Gain Ground

aka: Gain Ground SX, SEGA AGES: Gain Ground
Moby ID: 16198

[ All ] [ Arcade ] [ Genesis ] [ Linux add ] [ Macintosh add ] [ Nintendo Switch add ] [ SEGA Master System ] [ TurboGrafx CD ] [ Wii add ] [ Windows ]

Arcade screenshots

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Title Screen.
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Round 1.
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Shoot the men.
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A couple left.
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Crossing a bridge.
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Th man your helping in tow.
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Not many left now.
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More men to kill.
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Being chased to the exit.
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Getting hectic.

Genesis screenshots

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Title Screen
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Rescuing a comrade
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Using the lob ability
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The future levels are tough
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Boss battle

SEGA Master System screenshots

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Title screen and main menu
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Fighting enemies.
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Fighting in another part of the stronghold.
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High scores
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Thanks
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The thing in the middle fires shots larger than your character.
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Statistics for the completed round
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Heavy fire from both sides
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The first boss
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Round 2 takes place in the middle ages
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Lots of enemies behind stones haul a rain at spears at you.
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Getting to a castle

TurboGrafx CD screenshots

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Title screen
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Get ready!..
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Spears against spears: fair indeed!
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Just make it to the exit...
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Stage completed!
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Those guys are hiding behind rocks...
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The levels looks more and more complex
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I'm surrounded!
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Now this is a real fortress...
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That's it. Killed by knife-throwing maniacs

Windows screenshots

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Title screen
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Not all characters can dispose of the archers populating the higher grounds. Erik is one of the most effective in this regard.
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Using Giorgio's ability to shoot in two opposite directions at the same time.
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It's hard to literally "gain ground" when the enemies are behind barriers. Well that's why lovely Rachel has a boomerang.
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I really think that rescuing hostages looks ridiculously funny.
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Diamond's water sprout is probably the only special attack that doesn't kill enemies, but instead spins them around and renders them useless for a few seconds.
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Missiles.In.Your.Face.Demon.
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Stage score
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Goldie was caught by a soldier and awaits to be rescued.
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Credits.
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On a bridge
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Straight way through enemies
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