MONTREAL DEVELOPMENT TEAM |
Producer |
Patrick Naud |
Associate Producers |
Louis Lamarche, Francois Ringuette |
Lead Programmer |
Rima Brek |
Game Designers |
Jean-Pascal Cambiotti, Martin Valiquette |
Lead Level Designers |
Martin Dufour, Yann Sylvestre |
Lead Artist |
Mathieu Fecteau, Davide Rupiani |
Artistic Director |
Yves Allaire |
Sound |
Jonathan Gosselin |
Project Coordinator |
Anne-Sophie Nasser |
Marketing Coordinator |
Xavier Manzanares |
Programmers |
Éric Allard, Sylvain Bombardier, Alexandre Dionne, Christian Drouin-Plante, Robin Lafortune, Jonathan MacAlpine, Olivier Rouleau |
Data Managers |
Dany Aubut, Bruno Bellavance |
Level Designers |
Marc-André Clermont, Jonas Fjellström, Frédéric Forest, Michael Janes, Michael McIntyre, Philippe Therien |
3D Artists |
Pierre-Luc Boulais, Donald Gauthier, Marc-André Houde, Steve Labrecque, Mathieu Pontbriand |
Environment Lighting |
Didier Bertrand, Didier Bertrand |
Interface Designers |
Benoît Perreault, Karine Renaud |
Marketing Artist |
Mathieu Leduc |
Character Artist |
Mathieu Faber |
Animator |
Jonathan Abenhaim |
Localization Integrator |
Antoine Partensky |
Collaborating Programmers |
Luc Bouchard, Guillaume Borgia, Jean-François Dubé, François Schelling |
Collaborating Game Designers |
Maxime Béland, Daniel Bérubé |
Collaborating Sound Designer |
Nicholas Duveau |
Collaborating Artists from Red Storm Entertainment |
Joseph Drust, Brian Spencer, Jeff McFadyen |
MILAN DEVELOPMENT TEAM |
Milan Studio Manager |
Dario Migliavacca |
Producer |
Francesco Cavallari |
Lead Level Designer |
Manuel Saua Llanes |
Level Designers |
Giordano Nisi, Davide Soliani |
3D Artists |
Michele Agosteo, Giuliano Boiocchi, Rossana Cesaretti, Stefano Iorio, Simone Mirandola |
Data Manager |
Davide Pensato |
SPECIAL THANKS |
Stefano Chiappa, Emanuele Cionini, Laura Colamonaco, Bice Gargiuolo, Monica Malet |
STORY |
Original story/Story Editor |
Alexis Nolent |
Written by |
Richard E. Dansky |
Dialog by |
Richard E. Dansky |
CINEMATIC |
Written by |
Richard E. Dansky |
Directed by |
Stéphane Turgeon |
MONTREUIL CINEMATIC STUDIO |
Cinematic Studio Manager |
Sophie Penziki |
1st Assistant Director and Lead 3D Layout |
Mathieu Breda |
Creative Director |
Charles Beirnaert |
Technical Director |
Xavier Le Dantec |
Character Modelers |
Charles Beirnaert, Xavier Le Dantec, Jérome Lionard, Olivier Bonenfant, Guillaume Marcel |
Character Set Up |
Faouzi Zidane |
MUSIC |
Music Composed by |
Bill Brown, Mikael Sandgren, Soundelux Design Music Group |
VOICES |
Voices Director |
Arthur Holden |
Voice Recorder |
Samuel Girardin |
Voice Actors |
Douglas Rye, Alain Goulem, Richard M. Dumont, Michael Rudder, Terrence Scammell, Anne Day-Jones, Simon Peacock, Susan Glover, Mark Camacho, Harry Standjofski, Chris Dyson, Marcel Jeannin, Arthur Holden, Bruce Dinsmore, Gordon Masten, AJ Henderson |
Voice Editors |
Nicholas Grimwood, Samuel Girardin, Jean-Sébastien Ferey |
QUALITY CONTROL |
Quality Control Studio Manager |
Éric Tremblay |
QC Lead Tester Single Player |
Marc-André Proulx |
QA Testers Single Player |
Alain Abbyad, André Roy, Annie Dolbec, Arnaud Dion Cloutier, Francois Arguin, Jayson Hould, Marc-Philippe Aubin, Mathieu Lachance, Patrick Charland, Philippe Audet, Pierre Boyer, Sébastien Couture, Sebastien Martel |
QA Lead Tester - Multiplayer |
Eric A. St-Jean |
QA Testers Multiplayer |
Valérie St-Jean, Mathieu Fortin, Philippe Deshaies, Jonathan Gagnon, Stéphane Gobeil, Julien Lamoureux, Luc Gagnon, Jean-Sébastien Wright, Charles Drolet-Demers, Marianne LeCouffe, Pascal Lavallières, Franco Perrotta, Guillaume Beaulieu, Julien Kerdevez |
Traductors |
Mounira Bouras, Gudrun Deumié-Michael, Sonia Di Capo, Blanca Espinoza, Richard Nagel, Hélène Parairie, Raffaella Ruggeri, Tatiana Soto |
SPECIAL THANKS |
|
Rainbow Six 3 Development Team, Rainbow Six 3 : Athen Sword Development Team, Rainbow Six 3 : Iron Wrath Development Team |
Other Support |
RAD Video Tools, Bink Video, www.abcgallery.com for most of the paintings, Jason Strayer, Dan Black, The Microsoft Advanced Technology Group |