Lucasfilm Games
Moby ID: 72
History add
- January 11, 2021
-
Lucasfilm Games re-established as a label for Star Wars-licensed games.
- April 3, 2013
-
The Walt Disney Company shuts down LucasArts' development division and cancels its then-upcoming games.
- October 30, 2012
-
The Walt Disney Company acquires Lucasfilm and its subsidiaries, including LucasArts.
- January 4, 2007
-
The company cancels Traxion, a PSP music rhythm based game that would create levels on-the-fly from MP3s stored on a memory stick, developed by Kuju.
- March 3, 2004
-
The sequel to Sam & Max: Hit the Road is canned. The sales department believed there was not a market for adventure games in 2004.
- July 8, 2003
-
LucasArts announces that it has stopped production on Full Throttle: Hell on Wheels, the sequel to Full Throttle
- 2002
-
Development of Star Wars: Jedi Knight II - Jedi Outcast sees LucasArts partner with Activision and Raven Software. This was the first time LucasArts had shared development duties on a Star Wars console title since their very first with JVC.
- 1995
-
LucasArts launch their official website, LucasArts.com
- 1993
-
LucasFilm Games officially becomes LucasArts Entertainment Company, with ILM and Skywalker Sound forming Lucas Digital.
- 1992
-
LucasFilm Games creates its first Star Wars-based video game, in a collaboration with JVC for the Nintendo Entertainment System.
- 1990
-
LucasFilm Games joins Industrial Light & Magic, Skywalker Group, THX Group, LucasArts Attractions, LucasArts Luminaire, Lucasfilm Learning Systems, and Lucasfilm Commercial Productions under the new company division, LucasArts Entertainment Company
- 1987
-
LucasFilm Games introduces SCUMM (Script Creation Utility for Maniac Mansion), leading the change from parser-driven interfaces to the "point-and-click" interface for adventure games.
- January 1984
-
LucasFilm Games officially announced as a developer and publisher of entertainment software.
- 1982
-
LucasFilm Games formed as a research and development project.