🤔 What game had the working title "Quiver"? (answer)

Ghost of a Tale

Moby ID: 101887
Windows Specs
Buy on Windows
$19.99 new on Steam
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Official Description (Ad Blurb)

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….## About the team:

Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

Source: Steam Store Description

Spellings

  • 精灵鼠传说 - Simplified Chinese spelling
  • 精靈鼠傳說 - Traditional Chinese spelling

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Credits (Windows version)

54 People (28 developers, 26 thanks) · View all

Art, Animation
Coding
Design
Writing
Story
Tools
Music
Sounds
2D Art
Tilo's Songs
Editing
QA Testers
[ full credits ]

Reviews

Critics

Average score: 78% (based on 12 ratings)

Players

Average score: 4.0 out of 5 (based on 7 ratings with 1 reviews)

Be quiet as a mouse.

The Good
Despite the game's seemingly cute fable-setting, Ghost of a Tale feels surprisingly grim and sombre, taking place on the inhospitable keep of Redpaw. The threatening atmosphere is further accentuated by Tilo's vulnerability with him being a small mouse with few means of defending himself from the big rat-brutes patrolling Redpaw. One player likened this game to ”the Hobbit”, an observation with which I agree. In fact, one of the items you can find in the game strongly reminded me of a particular event from the book so the designers were probably inspired by it. It's a refreshing setting for an RPG that has the player focus much more on stealth and cunning rather than brawn and combat.

The setting is further enhanced by the the rich lore which you will uncover gradually during the course of the game as well as Tilo's own background history, some of it through dialogue but most of it thorough one of the games sub-quests which requires you to collect roses where each one gathered gives another entry on Tilo's background and the events leading up his predicament. You will also meet quite a few interesting and colorful characters on your journey including the mysterious smith and the thieving mouse-siblings Gusto and Fatale. The dialogue is well-written and full of charm and humour and all conversations are accompanied by excellent close-up images of characters faces. Also, a nice touch is that some of the dialogues will require you to play the appropriate song from Tilo's repertoire.

The Bad
Unfortunately the game-play is quite weak and most notably the rpg-elements. Experience-points only increase your health and nothing else, there are no character-customization whatsoever. The various (mostly thief-related) skills you can learn from certain characters, while interesting, ultimately ends up marginal and under-used. The stealth aspect does not fare much better either. Basically you try to stay unnoticed by the guards and if they spot you run away and try to hide somewhere until they loose you and give up and that's pretty much all there is to it. In fact, you only have to do sneaking for about the first half of the game until you find a costume that allows you to blend in among the guards and after that the game becomes almost trivially easy except for a tedious and frustrating ”boss-fight” at the end. There really aren't much in the way of cerebral challenge either except for a few decent puzzles. Also, on the topic of costumes they are little more than a gimmick, most of them you will probably only wear once to fool a specific character into giving you information or some item. Finally, there's no real conclusion either, it ends with ”to be continued”. Not necessarily a bad thing by itself but as I considered the story the best aspect of the game it does feel even more unsatisfying, especially considering the highly uncertain nature of a sequel.


The Bottom Line
Even if the the actual gameplay leaves a lot to be desired the unique setting and wonderful characters makes Ghost of a Tale worth a play-through for adventure-game fans. I sincerely hope that the creator will one day make a sequel with a more fleshed-out concept.

Windows · by ratpizza (75) · 2019

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Contributors to this Entry

Game added by Rik Hideto.

Nintendo Switch added by Zaibatsu. Gloud added by firefang9212. Luna, Blacknut added by Sciere. Windows Apps added by Koterminus.

Game added January 27, 2018. Last modified September 8, 2023.