Lucasfilm Games

Moby ID: 72

History add

January 11, 2021

Lucasfilm Games re-established as a label for Star Wars-licensed games.

April 3, 2013

The Walt Disney Company shuts down LucasArts' development division and cancels its then-upcoming games.

October 30, 2012

The Walt Disney Company acquires Lucasfilm and its subsidiaries, including LucasArts.

January 4, 2007

The company cancels Traxion, a PSP music rhythm based game that would create levels on-the-fly from MP3s stored on a memory stick, developed by Kuju.

March 3, 2004

The sequel to Sam & Max: Hit the Road is canned. The sales department believed there was not a market for adventure games in 2004.

July 8, 2003

LucasArts announces that it has stopped production on Full Throttle: Hell on Wheels, the sequel to Full Throttle

2002

Development of Star Wars: Jedi Knight II - Jedi Outcast sees LucasArts partner with Activision and Raven Software. This was the first time LucasArts had shared development duties on a Star Wars console title since their very first with JVC.

1995

LucasArts launch their official website, LucasArts.com

1993

LucasFilm Games officially becomes LucasArts Entertainment Company, with ILM and Skywalker Sound forming Lucas Digital.

1992

LucasFilm Games creates its first Star Wars-based video game, in a collaboration with JVC for the Nintendo Entertainment System.

1990

LucasFilm Games joins Industrial Light & Magic, Skywalker Group, THX Group, LucasArts Attractions, LucasArts Luminaire, Lucasfilm Learning Systems, and Lucasfilm Commercial Productions under the new company division, LucasArts Entertainment Company

1987

LucasFilm Games introduces SCUMM (Script Creation Utility for Maniac Mansion), leading the change from parser-driven interfaces to the "point-and-click" interface for adventure games.

January 1984

LucasFilm Games officially announced as a developer and publisher of entertainment software.

1982

LucasFilm Games formed as a research and development project.