Dragon's Eye

aka: The Dragon's Eye
Moby ID: 25255

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore PET/CBM ]

Critic Reviews add missing review

Average score: 50% (based on 1 ratings)

Player Reviews

Average score: 2.3 out of 5 (based on 10 ratings with 1 reviews)

Shallow and easy

The Good
You could maximise your score if you felt like sitting around examining numbers for weeks on end before ending the game. The battle sequences were reasonably interesting, although it's never clear what your options do. The statuses for the impossible foes can be funny, as they sound mildly amused that this little beast man's throwing sticks at it. There are many spells that might actually have uses if there were ever a reason to use them. There's a weather system; maybe it does something?

The Bad
The only rational way to play the game is to get a character that can cast a locate eye spell, wait until the spell can be cast successfully, do so, then go to that location and examine in those areas until you get the eye. Then you walk back to where you started and quit the game, winning it.

Dying is only possible if you think you're going to kill a dragon. There's no actual progression. There's just not much of a game here; particularly unacceptable when Wizardry 1 was released a year earlier.

The Bottom Line
Locate the orb, examine spots on the ground until you find the orb, walk back to town, win the game.

Apple II · by Burton Radons (3) · 2010

Contributors to this Entry

Critic reviews added by ☺☺☺☺☺, Patrick Bregger.