Credits |
Producer |
Wu Dong Hao |
Co-Producer |
Domitille Doat Le Bigot |
Cinematics |
Coordination |
Jean-Michel Tari, Karen Vernimmen |
Writer and Director of the Introduction Movie |
Florent Emilio Siri |
Story Board Artist |
Dominique Carrara |
Music Composition |
Alexandre Desplat |
Editing |
Grégoire Chevalier-Naud |
Special Effect |
Alain Micaelli |
Sound Design |
Germain Boulay |
Sound Effects |
Pascal Dedeye |
Story Editor |
Alexis Nolent |
In Game Cinematics Art Director |
Jean-Michel Tari |
3D Animation Studio |
Centro Hong Kong |
Lead Programmer |
Shen Li |
Programmers |
Yao Bin, Lin Nan, Li Sheng Yong, Zou Nan Hai, Shi Xiao Ming, Qi Ze Yu, Wei Xiang, Jane Zhang, Shen Nan, Liu Xiao, Shan Liang |
Lead Gameplay Programmer |
Sylvain Cornillon |
AI Programmers |
Gu Yu, Cao Hai Ying, Wang Hai Rong, Zhang Yi Xiang |
Artist Project Manager |
Lu Zhi Gang |
Game Art Director |
The Chinh Ngo |
Technical Director 3D Art |
Wu Ming Jie |
Technical Consultants |
Marc Bouchard, Nathalie Provost |
3D Artists |
Marc Bouchard, Grégory Piche, Liao Jun Cheng, Lei Zhang, Loïc Bébin, Kailin Zhu, Yu Zhou Hong, Chen Qing, YanFeng Liu, Qian Chen, Zhang Yi, Liao Jun Hao, Yi Huang, Fang Hong Jun, Gu Qiang, Jie Liang, Yao Wei Jun, Zhang Yan, Wu Yan Wei, Ronglin Shen, Joanna Wang, Christophe Neverre, Marc Meyer, Rossana Cesaretti, Giuliano Boiocchi |
Lead Texture Creation |
Christophe Messier, Ming Yin, Michele Agosteo |
SFX Creation |
Grégory Piche, Le Li Bin, Jia'an Shou |
Animation Manager |
Lu Zhi Gang |
Lead Animator |
Yang Yi Fan |
Animators |
Xu Jie, Wang Wen, Zhiqing Huang, Zhang Yi Min, Tianyu Zhang |
Character Textures |
Wu Yan Wei |
Interface Designer |
Véronique Guilbault |
Lead Level Designers |
Yu Hai Peng, Sébastien Galarneau |
Game Design Consultants |
Gunther Galipot, Hirofumi Motoyama |
Level Designers |
Chen Yu, Dong Ding, Li Yang, Li Zheng, Qian Yong (sAIAmAnd8r), Chen Peng, Damien Galipot, Emmanuel Rougier |
Dialgoue Adaptation |
Clint Hocking |
Data Management and Test Manager |
Jin Zong |
Data Manager |
Wang Yi Qing |
Sound Game Design |
Digimonk Yang Jie |
Original Sound Design |
Fabien Noël |
Sound Production |
Music Composed by |
Michael Richard Plowman |
Music Artistic Director |
Mathieu Vanasse |
Sound Editor - Ambiences & SFX |
André Chaput |
Weapons Sound Design and Effects by |
Danetracks Inc. |
Supervising Sound Designer |
Richard Adrian |
Sound Designer |
Christopher Alba |
Voice Director |
Richard M. Dumont (at ACME Harpoon Company) |
Voice Talents |
Michael Ironside (as Sam Fisher), Adrian Knight, Alain Goulem, Arthur Grosser, Arthur Holden, Claudia Besso, Craig Francis, Don Jordan, Eleanor Noble, Ellen David, George Morris, Harry Standjofski, Ian Finlay, Jennifer Séguin, John Sanford Moore, Marcel Jeannin, Mark Camacho, Matt Holland, Maxim Opadtchi, Michael Rudder, Oleg Belkin, Pierre Lenoir, Richard M. Dumont, Rick Jones, Russell Yuen, Sam Stone, Simon Charles Pressey, Suzan Glover, Teddy Lee Dillon, Terrence Scammell, Tyrone Benskin, Vitali Marakov, Vlasta Vrana |
Quality Assurance |
Lead Testers |
David Deschênes, Xu Hai Ling |
Testers |
Marc-André Proulx, Chen Li Yu, Sun Jie Feng, Fu Xiang, Qu Yu Ming, Beilei Cai, Yan Hui, Lu Qiong, Zehua Chai, He Lei, Li Jun Wei, Zhu Jia An, Liu Xiao Jun, Huang Nai Yuan, Zhou Tao, Xu Hui Bin, Zhou Su, Zheng Zheng Yu, Qin Shuo Lun, Shen Jun, Sun Yin, Zheng Hao, François Quidoz, Pascal Gauthier, Michel Morin, Daniel Sarrazin, Jean-François Dessureault |
Special Thanks |
Serge Hascoët, Christophe Derennes, Christine Burgess-Quémard, Nathalie Provost, Fabien Noël, François Queinnec, Simon Charles Pressey, Céline Tellier, Travis Getz |
Thanks to |
The Original Splinter Cell Team |
Creative Team Leaders |
François Coulon, Mathieu Ferland, Roxane Gosselin, Hugo Dallaire, Antoine Dodens, François C. Pelland, Steve Dupont, Martin Caya, John Thomas Petty, Fabien Noël, Marc Bouchard, David Deschênes |
Clancy's Consultants |
Mike Grasso, Tom Moser, Brian Chew |
Ubi Soft Shanghai |
CEO Ubi Soft Shanghai |
Corinne Le Roy |
Coordinator |
Arnaud Carrette |
Programming Studio Manager |
Chen Shen Feng |
3D Artist Studio Manager |
Lu Zhi Gang |
Sound Integration Manager |
Digimonk Yang Jie |
Data Management and Test Manager |
Jin Zong |
Infodesign |
Qu Jun |
Publisher: Ubi Soft Entertainment |
President & CEO Ubi Soft |
Yves Guillemot |
International Production Director |
Christine Burgess-Quémard |
International Concent Director |
Serge Hascoët |
International Content Team |
Story Editor |
Alexis Nolent |
Game-Design |
Gunther Galipot |
Music |
Didier Lord |
Play-test |
Lionel Raynaud |
Editorial Coordination |
Christophe Derennes, Travis Getz, Sophie Pendariès, Michel Pierfitte, Nicolas Schoener |
Marketing US |
U.S. Vice-President of Marketing |
Tony Key |
U.S. Group Brand Manager |
Hélène Juguet |
U.S. Brand Manager |
Xavier Fouilleux |
U.S. Marketing Coordinator |
Derek Chan |
Marketing EMEA |
EMEA Marketing Director |
Laurence Buisson-Nollent |
EMEA Marketing Group Manager |
Laura Gelis |
EMEA Brand Managers |
Johanne Grange, Stéphanie Langlois |
Local Brand Managers |
Sören Lass, Marcel Keij, Sara Pelton, Stéphane Catherine, Fabienne Laurède, Ronald Kaulbach, Javier Montoro, Steve Gagné, Stefano Rigattieri, Michael Gale, Vanessa Leclerc, Yannick Theler, Cédric Crausaz, Robert Lee |
Special Thanks to |
Maxime Chard Hutchinson, Bruno Guérin, Ian Chambers |
Localization |
Project Managers |
Jean-Sébastien Ferey, Jérémi Valiquette |
French - Translation |
Cécile Delaroue, Éric Holweck |
French - Recording Studio |
La Marque Rose |
French - Voice of Sam Fisher |
Daniel Beretta |
French - Post-Processing |
Wave Generation, Point Orgue |
German - Translation |
Partnertrans |
German - QA |
Partnertrans |
German - Voice of Sam Fisher |
Martin Kessler |
Italian - Translation |
Local Transit |
Italian - Recording |
Local Transit |
Italian - Voice of Sam Fisher |
Luca Ward |
Spanish - Translation |
DL Multimedia |
Spanish - Recording |
DL Multimedia |
Spanish - Voice of Sam Fisher |
David Rocha |