Activision Publishing, Inc.

Moby ID: 25

History add

October 9, 2009

The company confirms to have closed its development studio Shaba Games.

April 6, 2009

The company acquires the game development outfit 7 Studios.

November 10, 2008

The company announces to have acquired development studio Budcat Creations.

September 12, 2008

The company acquires development studio FreeStyleGames Ltd.

July 9, 2008

The company unveils the "Wee 1ST" brand for an upcoming series of casual Wii games.

December 2, 2007

The company announces to merge with Vivendi Games to form Activision Blizzard.

September 26, 2007

The company acquires game development studio Bizarre Creations.

March 2007

The company acquires DemonWare, a network middleware company.

June 21, 2006

Through the acquisition of CSR Entertainment's software distribution operations, the company opens a publishing office in Seoul, Korea.

May 10, 2006

The company announced that it would open a studio facility on the DreamWorks campus to facilitate simultaneous co-development between DreamWorks' CG feature films and Activision games based on those films.

May 9, 2006

The company acquires publisher RedOctane.

October 2005

The company countersues Spark Unlimited after an initial filing in August. In the complaint, Activision accuses the developer of breach of contract, fraud, trade secret misappropriation, trademark infringement, false designation of origin, and false advertising. The full story can be read here.

August 2005

The company is sued by Spark Unlimited over a breach of contract while developing Call of Duty: Finest Hour for the publisher.

May 25, 2005

The company acquires Beenox.

May 3, 2005

The company acquires Toys for Bob.

March 2005

Activision settles the lawsuit with Paramount Pictures over its Star Trek license. The terms were not disclosed, and neither side admits any wrongdoing.

January 20, 2005

The company acquires Vicarious Visions

November 3, 2004

Activision joins aDeSe (Spanish rating association).

2004

In 2004, Activision celebrated it 25th anniversary, which included a retrospective at E3 in Los Angeles.

October 30, 2003

Activision exercises its option to acquire the remaining 70% of common stock in Infinity Ward.

March 5, 2003

Milberg Weiss files a class-action suit against Activision. It says that the publisher lied in statements so that company officers and directors could sell their stock at a higher value.

October 30, 2002

Activision acquires worldwide interactive rights to "Lemony Snicket's A Series of Unfortunate Events".

October 11, 2002

Activision acquires developer Luxoflux

May 23, 2002

TDK Mediactive and Activision announce worldwide alliance to co-publish video games.

May 22, 2002

Activision acquires developer Z-Axis.

May 21, 2002

Activision acquires 30% equity in the newly formed development studio Infinity Ward.

April 9, 2002

Activision extends O2 lineup into the popular motocross arena by signing undefeated X-Games Gold Medallist Travis Pastrana/

April 2, 2002

Activision joins S&P Midcap 400 Index.

April 2002

The company acquires the console games development studio Shaba Games.

January 14, 2002

The company exercises its option to acquire the remaining 60% equity interest in Gray Matter Interactive.

October 3, 2001

The company acquires development studio Treyarch Invention LLC.

2001

The company completes full redemption or conversion of its 63/4% convertible subordinated notes due 2001 reducing its debt by $60 million.

2001

The company introduces new brand identity Activision O2 as umbrella brand for companies line of action sports games.

2001

The company acquires rights to develop, publish and distribute interactive games based on Stephen Spielberg's sci-fi film "Minority Report" starring Tom Cruise.

2001

The company consolidates its value operations. Company restructures Head Games to operate as Activision Value incorporating certain assets from Expert Software and Elsinore Multimedia.

2001

The company strengthens leadership position as top publisher of superhero games with the acquisition of worldwide interactive rights to Marvel's Fantastic Four and Iron Man properties.

2001

Activision is the only interactive entertainment company to be selected by Fortune Magazine as one of the top 100 fastest growing publicly held companies in the U.S.

2001

Activision files a shelf registration for potential future public offerings of 7.5 million shares of its common stock.

2001

The company's Board of Directors approves three-for-two split of its outstanding common shares.

2001

The company acquires exclusive worldwide interactive entertainment rights to Columbia Picture's multi-million dollar feature film "Spider-Man."

2001

The company's Tony Hawk's Pro Skater 2 ranks as best-selling video game in the U.S. for the PlayStation game console during calendar 2000, according to NPD's TRSTS Data.

2001

The company signs agreement with world class wakeboarding pro Shaun Murray.

2001

The company signs publishing deal with BBC Multimedia to obtain interactive rights for BBC's top-rated U.K. game show, The Weakest Link.

2001

The company acquires worldwide rights to Sony Pictures Family Entertainment's hit animated television how Jackie Chan Adventures.

2001

The company wins three PlayStation Choice Award - Spider-Man named "Game of the Year," Tony Hawk's Pro Skater 2 voted "Best Extreme Sports Game" and Disney/Pixar's Toy Story Racer won "Best Children's Title."

2001

The company named licensee of the year in the sports/special events category in recognition of Tony Hawk's Pro Skater 2 by International Licensing Industry Merchandiser's Association.

2001

The company announces that Kenneth L. Henderson has been elected to the Board of Directors following the resignation of Harold A. Brown.

June 9, 2000

The company reorganized into a holding company organizational structure. As a result, Activision, Inc. changes its name to Activision Publishing, Inc. and becomes a wholly-owned subsidiary of Activision Holdings, Inc. Activision Holdings, Inc. becomes the parent company and changes its name to Activision, Inc.

2000

The company makes an equity investment in Gray Matter Interactive Studios, to develop the follow up to one of the most revered PC games of all time, id Software's Return to Castle Wolfenstein.

2000

The company's Board of Director's authorizes the purchase of up to $10 million shares of common stock and convertible subordinated notes.

2000

The company's Board of Director's adopts a shareholder's rights plan.

2000

The company signs agreement with vert ramp biking legend and nine-time world champion, Mat "Condor" Hoffman.

2000

The company acquires rights to develop sequel to id Software's legendary first person shooter game Wolfenstein.

2000

The company enters exclusive partnership with world-champion snowboarder Shaun Palmer and legendary world-class surfer Kelly Slater to develop next-generation console games based on both athletes.

2000

The company announces strategic restructuring plan to accelerate the development of games for the next-generation consoles.

2000

The company signs licensing agreement with Nokia to encode text-adventure games for WAP-enabled devices.

2000

The company's Board of Director's approves additional $5 million increase to previously approved $10 million repurchase authorization.

October 4, 1999

The company acquires software development studio Neversoft Entertainment.

June 29, 1999

The company acquires development studio Elsinore Multimedia.

1999

The company acquires Expert Software, a developer and publisher of value-priced PC software.

1999

The company signs long-term agreement with Cabela's, the world's largest hunting outfitter.

1999

The company expands its relationship with Marvel Enterprises and signs a licensing agreement to develop and publish games based on Marvel's X-MEN and Blade franchises.

1999

The company and Codemasters Limited sign exclusive North American affiliate label agreement.

September 30, 1998

The company acquires CD Contact Data, a distributor of entertainment software products with offices in Belgium and the Netherlands.

July 1, 1998

The company acquires Head Games Publishing, a developer and publisher of value-priced outdoor sports and lifestyle PC CD-ROM games.

1998

The company opens office in France.

1998

The company acquires worldwide rights to id Software's Quake III Arena.

1998

The company signs deal with Marvel to develop games based each of on the X-MEN and Spiderman for the PlayStation game console.

1998

The company signs multi-title deal with Disney Interactive to publish video games based on Disney animated feature properties.

1998

The company and LucasArts Entertainment Company enter into exclusive publishing and distribution partnership in the United Kingdom and 45 additional countries including Scandinavia, Central Europe, the Middle East and certain African countries.

1998

The company and Viacom Consumer Products sign exclusive 10-year agreement that allows Activision to develop and publish interactive entertainment titles based on the Star Trek franchise.

1998

The company signs long-term agreement with world-renowned skateboard champion, Tony Hawk, to develop a line of video games.

December 1, 1997

The company expands its pan-European publishing and distribution infrastructure with the acquisitions of CentreSoft Ltd., an independent distributor of interactive entertainment software in the United Kingdom.

November 1997

The company acquires the German distribution company NBG EDV Handels- und Verlags GmbH & Co. KG.

June 16, 1997

The company forms a German subsidiary with the acquisition of Take Us!, a German marketing firm.

1997

The company acquires worldwide interactive rights to the Heavy Gear giant robot role-playing universe.

1997

The company acquires development studio Raven Software.

1997

The company acquires worldwide rights to id Software's Quake II.

1997

The company completes $60,000,000 private placement of seven-year Convertible Subordinated Notes to finance its product development and product acquisitions efforts.

1996

The company releases Zork Nemesis, the sequel to the hit game Return to Zork and the seventh title in the blockbuster Zork series.

1994

The company releases Return to Zork as the first fully interactive MPEG adventure game.

1994

The company raises $42.5 million in equity to boost production and distribution of new titles.

1993

The company opens an office in United Kingdom.

1992

The company relocates to Los Angeles from Northern California.

1992

The company opens Australian office.

1992

The company changes its name back to Activision.

1989

The company, as Mediagenic, publishes the first interactive entertainment product on CD-ROM, The Manhole.

1988

The company changes its name to Mediagenic.

1987

The company purchases Infocom.

1983

The company completes initial public offering (IPO).

1981

The company launches a series of multi-million selling Atari 2600 titles, including the Pitfall! series followed by Kaboom! (1981) and River Raid (1982).

1979

The company formed from former Atari developers.