Tom Clancy's Splinter Cell

aka: Splinter Cell, Tom Clancy's Splinter Cell HD, Tom Clancy's Splinter Cell: Stealth Action Redefined
Moby ID: 7780

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PlayStation 3 credits (2011)

345 people (331 professional roles, 14 thanks) with 377 credits.

HD & 3D Version Development Team

HD & 3D Version Developed at Ubisoft Pune Studio
Producer Syed Abbas
Lead Programmer Nirav Faldu
Programming Team Abhishek Raut, Avinash Damodhare, Chinmay Das, Gaurav Singh, Appalal Nadaf, Niranjan Bonte, Priya Bonte, Rahul Jethwani, Rinesh Thomas, Rushikesh Talokar, Umesh Patil
Senior Lead Artist Luell Lopes
Artists Ashok Salunkhe, Dhairyasheel Patil, Pankaj Bachhao, Preeti Lokhande
Designer Chinmay Zende
Junior International Project Manager Akshay Paul
Studio Managing Director Pauline Jacquey

Ubisoft Chengou Team

Art Production Team Ray Taylak
Project Manager He Tian Tiran
Artists Liu Yang, Liu Yu, Li Wen Yang, Wang Wen, Wu Xing Ying, Zhang Huan

Quality Control

Worldwide QC Control Răzvan Rotunjanu
Quality Control Manager Abhishek Bhagwat
Quality Control Coordinator Rahul Khatal
Hardware Manager Abhijeet Bhimpure
Quality Control Lead Santosh Wagh
Testers Ashish Kulkarni, Chetan Shirsagar, Gulshan Gattani, Prashant Trivedi, Prathamesh Bhide, Sandeep Mamdikar, Sagar Elawande, Sagar Pawar, Vikram Kulkarni, Vikrant Sapkal, Vipin Trisal
Junior Compliance Specialist Apoorva Sao
Bucharest Quality Control Studio Manager George Enescu
Bucharest Compliance Manager Mircea Nuţu
Bucharest Senior Compliance Specialists Adrian Bursumac, Florin Cătălin Gafton, Daniel Luca, Florin Cristea, Radu Nedea, Ștefan Paraschiv, Vlad Toma
Bucharest Special Test Team Octavian Constantin, Andrei Begu, Liana Popescu

Localization

French Version Ubisoft Paris & Ubisoft Shanghai
German Version Partnertrans
Italian Version Orange Studio
Spanish Version Agua MassMedia
Special Thanks Mithun Gopal Poojari, Xiaoyue Xu, Christian Desautels

Splinter Cell Port Team

Senior Producer Mathieu Ferland
Associate Producer Max Belanger
Lead Programmer Jean-François Prévost
Programmers Dany Lepage, Fengquan Wang, Alexandre Dionne, David Chabot
Intern Programmer Cyrille Lauzon
With The Programmers Collaboration of Yanick Mimee, Hugo Allaire (Hguo Allaire), Alain Turcotte, Yannick Létourneau
Data Manager Francis Tremblay
With Integration Collaboration of Alexandre St-Louis
With Game Designers Collaboration of Daniel Bérubé, Alexandre Bérubé
3D Artists Marc Bouchard, Yves Allaire, Sébastien Hébert, Thierry Laberge, The Chinh Ngo, Marek Bodgan, François C. Pelland
Interface Designer Véronique Guilbault
Sound Game Designer Fabien Noël
Compatibility Lab Testers David Lévesque, Jason Alleyne
Quality Assurance David Deschênes, Patrick Dufort, Yan Gagnon, Ahmad Jamous, Martin Asnong, Jean-François Dessureault

Splinter Cell Original Team - Creative Team

Senior Producers Mathieu Ferland, Reid Schneider
Associate Producer Roxane Gosselin
Original Creation François Coulon
Art Director Hugo Dallaire
Lead Programmer Antoine Dodens
Lead Artist/Lead Level Design François C. Pelland
Lead Character Artist/Character Concept Artist Martin Caya
Script Writer John Thomas Petty
Lead Game Designer Nathan Wolff
Sound Game Designer Fabien Noël
Technical Directors 3D Art Marc Bouchard
With the Associate Producer & Creative Director François Coulon
Production Assistant Anne-Marie Gabriele
Programmers Frédéric Blais, David Chabot, Mathieu Laforce, Yanick Mimee, Alain Turcotte, David Kalina
With the Programmers Collaboration of Hugo Allaire, Chris Gripeos
Intern Programmers Matthew Clarke, François Schelling
Animators (In Game) Jonathan Abenhaim, James Humphreys, Bourbaki Joseph, Frédéric Poirier, Benoît Saumure
3D Artist Marek Bogdan, John Bigorgne, The Chinh Ngo, Aline Desruisseaux, Mathieu Fecteau, Sébastien Hébert, Thierry Laberge
With the 3D Artists Collaboration of Sébastien Beaulieu, Christian Bedard, Carol Bertrand, Carl Lavoie
Texture Artists Yves Allaire
SFX Artist Dany Bergeron
Interface Designer Véronique Guilbault
Character Artist David Blazetich, David Giraud
With the Character Artist Collaboration of Kenjo Aoki, Éric Belisle, Karine Fortin, Emile Ghorayeb
Game Designer/with participation as Scriptwriter Clint Hocking
Level Designers Neil Alphonso, Mathieu Bérube, Ed Byrnes, Clint Hocking, Hugo Landreville-Potvin, Sébastien Galarneau
With the Level Designer Collaboration of Christopher Tudor-Smith
Localization Jean-Robert Michel, Jonathan Gosselin
With the Integrator Collaboration of Sylvain Côté

Cinematic

Lead Modeler (Cinematic) Daniel Bordeleau, Steve Fraser, Thierry Laberge, Martin Sabran, Simon Tremblay, Michael Yeomans
Character Artist David Blazetich, David Giraud
Animators (Cinematic) Stephen Greenberg, Patrick Pelletier, James Humphreys
With the Animators (Cinematic) Collaboration of François Royer, Jean-Thierry Roy
Pre-rendered Cinematic Editor Miguel Angel Martin
2D Artist Patrick Sirois
Story Boarder Wayne Murray
Planning Coordinator Francois Ringuette
Marketing Research Coordinator Stéphane Cardin

Quality Assurance

Lead Tester David Deschênes
Assistant Pierre-Yves Savard
Testers Martin Asnong, Raymond Brunette, Miguel Canepa, Stéphane Charbonneau, Patrick Charland, Alain Chénier, Jean-François Dessureault, Marc-André Dessureault, Philippe Dion, Patrick Dufort, Pascal Émard, Mathieu Fortin, Yannick Francoeur, Yan Gagnon, Félix Hardy, Ahmad Jamous, Mathieu Lachance, Eric Laperrière, Frédéric Ouellet, Luc Plante, Marc-André Proulx, François Quidoz, Jo-Ashley Robert, Daniel Sarrazin, Patrick Sauvageau, Bruno St-Laurent, Martin Tavernier, Allen Tremblay
Special Thanks Bruno Bellavance, Caroline Cantin, Derek Chan, Nicolas Davidts, Patrick Fillion, Marc Fortier, Julie Lachance, Didier Lord, Caroline Martin, John P. Stafford, Jean-Francis Tétreault
VP Production/Operations Michael Cartier
VP Editorial Grégoire Gobbi
Director of Animation Studio Gilles Monteil
Director of 3D Artist Studio Jean-Sébastien Morin
Director of Game Design/Level Design Studio Max Belanger
Director of Programming Studio Nicolas Rioux
Director of Sound Studio Jérémi Valiquette
Director of Quality Assurance Éric Tremblay
Director of Planning Henri Laporte
Sound Programmer Stéphane Ronse, Richard Malo, Christian Lachance, Alexandre Carlotti, Jean-François Guay
QA-Platform Specialists Frédéric Laporte, Antoine Thisdale, Yann Provencher, Ludovic Murat

Sound Production

Technical Director/Lead Engineer Simon Charles Pressey
Music Composed by Michael Richard Vanasse
Sound Editor - Ambiences and SFX André Chaput
Weapons Sound Design and Effects by Danetracks Inc.
Supervising Sound Designer Richard Adrian
Sound Designer Christopher Alba
Sound Effects Editors Eryne Prine, Eddie Kim
Effects Field Recordist John Paul Fasal
2nd Sound Engineer Olivier Germain
Foley Artist Tchae Measroch
Voice Editor Nicholas Grimwood, Daran Nadra
Voice Director Richard M. Dumont (at ACME Harpoon Company)
Voice Talent Michael Ironside, Adrian Knight, Alain Goulem, Arthur Grosser, Arthur Holden, Claudia Besso, Craig Francis, Don Jordan, Eleanor Noble, Ellen David, George Morris, Harry Standjofski, Ian Finlay, Jennifer Séguin, John Sanford Moore, Marcel Jeannin, Mark Camacho, Matt Holland, Maxim Opadtchi, Michael Rudder, Oleg Belkin, Pierre Lenoir, Richard M. Dumont, Russell Yuen, Sam Stone, Simon Charles Pressey, Suzan Glover, Teddy Lee Dillon, Terrence Scammell, Vitali Marakov, Vlasta Vrana
Localization Project Manager Jean-Sébastien Ferey

Localization - French

Translation Cécile Delaroue, Éric Holweck
Recording Studio La Marque Rose
Voice of Sam Fisher Daniel Beretta
Post Processing Wave Generation, Point Orgue

Localization - German

Translation Partnertrans
QA Partnertrans
Voice of Sam Fisher Martin Kessler

Localization - Spanish

Translation DL Multimedia
Recording DL Multimedia
Voice of Sam Fisher David Rocha

Main Title Sequence

Main Title Sequence by Imaginary Forces
Creative Director Mikon von Gastel
Designers Steve Fuller, Mike Jakab
CG Artist Sal Midolo
Editor Jason Webb
Executive Producer Saffron Kenny
Producer Lisa Villamil
Production Coordinator Joanna Fillie

Name of the Game

By Kenneth Jordan, Scott Kirkland, Tom Morello
©2001 EMI Virgin Music Inc., Harder Faster Music, EMI Virgin Songs Inc., Drug Money Music, Sony Music Publishing
All rights for Harder Faster Music controlled and administered by EMI Virgin Music Inc. [ASCAP]
All rights for Drug Money Music controlled and administered by EMI Virgin Music Inc. [BMI]
Performed by The Crystal Method
Courtesy of Outpost Records under license from Universal Music Enterprises

Publisher: Ubisoft Entertainment

President & CEO Yves Guillemot
Executive Director, Worldwide Studios Christine Burgess-Quémard
Chief Creative Officer Serge Hascoët
Worldwide Content Director Lionel Raynaud
Production Content Director Jean-Marc Geffroy
Pre-production Director Yann Masson
Game Design Conception Director Éric Couzian
Game Concept Manager Paola Jouyaux
New IP & Ubi IP Director Tommy François
IP Development Julien Charpentier, Julian Gerighty, Xavier Guilbert, Michiel Verheijdt
Scenario Director Alexis Nolent
Gameplay Engineering & Entertainment Analysis Director Cyril Derouineau
Process & Methods Director Michel Pierfitte
Senior Production Coordination Manager Nicolas Schoener
Production Coordination Manager François Jaspart
Associate Projects Coordinator Guillaume Gad
DMIS Manager Philippe Ponce
DMIS Technical Coordinator Nicolae Jan Sercaianu
DMIS Mastering Specialist Yohann Robert
Certification Manager Corentin François
Certification Coordinator - Age Rating Céline Païva
Age Rating Assistant Jean-Marie Mogentale
EMEA Certification Specialsts Anis Boujaouane, Alexandre Chamoy, Julien Jacquet
Certification Assistant Karima Touali
US Director, Production Planning and Customer Support Brent Wilkinson
US Production Planning Manager Adam Zachary
US Production Coordinator Gregory Capuano, Anthony Urso
North American Age Rating Manager Shannon Kokoska
North American Age Rating Coordinator Ben White
North American Age Rating Specialist Edwin Zee
Studios Operations Director Pierre Escaich
Games Lab Manager Sébastien Odasso
Global Brand Strategy Director Hélène Juguet
Brand Development Director Oliver Green
Brand Development Manager Yannick Spagna
Head of CMK Frédérique Burlot
CMK Director, Traditional Games Charles du Réau
Consumer Research Senior Analysts Sandra Bystrom, Régis Decombe, Hicham Laâbi, Sandrine Schoeffler
Consumer Research Analysts Annelise Bourelle, Alexandre Cabanis, Aimeric Hauet, Nicolas Hoestlandt, Grégoire Laloux, Simon Lejarre, Maxime Revol, Pierre-Henri Traboulsi, Raphaël Doyen
©2002-2011 Ubisoft Entertainment [all rights reserved]
Dolby and the double-D symbol are registered trademarks of Dolby Laboratories
Uses Bink Video: Copyright © 1997-2011 by RAD Game Tools Inc.

Localization - Italian

Translation Local Transit
Recording Local Transit
Voice of Sam Fisher Luca Ward
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Collaborations

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Credits contributed by ryanbus84.