Epic Games, Inc.

Moby ID: 154

History add

September 28, 2023

Layoffs affect 870 employees (16% of the workforce) throughout the company and its subsidiaries.

January 24, 2023

Company discontinues servers for the Unreal series, several early Rock Band titles, 1000 Tiny Claws, Monsters (Probably) Stole My Princess, and Supersonic Acrobatic Rocket-Powered Battle-Cars.

December 23, 2022

The company delisted all Unreal games from GOG.com.

December 19, 2022

Epic reaches a settlement with the US Department of Justice (DOJ) and Federal Trade Commission (FTC) to pay a $275 million penalty for violating the children’s privacy law (COPPA), change its default privacy settings, and pay $245 million in refunds for tricking users into making unwanted charges on Fortnite.

December 14, 2022

The company delisted the entire Unreal franchise from Steam and console storefronts, as well as the unfinished Unreal Tournament (2014) from the Epic Games Store.

November 23, 2021

Epic Games acquires Harmonix Music Systems.

July 21, 2021

Company acquires 3D asset platform Sketchfab.

April 30, 2021

Company acquires artist portfolio platform ArtStation.

January 7, 2021

Epic Games announces the acquisition of RAD Game Tools, Inc..

November 18, 2020

Company acquires facial animation tech company Hypersense.

March 12, 2020

Company acquires facial animation tech company Cubic Motion.

May 1, 2019

Company acquires Psyonix.

January 23, 2019

Company acquires 3Lateral.

October 8, 2018

Company acquires Kamu, developers of Easy Anti-Cheat.

November 2008

After an acquisition, the company launched Titan Studios as a part of Epic Games China.

May 20, 2008

The company announces to have acquired ChAIR Entertainment Group.

August 20, 2007

The company announces to have obtained a majority interest in People Can Fly, thus acquiring it.

September 22, 2006

The company announces the formation of Epic Games China to provide cheaper game asset creation to both Epic Games as well as third parties.

May 12, 2005

The company purchases the Reality Engine from competitor Artificial Studios and hires the lead programmer Tim Johnson. Epic does not intend to continue sales, development, or support, but will review its technologies for inclusion into Unreal Engine 3 and offers licensees upgrades to Unreal Engine 3 at discounted prices.

March 18, 2004

Epic and Scion Studios merge. Scion's Michael Capps assumes the role of Epic Games president while Tim Sweeney remains Chairman and CEO.

1999

The company changes its name from Epic MegaGames, Inc. to Epic Games, Inc. and moves its offices to Raleigh.

1997

The company acquires Safari Software.

1991

Company founded by Tim Sweeney in Rockville, Maryland.