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Resident Evil 5

aka: Biohazard 5, RE5
Moby ID: 40967

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Critic Reviews add missing review

Average score: 85% (based on 120 ratings)

Player Reviews

Average score: 3.4 out of 5 (based on 116 ratings with 2 reviews)

The Worst Monster in This Game... Is Your CPU Buddy...

The Good
Resident Evil 5 follows on the heels of itā€™s superior older brother, Resident Evil 4. As a huge fan of the Resident Evil franchise, I couldnā€™t wait to get my hands on this installment. Due to other happenings in my life, I ended up waiting an extra year to actually be able to play the thing. Right off the bat, I was back in swing of things and felt like I was playing RE4 all over again.
That joy faded pretty quickly, but before I get to that, let me actually note some of the positives.

First off, the graphics are excellent, as is to be expected. Theyā€™re crisp and detailed, and do justice to the blazing hot life of the gameā€™s African setting. Day time scenes feature scorching bright sunlight, for instance. There also seems to be very few bugs or glitches present in the game, so itā€™s pretty polished. One of my favorite titles of this generation is Fallout 3, and that features some of the buggiest gaming I can recall. Granted, RE5 is only about a million times smaller than Fallout, so it should be a relative cinch to clean out all the bugs.

While the control has changed somewhat to be some kind of half-breed between Gears of War and Resident Evil 4, itā€™s typically sharp and responsive.

The gameā€™s best moments are never the combat, though. Frankly, as far as Iā€™m concerned, the best moments were the exploration and story progression. Thatā€™s when the game felt the most like classic Resident Evil again. Gradually picking up clues to the story, unraveling it bit by bit. Getting a little further into this admittedly convoluted storyline is great and has the signature feel that weā€™re used to from Resident Evil--general amount of nonsense and all. Yeah, this series has some silly plot points at times, but still, this part of the game is enjoyable.

On top of that, RE5 features a detailed historyā€”a library if you willā€”covering the history of the Resident Evil storyline. It features snippets of the information during loading screens, and the entire thing can be read elsewhere in the gameā€™s menus. After so many years and so many games in the series (remembering that this is actually more like the 6th title in the main story), itā€™s nice to have the generous recapping.

As a typical hallmark of RE games, the music and sound effects are quite good and do add to the overall feel of the game and environments. However, itā€™s more focused on being a ā€œrealisticā€ environment than on creating an atmospheric horror setting. Characters, and especially bosses, sound spectacular.


The Bad
Resident Evil 5 features an element previously popularized in Resident Evil 0 on the GameCubeā€”a co-op adventure. Except here, not only is it two characters, but two human players may get in on the action together. Yeah, check it outā€”this ended up in the ā€œbadā€ category. Now, Iā€™m aware that the game is mostly intended to be played by two people cooperatively, but they focused way too much on thatā€”and thatā€™s a problem.

For one thing, the game has the ugliest 2-player set-up Iā€™ve ever seen. Rather than splitting the screen vertically or horizontally, there are instead, two much smaller player screens, one floating in the upper left and the other in the bottom right of the TV screen. Beyond that, about a third of the screen is dead black space. So, put it like this, if in a normal game, the one-player mode would take up 100% of the screen. In a normal 2-player game, each player would have 50% of the screen. Here, each player gets more like 30% of the screen, and the remaining 40% is unused black space. I went from having a 42ā€ screen in single player to a shocking 14ā€ screen in two player. What sense does that make?

With so much focus on the game being a co-op affairā€”you guessed itā€”Capcom managed to completely drop the ball on making a solid single player game. Sheva is a new low in video games where computer-controlled partners is considered. Sheā€™s like a comatose sub-human retard of some sort. The options for controlling her via orders are roughly ā€œattackā€ or ā€œcoverā€ (as in ā€œdefendā€). Thatā€™s it. Hereā€™s the difference: In ā€œcoverā€ mode, she blows through all her ammunition for her standard pistol in record time without ever seeming to accomplish anything. In ā€œattackā€ mode, she blows through all the ammunition for whichever higher powered weapon sheā€™s allowed to use.

Sheva will also spend considerable time totally wasting first aid sprays or herbs butchering any amount of strategy I was attempting. I would have half my health, and know I could make it quite a bit further, and that we needed to save that one last first aid spray, and sheā€™d pop up and waste the damn thing on me. While I didnā€™t personally experience it, Iā€™ve read comments from other gamers about her picking up mines moments after the player sets them down. I rarely witnessed her being smart enough to pick up any items on her own. At any rate, regardless of the setting assigned to her, sheā€™s a complete child that requires endless attention. She canā€™t be trusted with any item given to her, and since she canā€™t be trusted to manage items well, the player is basically forced to micromanage every little thing. While Resident Evil games have always been about careful item management for survival, itā€™s taken to a ridiculous extreme here thatā€™s just asinine game design.

Further complicating issues is that each character can carry only nine items, and, inexplicably, every item takes up the same amount of space in the inventory. A sniper rifle takes one (1) space while an herbā€¦ takes one (1) space. That cleverly designed, upgradable briefcase from Resident Evil 4 is absent here, and itā€™s so damn frustrating.

Hereā€™s how it usually looked in my game: Chris was bogged down with every inventory space full, and Sheva was given only what she was allowed to carry. Often, I gave her extra ammunition for my weapons because I knew she couldnā€™t squander ammunition for weapons she didnā€™t haveā€”and I didnā€™t trust her with anything else. She can carry grenades, because sheā€™s obviously not smart enough to ever use them. Probably a blessing because Iā€™m sure sheā€™d have just killed me with the blasted things.

Now, in order to further this along, Iā€™m going to stop talking about Sheva, and sum up the rest with a note that sheā€™s simply the worst computer-controlled partner to grace any video gameā€”ever. I spent most of my time yelling at the television because of how irritating it was dealing with her. The classic horror atmosphere that permeated all previous games in the franchise is completely missing here. They ditched it to make an action game. Itā€™s not even action-adventure given how sadly linear the vast bulk of the game is. True, RE4 was fairly linear, but it did never-the-less involve some classic RE backtracking and explorationā€”and RE4 maintained and in many ways, improved, the horror atmosphere of the series.

Maybe itā€™s due to Sheva, and maybe due to some of the design of the game, but for a title so focused on action, there is far too little ammunition in the game. Couple that with the fact that every enemy takes simply obscene levels of punishment to be taken down and this is one frustrating game. True, ammo was limited in previous games, but the point of the previous games was to weigh your optionsā€”fight the monsters, or flee. There was some strategy in the gameplay.

That strategy is also gone here. The game is set up largely in two modes: Totally quiet exploration and shooting galleries. There is no running from monsters in this one. The shooting gallery segments require the player to finish off all bad guys in the immediate area to move on with rare exception. That means players are generally forced to blow through all their ammunition. This becomes extra frustrating on boss encounters.

While the bosses look cool, theyā€™ve been taken to laughable extremes. Well, it would be laughable if it werenā€™t so damn frustrating. One that I recall in particular was fighting some kind of bat monster that required not only every land mine I had, but almost every other piece of hardware I carried. I donā€™t care how super-powerful some mutant beast is, after it steps on six land mines, it should at the very least look crippled!! RE5 spares no expense in utilizing the relative power of the machines in this generation as it features the biggest, most over-sized creatures in franchise history. Sure, they look cool, but often feel incredibly ridiculous. Many of them break from standard RE style in surprising ways, often being little more than shooting galleries in their own right.

Remember El Gigante from RE4? The giant behemoth guy? Here, fighting him requires no strategy. Mount a chaingun turret, and fire away. This is not the only boss fought in this way. While some are clever in their set-up, others are asinine requiring specific skills from both characters to be smooth battles. Unfortunately, as said, Sheva is about as stupid as they come, and if the boss battle requires two players to perform two separate actions, it often devolved into me attempting to perform both actions by myself because Sheva could never be trusted.

The Bottom Line
Overall, I was disappointed by Resident Evil 5. Itā€™s almost a complete let-down. The biggest problems, as I stated in gross detail, are the broken ā€œbuddy systemā€ and the complete lack of horror elements. I love this franchise for the eerie horror atmosphere and setting, as well as the (I admit it) somewhat silly ā€œmad scientistā€ underlying plotline. While the story elements remain and often do feel quite like traditional Resident Evil, the atmosphere is completely botched when it isnā€™t missing outright. No part of this game felt the least bit scary. Monumentally frustratingā€”yesā€”but scary? Not even close.

Itā€™s sadly ironic how badly Capcom portrayed this buddy-system gameplay. And I say that because they got it so right with Resident Evil 0. In fact, the only problem with that game is the lack of real originality (aside from the two-character stuff) in it. However, Billy and Rebecca made for an infinitely better buddy duo than Chris and Sheva ever do. In part, the player could control either Billy or Rebecca at any time, but also, when left to computer-control, neither was as remotely retarded through that whole game as Sheva is during any given 5-minute segment. And no game in the franchise features worse item management than this one.

Sure, sometimes the shooting and combat is funā€”particularly with the often highly successful melee strikes, but when those shooting segments devolve into little more than forced shooting galleries bookending exploration sequences, the game tends to feel predictable and formulaic. Not being able to run from a fight to conserve ammo is frustrating. Bosses may look cool, but they all seem to take way too much to kill. They either have no clear weakness, or a laughably obvious one. Boss battles are either totally mindless (stand at the chaingun and point) or frustratingly cumbersome. Out of about 30 Xbox360 games that I own, none have made me as angry or frustrated as this one, except Onechanbara: Bikini Samurai Squad, but that was never even remotely meant to be the AAA affair that a new RE game is.

I don't feel like getting all deep into the "apparent racism" of the game. It takes place in Africa, of course the enemies will be African. The only problem with this was the PC thugs attempting to find fault with the title for petty reasons. I guess the safe thing to do would be to make a game with no minorities at all, then nobody risks hurting feelings by "negative portrayals," right? Asinine. I didn't find it to be racist in any real regard. I mean, nobody complained about shooting Spanish people in RE4...

In the end, itā€™s disappointing. Itā€™s too limiting to be a good action title a la Gears of War what with its painful item management and ammo limitations. And it forsakes too many of the traditional horror elements that made the series great to begin with. While the series was badly in need of a reboot when part 4 came along, Iā€™d say that its in need of yet another direction change after this mess.

Xbox 360 · by ResidentHazard (3555) · 2010

Totally overrated crap. This is NOT a Resident Evil game.

The Good

Because I have to name what I liked best about this game, here goes: Resident Evil 5 boasts wonderful graphics. Probably, Resident Evil 5 has the best graphical rendition of any Resident Evil game thus far.

Moving more on to the story aspect of things, you get to see Chris and Wesker in the same game again, although the plot does downplay their history quite a bit. This to me was very disappointing, as it had been hyped up for years that the pair would meet once more. Of course, the series never did revolve around them entirely, but their rivalry was what boosted the popularity of the saga, which would have remained nothing more than a B-movie homage, and nothing more, had it not been for their feud.

The new girl, called Sheva, has made for curious and refreshing co-op gameplay, which to me, was probably highly recommended from the get go anyway, as the AI of the computer controlled sidekick is virtually non-existant. But I don't get why you can make them fight each other in an irrelevant downloadable game. That just does not qualify as Resident Evil to me, and just shows that Capcom just want more money, as if they did not make more than enough of it.



The Bad

For starters, this game was advertised like heck until it was finally served up on a copper platter. For years, people wondered what exciting possibilities this game would bring. Let me be the first to tell you, you get none of that. What you do get is frustrating combat, generic characters, pure garbage AI from your survival buddy, and mutants that are more or less like cousins to the enemies from Resident Evil 4. That game, by all accounts was a) longer than this, and b) was much more interesting.

I've been a fan of the Resident Evil franchise for years, and if you truly appreciated the old games like I do, you'll be very let down by this sequel, which is a Resident Evil sequel in name only. This game really made me lose it, and I was left angry and bored out of my mind.

What made the Resident Evil games exciting was the scary atmosphere, isolated feel and the lack of ammo. Here, you get creatures that are more of a nuisance than anything. You never really run out of ammo, and when you do, it can be annoying.

All in all, Resident Evil was about exploring creepy environments. Here, the path you take is very linear. You still need to find keys n' stuff, but much of it is very linear, so there's no challenge. I only counted one puzzle involving rotating mirrors and beams. The rest was mind numbing shoot outs with villagers, crocs, insects and giant trolls. Absolutely boring. I don't think I'll be remaining a fan any longer.



The Bottom Line
Rent it first. The game is perfect if you love action shooters, but horror fans take note. This is no horror game!

Xbox 360 · by Melvin Raeynes (22) · 2009

Contributors to this Entry

Critic reviews added by Solid Flamingo, Evil Ryu, Big John WV, Wizo, Kohler 86, Scaryfun, Cavalary, Patrick Bregger, Cantillon, beetle120, Tim Janssen, Đarks!đy āœ”, Rebound Boy, Alsy, macmat, chirinea, DreinIX, Caelestis, jaXen, Jeanne, Lt_Miles, Utritum, 666gonzo666, Trevor Harding, GTramp, firefang9212, Rellni944.