🤔 What game had the working title "Quiver"? (answer)

Tom Clancy's Splinter Cell: Pandora Tomorrow

aka: Splinter Cell 2, Splinter Cell: Shadow Strike, Tom Clancy's Splinter Cell: Pandora Tomorrow HD
Moby ID: 12671

[ GameCube ] [ PlayStation 2 ] [ PlayStation 3 add ] [ Windows ] [ Xbox ] [ Xbox One add ] [ Xbox Series add ]

Xbox credits (2004)

387 people (370 professional roles, 17 thanks) with 432 credits.

Single-Player Projexct Management

Producer Domitille Doat Le Bigot
Co-Producer Jing Liu
Project Closer Christophe Derennes
Managing Director (Ubisoft Shanghai) Corinne Le Roy

Multi-Player Project Management

Creative Director Gunther Galipot
Producer Daniel Palix
Co-Producer Arnaud Carrette
Managing Director (Ubisoft Annecy-France) Stéphane Faureau
Cost Control BĂ©atrice Revol
HR Sandrine Kubacka
Lead Administrative Sandrine Kubacka

Single-Player Project Team

Scriptwriter John Thomas Petty
Lead Data Manager Wang Yi Qing
Data Manager Zhou Zhi Peng
Concept Consultant Francis Coldeboeuf
Marketing Coordinator Olivier Berteil
Graphic Project Manager Lu Zhi Gang
3D Artistic Director Frédéric Lavignasse
Technical Director Wu Ming Jie
3D Team Qian Chen, Wei Wu, Le Li Bin, Yao Wei Jun, Junchen Liao, YanFeng Liu, Grégory Piche, Liao Jun Hao, Yi Huang, Jie Liang, Chen Qing, Fan Yi Jia, Marc Meyer, Rossana Cesaretti, Yu Zhou Hong, Fang Hong Jun, Lei Zhang, Yang Bo, Zhang Yi
2D Artistic Direction CĂ©line Tellier
2D Team Ding Yong, Li Na Lu, Weng Chen, SĂ©bastien Du Jeu, Chen Jing
Lead Animator Yang Yi Fan
Animation Team Wang Wen, James Green, Xu Jie, Hua Shi, Zhiqing Huang
Programming Team Project Manager Shen Li
Lead Programmer Wang Yan Jun
Programmers Li Sheng Yong, Lin Nan, Zhenyu Mao, Shan Liang, Shi Xiao Ming, Wang Ge, Jie Zhang
Lead Infodesign Zhang Kun
Infodesign Team Zhou Jing, Ren Bo, Yang Ke
Lead Gameplay Programmers Olivier Vandenbos, Sylvain Cornillon, Jian Zhang
Special Thanks Shen Nan, Ka Chen, François Queinnec
Level Design Project Manager Yu Hai Peng (min)
Game Designer Denis Muffat-MĂ©ridol
Content Managers Chen Yu (grEEn), Sylvain Cornillon
Level Design Team Sun Wei, Chen Yu (grEEn), Chris Kagel, Daniel Roy (Philo), Yang Jing (akiraleon), Damien Galipot, Li Chong (moonflyer), Qian Yong (sAlAmAnd8r), Emmanuel Rougier, Jean-FĂ©lix Monin (JuiceJay), David DeschĂŞnes (Heldoc), Ludovic Piraud, Sangwoong Yoon (DIRTYKING)
Localisation Yan Jun
Lead Sound Designer Romain His
Sound Designers Digimonk Yang Jie, David Baque

Multi-Player Project Team

Lead Artist Renaud Person
Associate Lead Artist Davide Rupiani
3D Artists Alfio Trabuio, Anne Mounier, Daniel Corado, Daniel Roger, David López Portolés, Maxime Deleris, Olivier Fournier, Ricardo Peregrina Muñoz, Tariq Bellaoui, Thierry Burlot, Yannick Corboz
With the collaboration of (Art) Fabio Pagetti, Christian Ronchi
Characters Martin Caya, Jeff McFadyen
Lead Animator Marc De Flores
Animators Yannick Corboz, Wilfreed Trottet
Lead Programmer Olivier Saillant
Programmers Anthony Botrel, Arnaud Guyon, Baptiste Moiroux, Gilles Vanwalleghem, Guillaume Clément, Mickael Yeaudour, Nicolas Meyer, Sebastien Clavaud, Stéphanie Lacroix, Yann Duchêne, Yannick Gerber
With the collaboration of (Programming) Chantal Oury, Fabien Bole-Feysot, Marc Trabucato, Xavier Billault, Yann Le Guyader
Lead Game Designer Arnaud Mametz
Game Design Adrien Banet-Rivet
With the collaboration of (Design) Pierre-Olivier Clément
Lead Level Designer Pascal Luban, Zoran Milisavljević
Level Designers Adrien Banet-Rivet, David Maurin, Frédéric Simonin, Pierre-Olivier Clément, Renaud Charpentier
Scriptwriter John Thomas Petty
Lead Sound Designer Isabelle Ballet
Sound Designer Thibaud Guichardan
Soundelux Production Manager Sylvain-Luc Brunet
Soundelux Sound Effect Olivier Pryszlak
Data Managers Malika Sahla, Raphaël Dominguez

For Both Modes

Voice Talent Blindlight
Dialog Direction Marco Brambilla, Eddie Crew
Post Production Voices Manuel Bachet, Lionel Bouhnik
Sound Effects by Big Wheels Studio, Pascal Dedeye
Sound Designer Germain Boulay
Sound Engineers Martin Dutasta, Lionel Bouhnik
Mastering Martin Dutasta
English Voices Dennis Haysbert (Lambert), Michael Ironside (Fisher), Bill Dunn, Chris Mack, Alan Rossett, Dana Burns Westberg, Ken Samuels, Lauren Alexandre, Matthew Geczy, Steve Gadler, Rhonda Edmonds, Ashley Sawdaye, Steven Croce, Jesse Joe Walsh, Adriana Anderson, Dominic Gould, Leslie Lanker, Andy Chase, Julie Schoonover, Harvey Vincent, Ken Starcevic, Eddie Crew
Coordinators Willie Wareham, Sandrine Mainemare
Opening Cinematic Music composed by Jack Wall
Opening Cinematic Music produced by Jack Wall
Opening Cinematic Music including Lalo Schifrin's Original Splinter Cell Theme
Original Splinter Cell Theme composed by Lalo Schifrin
Music performed by the Century Fox Orchestra [in Los Angeles], Guy Dubuc, Marc Lessart, Jack Wall
Music composed and arranged by Guy Dubuc, Marc Lessart, Jack Wall
Musical Adviser Mathieu Vanasse

Cinematics

Cinematic Project Manager Jean-Michel Tari
Director (Intro Movie) Florent Emilio Siri
Scenario (Intro Movie) Florent Emilio Siri, Dominique Carrara
Art Director, Storyboard (Intro Movie) Dominique Carrara
Editing (Intro Movie) Christophe Danilo
Assistant Editor (Intro Movie) Julien Milaire
Special Effects (Intro Movie) Flash Design
3D Images Production (Intro Movie) Centro Digital Pictures [Hong Kong]
Production Assistant (Intro Movie) Anne Langourieux
Sound Producers (Intro Movie) Karen Vernimmen, Jean-Michel Tari, Ludy Factory [France]
Video Producers (Intro Movie) Karen Vernimmen, Jean-Michel Tari, Ludy Factory [France]
Directors (Sam Fisher Movies) Dominique Carrara, Jean-Michel Tari
Storyboards (Sam Fisher Movies) Dominique Carrara, Jean-Michel Tari
3D Images Production (Sam Fisher Movies) Centro Digital Pictures [Hong Kong]
Director (WNM & Outro Movies) Jean-Michel Tari
Storyboards (WNM & Outro Movies) Jean-Michel Tari
3D Images Production "Outro" Centro Digial Pictures [Hong Kong]
3D Images Production "WNM" Menfond Electronic Arts [Hong Kong]

Main Menu Creation

Graphists CĂ©line Tellier, Maxime Deleris
Engineers Nicolas Meyer, Stéphanie Lacroix

Quality Assurance

Play-Test Coordinator (France) Pascal Luban
Associate Play-Tests (France) Yvan Perez
Tools Programmer (France) David Lanier
Lead Tester (France) Alexandre Martel
With the collaboration of (France) Raphaël Dominguez
Testers (France) Alexandre Terrier, Arnaud Lucchini, Cedric Vidal, Dorian Winnicki, Mickael Jammes, Olivier Granoux, Philippe Brunier, Steve Buissonière, Tarek Chaalal
QA Studio Manager (Canada) Éric Tremblay
Lead Tester (Canada) Eric A. St-Jean
Testers (Canada) Derek Fortin, Eliot Canepa, Francis Provencher-Leduc, Jesse Malcolm Sweet, Jimi Langlois, Justin Phillips, Julien Lamoureux, Mathieu Lamarche, Marianne LeCouffe, Martin Tavernier, Pascal Lavallières, Simon Ayers, Stéphane Gobeil, Valérie St-Jean
QA Platform Specialist (Canada) Frédéric Laporte
Associate Play-Tests (Canada) Caroline Martin, Stéphane Cardin
Associate Play-Tests US Elizabeth Loverso
QA Studio Manager (China - Shanghai) Éric Audette
Lead Tester (China - Shanghai) Pascal Gauthier
Assistant Lead Tester (China - Shanghai) Jiang Yu
Testers (China - Shanghai) Alia Hanouch, Beilei Cai, Danny Ménard, David LaVallee, Han Yan, Huang Nai Yuan, Huang Rong, Jean-François Dessureault, Jonathan Cope, Lu Qiong, Lu Zheng Jie, Patrick Charland, Qiao Dong, Qu Yu Ming, Raymond Brunette, Vincent Nadeau, Wang Bin, Yannick Francoeur, Zhu Zhen Rong, Zhu Jia An, Zou Jun Jie, Chen Xi, Shi Jia Wei

Publisher: Ubisoft Entertainment

President Yves Guillemot
CEO Yves Guillemot
Executive Director, Wordwide Studios Christine Burgess-Quémard
Executive Director, Worldwide Content Strategy Serge Hascoët
Project Closer Christophe Derennes
Editorial Coordination Manager Nicolas Schoener
Play-Tests Lionel Raynaud, Frédéric Duroc, Alexandre Debrousse
Central Writing Department Alexis Nolent, Olivier Henriot (assisted by)
Production Process Michel Pierfitte, Magali Chrétien (assisted by)
Approval Coordinators Romain Vazeille, David Costello
Editorial Marketing Director Laurence Buisson-Nollent
Splinter Cell Editorial Marketing Game Manager Julian Gerighty
Editorial Content - Tom Clancy Games Travis Getz
Editorial Music Advisor Didier Lord
U.S Vice-President of Marketing Tony Key
U.S. Group Brand Manager Hélène Juguet
U.S. Brand Manager Xavier Fouilleux
EMEA Marketing Director Florence Alibert
EMA Marketing Group Manager Caroline Stevens
EMEA Brand Managers Cédrick Delmas, Stéphanie Langlois

Localization

Localization Studio Manager Coralie Martin
Project Manager Senior Anne Perreau
Translaton (French Version) Stéphane Brel, Bruno Porel, Xavier Vibert
Proofreading (French Version) Olivier Henriot
Acts Direction (French Version) Martial Le Minoux
Cast (French Version) Daniel Beretta, Antoine Tomé, Jean-Pierre Mickael, Nathalie Homs, Juliette Degenne, Philippe Dumond, Bruno Carnat, Olivier Hémon, Thierry Kazazian, Gilbert Lévy, Claire Guyot, Philippe Roullier, Philippe Peythieu, Audrey Pic, Constantin Pappas, Jean-Pascal Quillichini, Véronique Picciotto, Eric Herson Macarel, Mathias Kozlowski, Cyrille Artaux, Mathieu Rivolier, Olivier Peissel, Brigitte Guedj, Éric Peter, Xavier Fagnon, Sophie Riffont, Sylvain Lemarié
Post Production (French Version) Manuel Bachet
Sound Effects (French Version) Manuel Bachet
Project Manager (German Version) Stefan Dinger
Translation (German Version) Dieter Pfeil, Stefan Dinger
Recording & Post-Production (German Version) Studio Krauthausen [Cologne]
Cast (German Version) Martin Kessler, Jürgen Kluckert, Udo Schenk, Anja Niederfahrenhorst, Ilja Welter, Karl Heinz Tafel, Jochen Kolenda, Axel Gottschick, Jürg Löw, Tom Jacobs, Philip Schepmann, Martin Gerner, Florian Klinkow, Michaela Kametz, Patrizia Frey, Richard Hucke, Renier Baaken, Hans Bayer, Susanne Dobrusskin, Hans Holzbecher, Hans-Detlef Hüpgen, Hans Gerd Kilbinger, Fabian Körner, Dieter Maise, Stefan Schleberger, Fritz Stavenhagen, Volker Wolf
Sound Engineers (German Version) Siddho Varza, Frank Schlusemann, Mark Tittmann, Dieter Krauthausen
Sound Effects (German Version) Manuel Bachet
Coordination (Italian Version) Gabriele Vegetti (Orange Studio; Bologna)
Translation (Italian Version) Antonio Vaccarino (Orange Studio; Bologna), Pamela Gallio (Orange Studio; Bologna)
Recording & Post-Production (Italian Version) Studio Arki - Bologna, Studio Ardaco - Bologna, Studio RME - Roma
Actors' Direction (Italian Version) Gabriele Vegetti (Orange Studio; Bologna), Dario Oppido
Cast (Italian Version) Luca Ward, Morgan, Gerolamo Alchieri, Mara Vapori, Lello Lombardi, Anna Giulia Belletti, Dario Oppido, Silvia Ricci, Roger Mantovani, Renzo Ferrini, Massimo Malucelli, Massimo Rossi, Riccardo Rovatti
Sound Effects (Italian Version) Manuel Bachet, Manuel Bachet
Project Manager (Spanish Version) Esperanza Hernández (Agua MassMedia)
Production Assistant (Spanish Version) Jesús Lázaro (Agua MassMedia)
Translation (Spanish Version) Agua MassMedia
Recording and Post-Production (Spanish Version) SoundLand [grupo Agua MassMedia]
Cast (Spanish Version) Luís Bajo, Paco Hernandez, Salvador Aldeguer, María José Castro, Paloma Escola, Licia Alonso, Antonio García del Moral, Eduardo Del Hoyo, Carlos María Spitzer Ysbert, María Antonia Rodríguez

Additional Credits

Special Thanks Mike Grasso, Tom Moser, Isabelle Neltner, Olivier Navatte, Christophe Meallier (Technical Support), All the Play-testers worldwide, Michel Pierfitte, Mathieu Ferland, Grégoire Gobbi, Martin Tremblay, David Wenstein, Doki Denki, Nicolas Landron, Serge's Grandmother
Unreal Engine is a trademark of Epic Games Inc.
Uses Bink Video, Copyright ©1997-2001 RAD Game Tools Inc.
RenderWare Physics is a registered trademark of Criterion Software Ltd.
Are we missing any credits? Contribute.

Collaborations

MobyPro Early Access

People credited on this game were also credited on:

[ Upgrade to MobyPro to view more! ]

Other Games

MobyPro Early Access

In addition to this game, these people were also credited on other games:

[ Upgrade to MobyPro to view more! ]


Credits contributed by Patrick Bregger.