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Tom Clancy's Splinter Cell: Chaos Theory

aka: Splinter Cell 3, Tom Clancy's Splinter Cell 3D, Tom Clancy's Splinter Cell: Chaos Theory HD
Moby ID: 20691

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Xbox screenshots

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Main Title
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Main Menu
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Training videos serve to get you familiar with the controls.
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In between missions there will still be news caps to keep the story going.
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Close-up on Sam Fisher, the splinter cell.
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There will be several key members to brief you on each mission.
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As it is with Splinter Cell games, normal vision will be nothing short of pitch black.
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Switching on the night vision makes it easier to navigate with no lights around.
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Unlike prequels, Splinter Cell 3 gives you a whole plethora of additional objectives aside the main ones, which are always optional but prolong the gameplay on each mission.
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Two soldiers on your twelve, though with lights around night vision can get too shiny to aim properly.
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Dragging bodies to shadowy areas will keep alarms at bay and you'll breathe easier.
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You can switch the shooting hand for both pistol and rifle which will come in handy for shooting around corners.
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Each mission has a general briefing displayed during loading time.
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With thermal vision you can register heat signatures... bet these two don't even know how close their threat is.
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You can disable the camera with your secondary pistol trigger, but only for a short period of time.
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Sneaking past the wall to avoid being detected by the camera above you.
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Aside the regular lockpicking, you can force open doors, break them, or stealth open them slightly.
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This could be called a bank heist if only we wouldn't know Sam so well... he is not here for the money, that's for sure.
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The new vision mode that lets you see the electricity current, the glowing things around you are computers, circuit breakers, and such.
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There's no easier way to grab the guard than when they're sleeping.
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Using a guard on a retinal scan to open the door for you.
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As missions tend to get rather huge in comparison to game's prequels, a full 3D map is at your disposal, though it may take some time to adjust to it.
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Sam now has a knife for silent attacks, and while holding a target you can decide to kill or just render the guard unconscious.
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