Fallout 2
Description official descriptions
The sequel to Fallout starts eighty years after its predecessor. When the First Vault Dweller was forced from his home, he walked north until he found some new friends and founded a tribe in a suitable place. But some years after his death, the tribe is dying. The Elders decide that one of the tribe members, the "Chosen One", must find salvation, a universal tool called G.E.C.K. (short for "Garden of Eden Creation Kit"). Sadly, the hero's only clue are the ancient disks the Vault Dweller has left, and the only equipment are his clothes and PipBoy. With courage and determination, the proclaimed Chosen One leaves to save his village, unaware of the consequences his actions will carry.
Visually and gameplay-wise, Fallout 2 is very similar to its predecessor. Combat and character growth are handled the same way, using the S.P.E.C.I.A.L. attribute system and relying on skills to customize the protagonist. The sequel's environments are vaster than in the first game, with more non-playable characters populating it. There are more varied dialogue options and ethical choices presented to the player during the course of the game, as well as new weapons, armor, enemies, and a few minor gameplay additions, such as a car the protagonist can drive.
Gameplay-related changes mostly involve the player character's companions. Characters who join the party can now level up, equip armor, and follow specific strategies, as opposed to the almost complete lack of control over party members in the first game. Some characters are also harder to recruit, requiring specific quests to be solved or a certain Karma level. A reputation system is added, which works similarly to Karma (good and bad deeds), but only within the same town or community.
The quests in the game are more numerous and typically involve more complex situations and larger scope. Fallout 2 introduces quests and moral decisions with mature subtext: the player can choose various lifestyles for the main character, including getting married and divorced, becoming a slave seller, a porn star, or joining the mafia.
Spellings
- ē°å”µé¤ē2 - Traditional Chinese spelling
- č¾å°2 - Simplified Chinese spelling
Groups +
- Fallout games
- Game feature: Hexagonal map
- Gameplay feature: Auto-mapping
- Gameplay feature: Brothels
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Controllable pet companions
- Gameplay feature: Drug addiction
- Gameplay feature: Gambling
- Gameplay feature: Karma meter
- Gameplay feature: Multiple endings
- Gameplay feature: Pickpocketing
- Gameplay feature: Radiation / radioactive poisoning
- Gameplay feature: Targeting system
- Protagonist: Female (option)
- Setting: City - San Francisco
- Theme: LGBT
- Weapon: Barrett .50
- Weapon: HK G11
- Weapon: Pancor Jackhammer
- White Label releases
Screenshots
Promos
Videos
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Credits (Windows version)
187 People (178 developers, 9 thanks) · View all
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Lead Programmer | |
Programming | |
Additional Programming | |
Cast |
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Sound Re-Recording Mixer | |
[ full credits ] |
Reviews
Critics
Average score: 88% (based on 49 ratings)
Players
Average score: 4.1 out of 5 (based on 409 ratings with 14 reviews)
Beware of Faryen! The meanest dyke in the wastes!!
The Good
Ready for another trip through the wastes? Fallout 2 is the sequel to the critically acclaimed rpg that spearheaded the rpg revolution almost ten years ago (damn, time does fly!). With such a pedigree to live up to, you would expect the sequel to fall somewhat short of expectations, however it manages to be just as good as the original and even surpasses it on many accounts.
Basically what you have here is a good ol' case of "more of the same"-itis, but perhaps for the first time in history taken seriously. With the basic art, engine, interface and gameplay mechanics already developed for the original, the developers used the tools at hand to expand the Fallout universe to gargantuan proportions and devoted their dev. time to populate the game with even more locations, quests, characters and features to toy around with. The story is completely original and works as a retelling of the original with different elements. You are a descendant from the original "Vault Dweller" who lived happily in the rustic village he had erected decades ago, but as luck would have it, the village is in peril and you are selected to go out and find the key for it's salvation. Along the way you'll encounter another plot that threatens the post-apocalyptic world and you'll have to face it head-on once again with whatever allies you can find in the wastes. Perhaps more inspired at times than the original, the story works wonders to immerse you in the post-nuclear world of Fallout once again, but the real star of this sequel is the world itself, with much more in the way of places to go, stuff to do and people to meet.
Roughly 5-10 times larger than the original, the new gameworld features much more varied locations, that not only include the same junkyards and ghost towns of the original but also newly developed civilized outposts like NCR and Vault City, plus equally urbane (but not so much "civilized") locations like the sinful New Reno. The people you meet this time around quite frankly struck me as much more interesting folks than in the original, giving me the sense that the developers had a much looser leash as to what they could and couldn't put in the game. Variety is the word of the day, and each location plays host to a particular group of people with distinct problems and issues. You can encounter for instance, a group of Vault Dwellers so accustomed to living underground that they built their own underground city, an elitist community that aims to be the guiding force in the wastes, a San Francisco overrun by the descendants of the crew of a Chinese submarine (which turn the an entire sequence of the game into an "Enter the Dragon"-like quest), fanatical zealots, aliens and even good mutants that coexist peacefully with their human counterparts in a seemingly peaceful city (but why does everyone talk in hushed tones...?hmmm?). The world of Fallout 2 is not only larger, but much more interesting to explore than the original, with much more imagination and detail poured into it so as to make it a much more interesting gameplay experience for one to get lost into. Now, some people complained that the new quests and situations just went too far when it came to stretching the believability of the game universe, with the most prominent example quoted being the seemingly "heaten" "ghost quest" where you come face to face with a deceased spirit. I have a lot of things I would like to say to the shitbrains that like to pick on small details like this as a way to dismiss the game, but I'd rather just write that I loved this kind of stuff as they added a lot of variety to the game and kept you exploring every nook and cranny of the gameworld to see if you could unearth another mini-Twilight Zone episode, or another ghost story, or gangster drama, or genetic experiment or whatever. And besides the post-apocalyptic wastes of Fallout are no less post-apocalyptic because of their existence. So quit it already, will ya?
As for game mechanics and features the game increases the possibilities for evil characters to do their stuff and has plenty of exclusive quests and subplots to tackle should you decide to be a bad mofo instead of the saviour of the wastes. The sequel also makes a few swift changes in what concerns it's horribly developed party management features, allowing you to select each member's basic strategy, equipment and drug/healthpack usage. Trading with them is also much less of a hassle, but when you find the car you won't be needing to share so much of the loot with them as you go. What's that? Oh, didn't I mention that? Now you have a vintage 50's car available to use (fueled by handy atomic cells) that makes your treks along the wastes much speedier and doubles as a safebox to store stuff in. Now THAT is what I call a cool addition.
And speaking of cool additions Fallout 2 is the first game that introduced sex as a major game feature. Yes, this was also in the original, but now it's MUCH more developed. For starters your gender opens up loads of possibilities and paths exclusive to each one. Make no mistake girls: Fallout 2 takes place in the misogynistic wastes of the future, so this isn't an "equal opportunity" place, where
females are often mistreated, discriminated and abused. On the other hand females can seduce their way through places you just can't get through as a man, prostitute themselves for some extra cash, become pornstars, and other assorted extras that use sex as another fully functional gameplay feature. As advertised you can get married and pimp your spouse for cash (What other game you know that lets you do THAT??), get divorced, etc. and even homosexuality is thrown into the mix (the girl-girl shotgun marriage has some of the funniest dialogue ever!). Some "holier-than-thou" types out there seem to think the use of such features under such a misogynistic context is nothing but pure immaturity, yet I love the fact that Fallout 2 is the only game to date that has allowed me to play as an evil,
fast-talking, slutty lesbian! And you can chalk that up to whatever adolescent fantasy you want to, but if that isn't roleplaying then I don't know what roleplaying is! (besides you can always play the game as a straight, goody-two-shoes, SWM if you want to, or you can play it as a dumb-as-a-doorknob character with everyone properly reacting to your stats as such ["You are our saviour? May the gods help us!!" :D], or etc. etc. etc. Such is Fallout 2's genius).
The Bad
The original release is reeeeeeal buggy, almost Ultima IX-class buggy, but subsequent patches make the game adequately playable (if still slightly buggy).
Furthermore, the AI and gameplay system while improved is still prone to some fuckups (allies still do retarded stuff and god help you whenever Marcus takes out his mini-gun or a rocket launcher).
Besides that there's the issue that the game uses exactly the same engine, art, music and sfx than the original (with additions of course) which is something somewhat... hmm.... tiring?
Anyway, there also seems to be a few forced situations and loose ends when you try to assemble the full continuity in the game's many sidequests and plotlines. I haven't a major problem with this as I understand it's a major issue to create a cohesive plot in a major gameworld like this and have it properly respond to every situation taking into account if you are male/female, good/bad, smart/stupid, etc... (and Fallout 2's achievement is astounding).
However, some of our more anal retentive counterparts seem to be making an issue out of it. So what the heck, right?
The Bottom Line
Take the "bottom line" of any Fallout 1 review and to that add it more of the same. But not just "more", better, more imaginative and interesting. Another masterpiece of deep yet enjoyable mature gaming with the most successful use of sex and gender as an game feature.
Required gaming for people with brains.
Windows · by Zovni (10502) · 2004
The Good
Sorry, to be the one to bear the bad news, but a lot of people seemingly ignore some glaringly obvious faults in Fallout 2 that deserve more than just casual attention. But Iāll get to that later. First, the positive sides to Fallout 2:
- Same engine as the original
. Good thing since it was a good engine, but I wish it hadnāt taken them another 3 years (when Brotherhood of Steel came out) to move it to 16-bits. The dithering and lack of colour depth are more obvious in this game than the first, probably due to the more diverse landscapes. - Massively larger game world than in Fallout, with about 5 times as many places to visit and 10 times as many things to do in each place. This is the major reason people like Fallout 2 more than the original (you can probably see this in the other reviews), however it is most likely the reason for one of Fallout 2ās major downfalls (more about this later).
- Speaking of which, the landscape is far more diverse in Fallout 2 than it is in Fallout. Here you have both Falloutās vaults, caves and primitive cities (although I miss the Necropolis) and Fallout 2ās landmarks, such as a post-nuclear Vegas-esque New Reno, a relatively new city (San-Francisco rebuilt), the futuristic Vault City, the Ghost Farm ā in short, much more to explore and be impressed by.
- The music is in the same vein as in Fallout; that is, itās very good ā but thereās not much of it. More on that later.
- Many, many obscure allusions to obscure books and films and such ā more so than in Fallout, so thereās more to laugh about (my personal favorites are the āDragon-Lo Panā and the robot in the canyon).
- Still, despite its flaws, the game is fun to play and can keep you glued for hours. Just donāt expect the kind of satisfaction from it you got from Fallout.
The Bad
Unfortunately, Fallout 2 has a great deal more problems than its predecessor. There are obvious problems in this game, and I attribute most of them to the fact that Brian Fargo is sorely missing from the game team.
- Iāll start with the bugs. Other have said this before, both about Fallout 1 and Fallout 2. Iāve been lucky enough to play these games 2 or 3 years after they came out (and so patched to the latest version), but still experienced dozens of bugs ā minor and major alike ā with my UK version of the game. First of all the game is ridiculously prone to crashes and hangs. I had to restart it anywhere from 2 to 10 times per session. It is particularly annoying in the middle of a successful combat where I rarely save. A far worse problem was not being able to save during the final combat with Horrigan ā whenever I tried to load, the game gave me a āSave Game Corruptā message or some-such.
- Seems the team still hasnāt shaken off the tendency to build on āgo there, get me this, do thatā missions ā why is it that none of the characters in the Fallout world are capable of doing things on their own? Whatās the deal with Eric not being able to go fix his electricity problem, or the guys from Vault City not being able to take care of their raider/ghost problem? Or, for that matter, the NCR taking care of the squatters on their own? How come everyone is so damn incompetent in the future?
- The dialogue in Fallout 2 varies widely in its consistency, itās validity and most importantly, its level. Itās most obvious when some of the dialogue options link to other sections of the dialogue tree in a way thatās just not correct (somewhat evident in the dialogue with Marcus but more obvious elsewhere). This also means that in some cases (for example, talking to the vice president) you can say something like āIām going to kill youā, then get away with it because youāre linked to an earlier section of the tree which allows you to exit the conversation without combat. Worse still, some of the dialogues are actually poorly written (canāt think of an example off the top of my head, but there are too many out there).
- Some of the side-quests in this game are a result of very poor design decisions. One of them is the ghost a fellow reviewer mentioned; another is the āintelligent scorpionā you canāt really do anything with other than piss off. There are also the aliens scattered about the game (along with the Wanamingos that are ridiculously powerful), the bizarre business with Melchior (whatās up with āsummoning upā Deathclaws? This is supposed to be a <u>futuristic</u> game), and dozens of other assignments that are less than inspired. (Get me this, get me that ā get me 10 Catās Paws magazines?!)
- Last but not least, there are some extremely lame design faults in this game; the worst one being the Enclave doctor at the end. Heās been working on his modification of the FEV for what, thirty years now? And all it takes to change his mind is one mutie and an entire minute of thought? And even if we ignore that, whatās up with all of the Enclave (including their non-armoured president and vice-president) being immune to the FEV, particularly when the president tells you they have not been inoculated as of yet (another design mistake of biblical proportions, might as well tell you āgo release the virusā?)
- The end part is one of the worst Iāve ever encountered in a game. First off, thereās no way to avoid fighting your way past Horrigan; no matter what you do, youāre going to need a ridiculous amount to hit points and stimpacks to get past him (just ask Tony Van). Despite a Sex Appeal perk and high (over 70%, canāt remember exactly) speech skill, I still couldnāt convince the Enclave guards to join up with me, and because of my characterās relative ineptitude in combat, I couldnāt handle the guards and therefore had no way to get the presidentās access card. In short, there was no way to get past Horrigan. I had to, for the first time in my life, use a character editor to finish a game. Classic design problem.
- Minor issues: While the music in Fallout 2 is very good, thereās very little of it. In fact, a vast majority of the game is played with no background music (which becomes very annoying during long dialogue sequences).
The Bottom Line
A game with much promise, much potential - and unfortunately, many problems.
Windows · by Tomer Gabel (4534) · 2002
Unlike most sequels, truly better than the original - although with continuity and maturity problems
The Good
Many of the best things from the original were kept and improved upon: Although there was a main plot, you really did feel that you were travelling and exploring a complete world. You had real, meaningful choices in character design and development, both mechanically and in roleplaying - and your actions toward NPCs had realistic lasting effects - without an artificial "alignment" system. Virtually any character development path was entirely playable, even to the extent that a reasonably clever player could complete the whole game with a pure diplomat player, barring bad luck on random encounters. The worst mistake of the original - the hard gametime limit - was avoided cleanly.
The Bad
The larger map and longer gameplay did expose the biggest weakness of the Fallout team - their sophomoric (and arguably misogynistic) mentality. While much was made of the fact that your character could actually get married in the game, in fact the only marriage available was a shotgun marriage to a useless wimp, and all the roleplaying choices related to the spouse after that emphasized a really grotesque parody of the worst and most misogynistic teenage male ideas about it. The clever melding of memes and imagery from the Cold War 50s that characterized the first game was exposed as a happy chance, as the sequel broke continuity in various ways (especially in computer technology) and threw in some trendy antiauthoritarian government-conspiracy themes. The original story seemed to be set in the future as imagined during the Cold War, and worked very well. The sequel's backstory is a pastiche of 1998-era X-files influences, random gaming memes, sophomoric humor, and shreds of the original, that really doesn't hold together unless you forget the original entirely.
The Bottom Line
Purely from a gameplay standpoint, it was an excellent game, better than the original and a lot of fun. From the standpoint of storytelling and worldbuilding, it was clumsy, sophomoric, and terribly disappointing. If you have the chance, play both Fallout and Fallout2 in proper order. They are landmarks in real roleplaying on a computer, and very fun to play. In particular, if the shoddy worldbuilding and sophomoric culture and character portrayals of Fallout2 overshadow the fine gameplay for you, you might find the mix in the original game more to your taste.
Windows · by weregamer (155) · 2004
Discussion
Subject | By | Date |
---|---|---|
SOLVED: Is Fallout 2 a buggy game? | MichaelPalin (1414) | Dec 10, 2010 |
Valve To Be In Serious Financial Problems ... | Slug Camargo (583) | Aug 27, 2010 |
A problem | St. Martyne (3648) | Aug 25, 2007 |
Weird screenshots in the manual | Zovni (10502) | Aug 3, 2007 |
Trivia
Bess
In Modoc, if you fix Bess the Brahmin's broken leg, she will follow you around the town and even fight on your side in combat. While not immediately beneficial to have a cow as an NPC, it is good for a chuckle. Try using the "Push" icon on her -- yes, even the post-apocalyptic world has cow-tipping. In the end, you can also sell her to the slaughterhouse and get 100 servings of beef jerky in return.
Censorship
In the game's options, you can adjust the game's violence level:
- US Release - 4 violence levels available - no cuts
- UK Release - 3 violence levels available - the most brutal setting is blocked
- German Release - 2 violence levels available - the two most brutal settings are missing
The German and UK version includes further censoring. For example, there are no children in the game.
The absence of children as NPCs makes at least one side quest unsolvable: a boy who has fallen into the well of his father's farm cannot be rescued from it because he simply isn't in it. All other elements of the quest function normally, however. Even the boy's dog who is supposed to lead the player to the boy continues to follow him around.
Endgame
After you finish the game, you can continue playing. You can even use the tanker and go back to the Enclave, only to find the countdown set on the same time you left the Enclave at!
GOG release
In December 2013, Fallout, Fallout 2 and Fallout Tactics were given away for free on the download distribution platform GOG. This was the last month Interplay had the distribution rights for the games before they went to Bethesda. The games were pulled from GOG on 1 January 2014. They were readded to the catalogue with Bethesda as publisher on 26 August 2015.
Logo
In Fallout 2, Interplay's logo of "For Gamers by Gamers" was changed to "For Mutants by Mutants".
Low Intelligence
Playing a character with extremely low intelligence can disable huge amounts of the game's option for the player (because the character is so dumb that he/she can't even talk properly, not to mention skills like "Science"), but there are some unforseen - and humorous - bonuses:
When playing such a character, people will call you a retard and refuse to talk, as you won't understand a thing. Beginning with the Elder in Arroyo, you can find some pretty funny dialogues that way.
Then in Klamath, when talking to Tor, the local idiot, dialogue options suddenly become surprisingly eloquent. This is so funny, that personally I can't find a proper way to describe it - see for yourself. :)
There is at least one quest available only for stupid characters - killing officer Jack for Mira in NCR.
The whole thing with getting the tanker operational is easier for stupids. When you finish the quest of stealing the Vertibird plans for Matthew from Brotherhood of Steel in San Francisco, he fixes the ship, making it ready to go! Your dumb-ass hero only has to push a big button inside the tanker, just skipping the FOB, NavComp and Fuel quests!
If you're interested, search for "The Nearly Ultimate Fallout 2 Guide" by Per Jorner - it's most probably the largest and most precise Fallout 2 guide in existence, it contains much more fun stuff about playing retards. There's even a whole chapter simply called "Stupid".
Mac release
A Mac version was planed to be released simultaneously with the Windows release, but due to poor sales of the original's Mac port, this idea was eventually scrapped until 2003. So it came out five years after the original Windows release as a full price Mac game.
Patch
The original release was quite buggy, to the point of having completely non-working sections of the game (like boxing in New Reno) and though the eventual patch that got released solved most of the problems was not too big in size it presented a major problem: it invalidated all your saved games.
Obviously, this was met with lots of anger and frustration from people who had gotten nearly halfway through the game and had to start all over because they couldn't, for instance, talk to a party member no more. The commotion caused the development team to promise some sort of utility that allowed you to convert your saved games, but they eventually (as you can read in the Fallout 2 website) ended up just advising to download one of the character generating hacks that circulate the net to speed up your catching-up process.
Despite the official patches to the game, Fallout 2 still had a few bugs which more or less were an annoyance (mistakes in dialogue, typos, quests becoming unable to complete). Unfortunately, Interplay more or less ignored these bugs and concentrated on their other projects (namely Baldur's Gate). In April 2003, almost five years after the original release of the game, Black Isle Studios released an editor, scripts, a script compiler and accompanying usage documentation. Fans have sought to make the proper fixes, and in turn, tweak the game to be more coherent, namely modifying map graphics and item properties/locations.
Recipes
Following the tradition of the original, Fallout 2's manual comes with another couple of recipes. This time "The Big One" Pancake, and the "Carrion Kabobs".
References
- Another tie-in to the original Wasteland game -- in the New California Republic, your character can join the Rangers! This will get you a badge and a map, as well as some experience points. Note that in this game, the main goal of the Rangers is to eliminate slavery -- so if you're playing a Slaver character, you might as well forget it.
- Fallout 2 pokes fun at collectible trading card games - specifically Magic the Gathering, and even has a bit of fun with one of the then-developers at Interplay. In the city of Gecko, you'll meet a Ghoul named Wooz. He's He's terribly addicted to the trading card game within Fallout 2 - which is called Tragic: the Garnering. For those who know him - Wooz is a dead ringer for one of Interplay's own developers at the time. It's none other than Bill Dugan - otherwise known as "Weez."
- In Modoc, if you take the board off the well and descend, you will notice many coin pouches, and as you pick the first one your character will say "This is MY dream, MY wish, and I'm taking it back. I'm taking them all back." which is exact reference to The Goonies movie from 1985. In the movie, a group of kids are in search of a lost pirate gold. In the process, they run through some well and were about to give up the whole hunt for gold, one of them starts gathering all the wish coins from the well. As another asks him why he is doing that, those coins are someone else's wishes, he replies in same sentence used in this game.
References: Bridge of Death
Before you talk to the robed guy, the player's character mentions that it would be a good idea to save. The robed guy stands at the south side of a bridge, keeping you from crossing it. Being it your choice whether or not to save, if you talk to this guy he'll give you some questions to answer before letting you cross the bridge. First, he'll ask you your name and the purpose of my quest. Then, the next question is which NPC survived from the original Fallout game. If you choose "Dogmeat", he'll go away and say something along the lines of "Why do I always get such stupid jobs!" However, if you choose the bottom response, which is basically asking the guy to elaborate more on the last question, his body will explode, thus allowing you to pass. You can search the body and get his robe. Although it looks like any other robe and sells for the same ordinary-robe price, it is the strongest laser-repelling armor in the game.
If you answer the question wrong, however, a two-headed brahmin will appear. You cannot kill it and it will kill you in one blow. This encounter is reminiscent of a scene in Monty Python and the Holy Grail.
Secrets
If you hold shift while on the main screen and click on the "credits", some designer quotes pop-up.
S.P.E.C.I.A.L.
The underlying RP system for this game (developed by Interplay) is called S.P.E.C.I.A.L. This is an acronym for the seven primary statistics your character has: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.
Van Buren
Black Isle Studios started working on a sequel, code named Van Buren. The new game was to feature vastly improved isometric rendering of the game tiles and smarter interaction with NPCs.
Unfortunately, Black Isles Studios was shut down supposedly after completing 90% of the game. Soon afterwards, Bethesda Softworks announced that they were creating a Fallout 3 game, which ended up being a largely different game.
Awards
- PC Gamer
- October 2001 - #4 on the "Top 50 Games of All Time" list
- Pelit
- 2007 (15th anniversary issue) - Best Game Ever Reviewed (Reader's Poll)
Information also contributed by ק×Ø×Ā·å±±ē«, Alexander Schaefer, CaptainCanuck, Der.Archivar, DreamWeaver, Entorphane, FireConvoy, KSlayer, LepricahnsGold, LittleYoda, MAT, Mirrorshades2k, Sciere, Scott Monster, Thomas Hufstetler, twinmoon, VVP, WildKard, Zovni and Evolyzer
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Related Sites +
-
Duck and Cover
One of the most well-known Fallout fan sites. -
Fallout 2 Mods
A listing of mods for Fallout 2. Includes a very useful fix by an independent which boosts the random encounters in the game to make them compatible with today's faster CPUs. -
Fallout 2: Survivor MOD homepage
MOD for Fallout 2 focusing on weapons in the game plus various general bug fixes. -
Fallout Wastelands - The Vault Dweller's Survival Guide
Good source of files, information, Walkthroughs and even news(!) about Fallout series and Fallout 3. -
No Mutants Allowed
Another good source of files, information, Walkthroughs and news. Special attention to PipBoy2000 Section (open new window with lots of editors and tweakers) and Humor Section (really funny things about Fallout 1) -
Post-Nuclear Survival on Mac OS X
An Apple Games article about the Mac version of Fallout 2 (September, 2002). -
The Vault
Wiki based encyclopedia about all things Fallout. -
Wasteland Merc MOD homepage
A MOD replacing the original Fallout 2 campaign with a mercenary-themed scenario.
Identifiers +
Contribute
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Contributors to this Entry
Game added by Droog.
Macintosh added by chirinea. Windows Apps added by Koterminus.
Additional contributors: Vincent Valentine, Rebound Boy, Unicorn Lynx, Apogee IV, retinadesgastada, chirinea, Kabushi, Zolansilverspear, Carl Ratcliff, Zeppin, Paulus18950, Patrick Bregger, Plok, Evolyzer.
Game added August 21, 1999. Last modified November 10, 2024.