Clive Barker's Jericho
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The Bible tells us that God created Adam as an image of himself - that is not true. It is also not true that Adam was the first thinking being to walk upon the earth. In the beginning was the Firstborn. The Firstborn was a true image of God. Perfect to the core, a creature with no sex, neither dark nor light and both beautiful and terrible to behold. God feared his creation and left it unfinished, banishing it to the Abyss and created Adam instead with all his flaws.
But the Firstborn had already touched the Earth. Leaving behind a taint so powerful that even God's expulsion couldn't keep it from breaking through into the mortal world to reclaim it's birthright. In a remote desert in the Middle East the Earth was wounded. Eon after eon the Firstborn continued to fester, breaking down the fabric of reality as human civilisation flourished around it.
According to an ancient prophecy the Firstborn will successfully break through into the mortal world seven times. Bringing with it diseases, corruption and perversity until seven mystics come and sacrifice themselves to drive it back into the abyss. This has already happened six times. Now once again the ground under the city called Al-Khali trembles as the Firstborn enters the world one last time to either be defeated in a last battle or find eternal freedom.
During the centuries every civilisation made sure that those seven mystics would stand ready to defeat the Firstborn and this hasn't changed. Known as the Jericho Squad they are now called to Al-Kahli. The city in which one travels further back in time as he ventures deeper into its heart until he reaches the beginning of all.
The game is a pretty straight-forward First Person Shooter but every one of the seven members of the Jericho Squad has different abilities and uses different weapons. While Cpt. Devin Ross uses the Patrioteer (a combination of shotgun and assault rifle) and is besides Father Paul Rawlings the only member of the team that can heal wounded teammates, Sgt. Wilhelmina "Billie" Church is more of a samurai. She uses a Nodachi as a melee-weapon and a rapid-fire sub-machine gun in addition to Blood magic which allows her to summon either a Blood or a Fire Ward.
Although your teammates do a pretty good job on their own, later on you have the ability to take over one of them and do whatever you want to do yourself. The squad is also divided into two teams which you can give the orders "Hold" or "Follow" which comes in handy if you position one team to cover your six and take the rest with you into the fight.
The health system is somewhat similar to games like Tom Clancy's Rainbow Six: Vegas or Call of Duty. This means that there are no health packs scattered around. When you're hit you have to search for cover to regenerate. If you are hurt badly enough you'll go to the ground but as mentioned Ross and Rawlings can bring you back to life. The game only ends if you can't be healed fast enough or both Ross and Rawlings are dead.
As the name suggests, Clive Barker, the maker of the Hellraiser movies, had great influence in the making of the whole game including art-direction and background story but Clive Barker's Jericho is not the successor to Clive Barker's Undying.
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Average score: 68% (based on 60 ratings)
Players
Average score: 3.6 out of 5 (based on 61 ratings with 3 reviews)
Blood and mayhem on a grand scale
The Good
I picked this game out very cheep the other day, not expecting much for the price I got it for. WOW was I wrong!, this game has all the horror and drama you will ever need. The ability to swap between characters, use different weapons makes the game unique and re playable. Some situation you have to use the tactical abilities of one of the specialized units to advance, sometimes you can decide whether to sniper your way through or use a chain gun to mince a path through the enemy.
The AI is cleverly balanced, you can't rely on them only to do the dirty work. You have weapons from chainguns, twin automatic pistols to a Katana sword depending on the character "you possess" in the Jericho team. The graphics are very good,
The Story line is very different and it is disturbing as you make your way through different epochs and fight your way (through blood and gore) via Roman monsters to Nazi demons.
The Bad
The game feels relatively short, and the conclusion is a bit confusing. Ammunition seems to get "downloaded" from your ship as you advanced... a bit silly but I suppose this solves the issues of trying to explain how ammo depots are set up in Hell.
It is a console conversion game, a bit arcade like in nature.One of the most irritating aspects is getting killed whilst trying to re-resurrect your companions, no sooner do you heal one, and then another goes down so you are like a medic in a huge gunfight and by the time you are finished the enemy are either dead or you give up and shoot the ghouls by yourself before attempt to resurrect everyone.
The Bottom Line
Not for the faint-hearted, very graphic in nature but once I started playing it and got into the swing of things, I could not stop and was constantly drawn back with the urge to push through the labyrinths of pure evil.
Windows · by Thekwane Black (30) · 2011
Clive Barker's S&M Ghostbusters
The Good
This game is possibly the most fun and gory fps I've ever played.
Although I'm not a big admirer of the fps genre - too many stupid plot lines, samey gameplay mechanics, macho indifferent characters, cliched bosses and boring level design themes, this one manages to get everything right.
Clive Barker's contribution here is probably the most characteristic aspect of the game giving it a rotting different soul from every other run-of-the-mill shooting game. He manages to spread his diseased ideas over -of course-the story but also on the splattered graphics, the haunting music and the over the top psychic powers of the Jericho squad.
The story is based on some metaphysical ideas of Barker about an abomination(the firstborn) that God created before mankind and banished it to dwell forever in another dimension. This entity envious of God's new creation, humanity, tries to break through to earth via a place called Al-Khali, by contacting depraved men and tricking them into committing bloody rituals for opening the dimensional gate. All attempts have failed till now cause of a secret magical sect opposing the firstborn but now for yet another time Al-Khali has resurfaced and shown new magical activity on its ground. So here comes the Jericho team, modern successors of the ancient protective sect.
W-O-W what a concept! Even though compared to a book maybe sound simple, for an fps game shines like a supernova in a cosmos of black voids. The similarities to Ghostbusters movies are striking throughout the game, although the team is more of the leather-clad goth persuasion and the environment instead of urban is a middle-eastern excavation ancient site. Even the first boss reminds me a bit of the Sumerian Gozer the Gozerian from Ghostbusters 1. That said, the similarities go a bit further into that this is not exactly a horror game. It may sound a bit awkward but the whole squad based gameplay eases the loneliness or depression into a more relaxed albeit sinister adventurous ride and the horror atmosphere is replaced by a mysterious and grotesque descent into hell by a band of misfits who make fun sometimes on the way. And that's in my opinion the most Clive Barkeristic aspect of the game, that it puts you into this extra-dimensional world made of deformed flesh and makes you feel at home with it, makes you compromise with the unspeakable. Every character in this game is somewhat cursed and you eventually sympathise with the rejects of this world. But enough blathering..
So what about the graphics? This is the most crucial part of the game, otherwise this whole feeling of other-worldliness, skinned-flesh walls and eerie corpse-pile ruins would collapse into a cheesy unplayable mess. But the new graphic engines and care full design, minimalistic at places and full of blood in others, manage to deliver the gore masterfully. It's a wholly new bloody gaming experience. The Jericho team is well designed so they not seem like blackish overblown rag-dolls and the enemies full of pestilent details. I could go on ranting about places and effects but lets skip these to the next aspect:
The sound is on the mark, with the effects being brilliantly realistic, like Delgado's (a squad member) machine-gun which when it starts firing it feels really heavy and lethal! (ugh!). The music is good, with some children chants (kyrie eleison) , some military drum music and some Ennio Morricone-like soundtrack but on the horror side, when you advancing levels in the game.
The last bit of my review, is about the gameplay. Being my first squad-based fps I enjoyed immensely. There are so many choices in magical abilities and weapons between the team members, so many different tactics to accomplish a mission that I never got bored. Resurrecting team members, having a sniper, a sword wielder and a heavy tank(Delgado with the machine-gun) gives the notion of an RPG-based team ,and felt like playing with other people while controlling one character. The AI is pretty good most of the time,of both the enemies and the team. Another good aspect of the gameplay is that the better aim you have the most quickly the enemy goes down,sometimes with their heads a-poppin'. An aspect that another FPS of the time(Bioshock) ignored completely making the battles so boring that I had to quit it. FPS GAMEPLAY FUN IS IN AIMING ! Of course its also on the variety of weapons and tactics and as I said this game has lots. Also the game has some cut-scenes where you have to press quickly arrow buttons. Although some people found it irritating and a waste of time, I found that it added to the immersion in the game since it offered a small change in gameplay and these cutscenes are gruesomely fun!
The Bad
I'm getting bored writing so much on the good side of this game so let me say the few minor drawbacks.
1)The first 3 levels are so interesting and well designed that the last 2 being of the same quality as the first seem a bit less interesting. Not so much though since these two have nice aspects and nicely horrible touches and details.
2)The enemies of the game don't have enough variety and after some point they keep repeating. Since this is a small game this isn't so negative, but if it continued for 2-3 more levels then it would become boring.
3) The game is small. Some people like to play a game for many days. This will last 2-3 days but for me it was like a movie and it ended on the right place and right time ,so that it doesn't drag.
4)The last stage and ending- it's not so spectacular, it's good but it needed more cutscenes to explain more things and make a cinematic finale. The end credits fall too quickly leaving you desiring more and explaining nothing.
Overall a sequel is needed, with more enemies and explanations, to amend for these sins.
The Bottom Line
Bottom line-Play it! I really can't understand the dissing this game got in the press. Well I guess they had to put to it low scores so that everyone would buy that failure of a game Bioshock whose company had paid game reviewers affluently. For me it is probably the last fps I've played till a worthy sequel comes out. My holy trinity so far is 1)Undying, 2)Dark corners of the earth, 3)Jericho, with the last surpassing in fun and replayability both of the former, becoming the ultimate fps experience for me. Unlocking goodies will make me come back to this game. This is made easier cause every little stage in each of the 5 parts can be played individually to gain access to art and information. And it's FUN.
Windows · by Frankenfed (32) · 2009
The Good
Occult Warfare sounds pretty cool... Going off into a desert to a 'box' sealing an evil force inside. Its up to Jericho to do what needs to be done.
Team Jericho has 7 members that can be controlled by holding A at any time and selecting what team member you want to be.
Each member has their own specialty that helps with battles.
The weapons are each equipped special abilities the make destroying targets easier. Each member has a primary and secondary weapon and some magic tricks. Magic and weapon effects are amazing. Head shots, melee kills, and using magic will unlock achievements.
Fallen members can be healed by an active member, but if the whole team dies, its Game Over.
Just in case you try to fall asleep playing, there are quick reflex moments where A, B, X, Y will flash on screen. For when a giant flying demon grabs you and you have to fight it to get away.
The Bad
The levels were mostly mazes with only one way. Straight-forward. After running down crooked paths that only lead one place, you now face a barrage of baddies. All at once, for a while, then nothing... its back to running the paths.
While you are not controlling your team members, they are most likely getting killed, because they don't cover, or aim, or run from melee attacks. So, then you have to heal their body with no cover, risking your own life.
The Bottom Line
Jericho shows off Xbox360 graphics, but so does any other FPS made for the 360. The only thing different with Jericho is the ability to swap between team members so that you could be able to use their powers and weapons. But, gaining magic and acquiring better weapons for one character would be find, like most FPS. A very simple map packed with enemies in select spots. Having a bunch of team members is difficult, especially when they don't play like you. They like to get killed. It was a pretty good story, an Occult Warfare team going to stop a man that the American citizens know nothing about because its ridiculous. Just another first person shooter.
Xbox 360 · by GNJMSTR (106) · 2008
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Subject | By | Date |
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HELP!!!!!!!!!!!! | j p | Dec 11, 2007 |
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Clive Barker's Jericho
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Game added by Sicarius.
Additional contributors: Sciere, Starbuck the Third.
Game added October 27, 2007. Last modified July 21, 2024.