🤔 What game had the working title "Quiver"? (answer)

Super Mario 3D All-Stars

aka: Super Mario 3D Collection
Moby ID: 150138

Critic Reviews add missing review

Average score: 81% (based on 22 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 10 ratings with 3 reviews)

A nostalgic bundle of joy, although it could have had more than what's being offered

The Good
* Three classic 3D Mario titles, together in one package

  • After 18 years, Sunshine is finally officially available outside of the GameCube

  • The games look sharper than ever and can be played portably.

    The Bad
    * Limited Release

  • Very minimal updates for each game outside of minor visual and control changes.

  • No extras outside of soundtracks.

  • No Galaxy 2 or 3D Land

    The Bottom Line
    In the fall of 1985, a Japanese arcade game company known as Nintendo launched their first home console, the Nintendo Entertainment System, in the United States. The console’s marquee game, Super Mario Bros., became an instant success and is now widely regarded as perhaps the most important moment in the entire history of video games, with its plumber lead character, Mario, becoming the company’s mascot and appearing in numerous games ever since. 35 years later in time for the anniversary, Nintendo has marked the date with the release of the Super Mario 3D All-Stars compilation for Nintendo Switch. The package collects Mario’s first three 3D adventures together on the Nintendo Switch.

    First up is Super Mario 64, first released in 1996 back on the Nintendo 64. As Mario’s 3D debut, the tile was considered revolutionary and one of that decade’s best games. From the innovative analog controls, intuitive camera system, and smooth gameplay, Mario 64 offered players the chance to hop and run through a variety of surreal playgrounds all set within the now-iconic hub world of Peach’s castle. Rather than the course-based approach of the 2D titles, the player would instead accomplish objectives in a smaller set of open levels to collect up to 120 stars. The game offered smooth 3D visuals which resembled an interactive cartoon, and a catchy MIDI soundtrack to match. Although I remember playing this at various friend’s houses as a kid, my main experience with this game was actually the 2004 Nintendo DS port, which made some serious changes such as touch screen minigames and the addition of more playable characters in addition to Mario, so playing the original offers a distinctly different, yet familiar experience. A freeing experience at the time, some of the finer control aspects may be a bit wonky compared to the later games but this is still an excellent time capsule of a generation-defining game.

    Also on this collection is Mario’s 2007 Wii adventure, Super Mario Galaxy, my personal favorite 3D game in the entire franchise. This game took Mario to the stars by having each level be a galaxy with different planetoids to jump on. Each area offered its own gravity, so Mario would end up walking upside down and all over the planetoids to collect the stars. The game had far more stages than the previous two games, offering a seemingly never-ending well of variety, creativity, and occasionally stiff challenge. Most of the objectives had a more linear feel compared to the more open-world nature of Mario 64, but there was still plenty of exploring to be had including optional paths which held secret stars. This was also the first 3D Mario game to run at 60 FPS, which would be a feature of pretty much every 3D Mario since. Its soundtrack was now given a boost with plenty of live orchestral elements, which added an epic and cinematic feel to the whole experience. There were plenty of elements which took advantage of the Nintendo Wii’s motion and pointer controls, such as collecting star bits to open optional paths, shaking the controller to spin attack, and several motion-based minigames. Controlling the pointer is now done using the gyroscope in the Joy-Cons or Pro Controller, or the touchscreen if you’re playing undocked. There’s really not a lot to say other than that this is as close to a perfect game as I’ve ever played.

    But for me, and likely many others, the true star in this collection has got to be Super Mario Sunshine. First released on the GameCube back in 2002, this game has never been re-released officially on any other console since, making copies of it extremely hard to come by. I was a PlayStation kid back then (and still am) and never got to experience this game, so although it’s 18 years old, this is effectively a new game for me. Sunshine takes Mario and Peach on vacation to Isle Delfino. Upon arrival, Mario finds anything but paradise as he discovers that the island has been covered in goop and he has been framed for the mess. Forced to clean up the mess he never made, Mario is assisted by a robotic water pack named FLUDD, which allows him to either spray water at enemies and objects or use it to hover in midair for more precise jumps. Largely following the formula laid down by it’s predecessor, Super Mario 64, Sunshine has some rather unusual features which would never be seen in the series again. These include cutscenes with full voice acting, side objectives to collect blue coins, spin jumps, and of course the aforementioned FLUDD. Perhaps its most lasting contribution has got to be its secret areas which take away FLUDD, as these short, surreal challenges offer an early preview of the kinds of levels we would see five years later in Super Mario Galaxy. While there are a few aspects of this game which feel a bit off-brand such as a temperamental camera, it still ultimately delivers that fun, colorful experience I’ve come to know and love from this classic series. It also showed that Nintendo was willing to take risks and experiment with such a well-loved franchise.

    With the popular recent trend of taking old games from this era and remaking them, Mario 3D All-Stars is inevitably going to be compared to recent efforts by companies such as Activision, Capcom, and Square Enix to restore their back catalog and bring their classics to a new audience. For starters, these are essentially emulated versions of the games with minor visual and control enhancements, not ground-up remakes unlike the collection’s original 2D SNES counterpart, Super Mario All-Stars. Sunshine and Galaxy are both presented in 1080p widescreen, while 64 also gets some texture updates and a resolution bump to 720p. Unfortunately, that game does not offer widescreen support, opting for the original 4:3 aspect ratio. While the classic experiences have been more or less preserved, some may be disappointed that Nintendo didn’t do more to truly modernize these games.

    The biggest criticism of Super Mario 3D All Stars isn’t going to be what’s in the collection, but rather what is not. The only real included extras are the soundtrack albums for each game to listen to. We get a simple front-end showing video clips from each of the games and an area to listen to the soundtracks, but that’s it. We don’t have anything such as developer interviews, concept art, or documentaries to make this collection feel like anything more than just a barebones re-package. At best, this feels like a DVD with hardly any extras, and for what’s being touted as an important celebration, it’s hard to not feel like more could have been done. Even more egregious is the complete absence of 2010’s Super Mario Galaxy 2. While I may have preferred the first game, having the sequel with its identical engine and gameplay on this compilation really should have been a no-brainer since the first is already available here. We also don’t get Super Mario 3D Land from the 3DS, and while Wii U’s Super Mario 3D World is also a no-show, at least that is getting an enhanced port with new features and content in February 2021.

    Perhaps the single most-baffling decision Nintendo has made with this collection is its limited release. The collection will only be available until the end of March 2021 both physically and digitally, forcing everyone to buy copies brand new and capitalizing on FOMO. I really, truly do not understand why Nintendo needs to do this. A Mario collection, especially with the costly Sunshine in the mix, would have sold brilliantly over the holidays even without the forced scarcity of a limited release. I get why Nintendo has made certain hardware items such as the NES and SNES Classic limited releases, but there’s no need to make a surefire hit software release like this artificially scarce. I myself decided to opt for the digital release.

    While barebones, and saddled by an unfortunate release schedule, there’s not much in this collection that can truly take away from the fact that Super Mario 3D All-Stars is ultimately three great games all in one place, and they can all be played portably as well. It’s a nostalgia trip for longtime video game fans as well as a history lesson for newcomers. Perhaps Nintendo wasn’t quite capable of delivering even more given recent events, but I’m still glad this collection has been released during such a rough moment. There’s hours of gameplay to be had here, particularly if you’ve never played some or even all of these games before. Plus, we could all use the joy that only Mario brings during these difficult times.

Nintendo Switch · by krisko6 (814) · 2020

Great collection for both Super Mario aficionados and newcomers!

The Good
Each of the games hold up very well, and whilst the gameplay between them is generally consistent, they each offer something unique. I was particularly happy to play Super Mario Sunshine again, as, in addition to being my first 3d Mario title, it's always had a different feel from other Mario titles due to its unique mechanics. Mario 64, being his first third-dimensional foray, is a bit rough around the edges, but is still a blast to play, and Galaxy is as top notch as ever.

The Bad
A lot of aspects of the games haven't aged too well- as one of the earliest games to use a camera system, Mario 64's camera can be irritating and wonky at times, which can make completing certain stages a pain. Sunshine has some gameplay sections that can be frustrating, oftentimes due to strange design choices and the odd physics. Galaxy, (which I wouldn't necessarily say has "aged" due to it being a last-gen game) whilst essentially a perfection of the other two games' gameplay, has some awkwardness its controls, where the gravity-based gameplay can sometimes screw with Mario's movement, and the motion controls can be awkward as well. This version also offers traditional controls, which works well, but feels a tad strange, especially if you're used to playing with the Wii remote.

As a compilation release from Nintendo, it doesn't feel as a high-quality or polished as it could be- Sunshine notably left a feature from its debug mode in one of the stages, and there are certain glitches here and there within the three games. Also strange is the omission of Super Mario Galaxy 2, which not only perfects the Galaxy gameplay, but is arguably one the best Mario games ever made. Did they want to the collection to be comprised as just a trilogy, or something?

There's also the lack of extra content in the compilation- you get to listen to each of the three games' soundtracks via the main menu, but that's it. I think they could've taken a cue from SEGA and their awesome Sonic Mega and Gems collections, and threw in some interesting things from Mario's history and whatnot- it is celebrating his 35th anniversary, after all! Basically, with the glitches and sparse bonus content, it feels less like a quality Nintendo product and more like those cheap compilations by third party companies.

The Bottom Line
Despite the issues, this is still a great collection of some of the portly plumber's greatest installments, all at home or on the go!

Nintendo Switch · by BlueWind SSK (28) · 2020

Fells sometimes to rushed in development

The Good
This Collection has 3 great Mario Games including the Soundtrack of the Games. Also the graphics are pretty neat too so you can still enjoy the game with HD TV's.

The Bad
The controll are really bad. For Example Mario 64 Camera Control is so bad because it is also inverted. You can't even change the Settings if you don't like it. Also playing Mario Sunshine doesn't work with the Gamecube Controller even the Game original was released on Gamecube... Mario 64 is still the original 4:3 Aspect Ration and there is no option to if you would like to try it in 16:9.

The Bottom Line
If you played the original and want to play it on the go this is a pretty great collection. If you don't want to mod you N64 with an HDMI mod this could also be great. Also if you missed one or all of the games you could buy it. Personally if you can play the real games on real hardware on your tv then better play those.

Nintendo Switch · by t-rex91 (638) · 2020

Contributors to this Entry

Critic reviews added by Tim Janssen, Nimmi Faiya, Victor Vance, Rellni944, Patrick Bregger, Havoc Crow, A.J. Maciejewski, firefang9212, Cantillon, POMAH, Alsy, Blasterjack, lights out party.