Epic Games, Inc.
Moby ID: 154
History add
- September 28, 2023
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Layoffs affect 870 employees (16% of the workforce) throughout the company and its subsidiaries.
- January 24, 2023
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Company discontinues servers for the Unreal series, several early Rock Band titles, 1000 Tiny Claws, Monsters (Probably) Stole My Princess, and Supersonic Acrobatic Rocket-Powered Battle-Cars.
- December 23, 2022
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The company delisted all Unreal games from GOG.com.
- December 19, 2022
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Epic reaches a settlement with the US Department of Justice (DOJ) and Federal Trade Commission (FTC) to pay a $275 million penalty for violating the children’s privacy law (COPPA), change its default privacy settings, and pay $245 million in refunds for tricking users into making unwanted charges on Fortnite.
- December 14, 2022
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The company delisted the entire Unreal franchise from Steam and console storefronts, as well as the unfinished Unreal Tournament (2014) from the Epic Games Store.
- November 23, 2021
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Epic Games acquires Harmonix Music Systems.
- July 21, 2021
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Company acquires 3D asset platform Sketchfab.
- April 30, 2021
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Company acquires artist portfolio platform ArtStation.
- January 7, 2021
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Epic Games announces the acquisition of RAD Game Tools, Inc..
- November 18, 2020
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Company acquires facial animation tech company Hypersense.
- March 12, 2020
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Company acquires facial animation tech company Cubic Motion.
- May 1, 2019
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Company acquires Psyonix.
- January 23, 2019
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Company acquires 3Lateral.
- October 8, 2018
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Company acquires Kamu, developers of Easy Anti-Cheat.
- November 2008
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After an acquisition, the company launched Titan Studios as a part of Epic Games China.
- May 20, 2008
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The company announces to have acquired ChAIR Entertainment Group.
- August 20, 2007
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The company announces to have obtained a majority interest in People Can Fly, thus acquiring it.
- September 22, 2006
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The company announces the formation of Epic Games China to provide cheaper game asset creation to both Epic Games as well as third parties.
- May 12, 2005
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The company purchases the Reality Engine from competitor Artificial Studios and hires the lead programmer Tim Johnson. Epic does not intend to continue sales, development, or support, but will review its technologies for inclusion into Unreal Engine 3 and offers licensees upgrades to Unreal Engine 3 at discounted prices.
- March 18, 2004
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Epic and Scion Studios merge. Scion's Michael Capps assumes the role of Epic Games president while Tim Sweeney remains Chairman and CEO.
- 1999
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The company changes its name from Epic MegaGames, Inc. to Epic Games, Inc. and moves its offices to Raleigh.
- 1997
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The company acquires Safari Software.
- 1991
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Company founded by Tim Sweeney in Rockville, Maryland.