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Anstoss 4: Der Fußballmanager - International

Moby ID: 26002

Windows credits (2002)

92 people with 116 credits.

Project Management

Project Management Guido Eickmeyer, Ingo Biermann
Lead GameDesign Guido Eickmeyer
Conception simulation Guido Eickmeyer
Detail conception management Guido Eickmeyer

Design

Rough conception management Heiko Köhler
Detail conception management Heiko Köhler, Ingo Bertram
Detail conception interface Stefan Gebenus
Detail conception simulation Roman Grow (Malcolm)

Programming

Lead Programmer 2D Matthias Schiller, Martin Wölk
Supervision programming Matthias Schiller, Lars Bornemann
Technical Conception Martin Wölk, Svend-Ake Possiel
Logic programming management Matthias Schiller, Carsten Stolpmann, Christian Bohnebuck
Programming database/editor Bob Stopfkuchen, Ingo Biermann
Implementation 3D Maik Delitsch (Scotty)
Point of intersection 2D/3D Maik Delitsch (Scotty)
Technical localization Maik Delitsch (Scotty)
Screen programming David Klein, Christian Mörs, Markus Mohr, Ulf Winkelmann
Lead Programmer 3D Svend-Ake Possiel
Logic programmer simulation Lars Bornemann, Matthias Süß
Graphic programming 3D Rafael Wrobel
Programming stadium builder Jan Kraneis
Programming optional game representations Jan Kraneis
Programming happenings Mario Endlich

Graphics

Supervision graphics 3D Alexander Schonka
Graphics 3D Alexander Schonka
Supervision graphics 2D Monika Krawinkel
Graphics 2D Monika Krawinkel
Graphical conception Daniel Lieske
Modeling and texturing for stadiums and compoun Torsten Asholt (Noogie), Jörg Delbrügge
Animation Sebastian Cosor, Marcus Salinski, Guido Neumann
Modeling and texturing locations Marcus Salinski
Modeling stadiums Guido Neumann
Character design Jost Schweinfurther
Animation preperations Dennis Kurz

Screen design

Compositor Andreas Jurksch
Data administration Michel Dumont

QA

Supervision QA Mario Endlich
Conception QA Mario Endlich
Supervision QA 2D Ronny Harzendorf
Supervision QA 3D Roman Grow
QA 2D Thomas Poier, Peter Luber, Paul Guillaumon, Frank Rentmeister, Mirko Worsley
QA editor Thomas Poier, Peter Luber, Paul Guillaumon
QA 3D Mark Kieschke, Gabriel Schorsch Hacker
Technical QA Markus Reiser, Volker Spies

Sound

Dag Winderlich

Engine

Bastian Clarenbach, Hendrik Grüne

Engine adaption

Stephan Hodes, Bastian Rolf

Company

Administration development Holger Flöttmann
Marketing director Bernd Almstedt
Product manager Stefan Gebenus
Technical director Kay Struve
Graphic research Mark Külker
Localization management Christiane Pfeifer

Extern ressources

Metric Minds, Jens Zimmermann, Frederik Kollmeier, Benjamin Finke, Invisible, Roger Boerdijk, Katja Wolf (KW Musik), seitenweise interaktive medien, Spellcraft

Partner & sponsorship

Reinert - Die Privat-Fleischerei, Michael Welling (Welling Sportmarketing), Sat1 & ran, Vodafone, Molten, T-Online, Sport1.de, EMP

Additional involved parties

Janine Kranzmann, Christian Franke, Eric Deters, Thomas Werth, Ralf Rüdiger, Andreas Jupe, Björn Lileike, Daniel Balster, Jan Grocholl, John Grabau, Christoph Werner, Michael Kopietz, Nils Bokholt, Tim Plöger

Special thanks to

Unsere Frauen und Freundinnen, Unsere Community

Software used

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS, Thomson multimedia
Uses ZLib (C) 1995-2002 by Jean-loup Gailly, Mark Adler
Uses Inno Setup (C) 1998-2002 by Jordan Russell
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Patrick Bregger, formercontrib.