Contributions > Descriptions by Asinine (956)

Asinine has contributed 19 descriptions to the database.

Added description to Our Darker Purpose · April 19, 2014

Our Darker Purpose is a top-down action-RPG with roguelike elements in which the player takes on the role of a girl called Cordy. She lives in the Edgewood Home for Lost Children where, one day, all the adults vanished without a trace, leaving Cordy and two others in charge. Suddenly, the charismatic and strong children assaulted the more introverted ones and took over the orphanage. Cordy must now climb the tower, fight the other children and reach the administrator's office at the very top.

Cordy can fire a projectile in one of four directions and becomes stronger by finding various items and collecting enough experience to level up. Death is permanent in the game and forces you to restart from the bottom of the tower, but you can spend points you earn by clearing floors on permanent upgrades. Each floor is also randomized and has a few traits, such as spawning more health-refilling items, having more mini-bosses or taking double damage from all attacks. You proceed to the next floor by defeating the boss and taking the crystal it drops upon death.

Added description to Persona 4: Arena · August 19, 2013

Persona 4 Arena is a 2D fighting game that continues the story of 2008's Persona 4. The protagonist, now canonically named Yu Narukami, returned to the city after the events of the last game and intends to visit his friends in Inaba during Golden Week. When he arrives however, the mysterious Midnight Channel returns and advertises a fighting tournament that will pit him and his friends against each other. The investigation team is quickly reinstated and they enter the TV world to discover why the channel has returned and what happened to their friends who have gone missing.

The story mode allows the player to pick between one of several characters and experience the story from all of their perspectives before the actual final battle is unlocked. Each fight in the game is interrupted by scenes that feature dialogue and just plain text, kind of like how one would design a visual novel. The game also includes several character from Persona 3.

The combat is based on mapping light and heavy attacks to each button. The character can however also perform light and heavy persona attacks, which summon a persona unto the field to attack. Both regular attacks and persona moves can be strung together into combos for dealing more damage to an opponent. The game also features an auto-combo for each character, which allows players to do a basic combo that can even end in a special attack, by repeatedly tapping a single button. Besides that, the gameplay also features a few elements taken from the Persona role-playing games, such all-out attacks that knock enemies back while you charge at them, or one-more cancels, which interrupt your combo while knocking your opponent up in a way that allows you start a second one.

The game features a variety of modes, such as a lengthy tutorial that explains all the options, a "challenge" mode where you are asked to perform advanced combos and a "score attack" mode where fighting comes second to getting the most points, as well as standard features like Versus and Practice modes.

Added description to Scribblenauts Unlimited · April 16, 2013

Scribblenauts Unlimited tells the story of Maxwell, who, after playing a prank on an old wizard, has to save his sister from a spell. In order to achieve this, he has to travel across the world and help people in order to obtain Starites and Starite pieces.

Unlike its predecessors, Scribblenauts Unlimited uses a level-based structure where multiple people with quests appear in the same zone. These people all have a puzzle that the player must solve, usually by using the in-game notebook, which spawns any item or person the player writes into it, just like in the previous games. Adjectives can also still be applied to objects, people and animals. One new feature are the riddles contained in the menu, which are categorized under subjects like "Food" or "Vehicles" and have the player simply guess what item the riddle is referring too.

Scribblenauts Unlimited also introduces an in-game object editor, which allows players to create their own items and share them online.

Added description to Katawa Shoujo · March 16, 2013

Katawa Shoujo is a visual novel about a boy called Hisao Nakai who has to go to a school for handicapped children after he suffers from a hearth attack and is diagnosed with arrhythmia. The goal of the game is to read the story and occasionally pick between a number of options that branch the story out. It has to be noted that a secondary objective throughout the game is to try and keep Hisao alive as he struggles with his weak heart.

The game was made on the Ren'Py visual novel engine and uses a variety of sprites and backgrounds, as well as some animations to support the story.

Added description to Every Day the Same Faith · October 22, 2012

Every Day The Same Faith is a simple RPG Maker VX Ace game made to test out the software's capabilities. In this game the player takes control of James Shog, an elderly widower who lives in the small wasteland town Lonesome Gorch. James lost his wife some years before the start of the game and the only goal is to visit her grave day after day, each day ending with a short scene before the screen fades. Each time the sequence is completed, the story advances a whole year and the town changes slightly. At the start of the game part of the town is blocked off for example, but after two years the road has opened up again. While on his or her way to the graveyard, the player is free to interact with the villagers located in the town.

Other than walking around and interacting with objects, there are no objectives or actual fights in the game. The player simply advances through the years until they meet their end one way or another, watching the town change as they do so. Though it has been made within RPG Maker, it does not require owning the program and can be downloaded separately. The original file comes with the documents required to run it as any regular game, but is not bundled with the software in any way.

Added description to Counter-Strike: Global Offensive · September 2, 2012

Counter-Strike: Global Offensive is an online first-person shooter in which the player joins up with either a group of terrorists or the counter-terrorists (SWAT). The two groups then fight it out in a number of rounds. A round ends when all the members on a team are dead or if a team completes their goal. The teams are then awarded with money and the next round starts. Money can be used to purchase new weapons and equipment at the start of each round. If you die, then you will lose the equipment you bought in the next round. Aside from playing online, the player can also decide to play an offline game with AI-controlled bots or go through a weapons course. It is the fourth main game in the Counter-Strike series and features many gameplay elements and maps from Counter-Strike: Source and earlier versions, but with an improved visual style. It is also the first game in the series to be available on a PlayStation platform.

The game modes include:* Arms Race: the player can't choose weapons, but starts out with a basic one. Killing an enemy yields him the next weapon on the list and the game ends when the player makes a kill with the last weapon on the list (a knife).

  • Classic Casual: the terrorist teams needs to either plant a bomb or guard a number of hostages while the counter-terrorists try to free hostages and defuse the bomb.

  • Classic Competitive: same as regular Classic mode, but the player will have to buy all his equipment and not just the guns he wants.

  • Demolition: similar to the Classic mode but on a much smaller map with usually just one specific area to focus on. The weapon system is similar to Arms Race where newer and better guns become available gradually.

Added description to The Legend of Zelda: Time's Menagerie · May 20, 2012

The Legend of Zelda: Time's Menagerie is another installment in the fan-series created by "The Undying Nephalim", the previous entry been The Legend of Zelda: Fallen Sage. This game picks up where its predecessor left off: Link, Liyer, Mido are battling the enraged Saria at the top of the Ghoma Hive, Saria then reveals her true form and fights off hundreds of Hylian soldiers before eventually been killed by Liyer. After that, the story follows two paths: Link's story and Mido's story.

Link is been dragged into another war by Zelda when he is arrested by the mysterious Ooccaa and taken to their city in the sky for judgement, once there Link is tasked with escaping the city and killing the leader of the Ooccaa. Back in Hyrule, Mido is attempting to ressurect Saria along with some of the remaining party-members. Both these story-lines eventually come together for a climax that will eventually lead up to the events in the Hyrule: Total War mod for Medieval II: Total War.

The game once again runs on the RPG Maker XP engine, but quite a few changes have been made compared to the original. Instead of static pictures, players can now see their characters animate their attacks during battle, similar to a game like Pokemon Stadium. A border has also been included to fill up the black space in the game window and during conversations there are picture of the characters speaking.

Added description to Under Development · March 4, 2012

Under Development puts the player into the role of a new game designer. After the player starts the career mode and creates their character, a meeting will begin between the head of the company "Bedroom Coders" and the character. After this, the player is allowed to start his new job. By selecting a project and selecting "Develop" from the main menu, the player can start work on one of his games.

A game has six different aspects that can be worked on; Design (gameplay), Programming (Replay value), 2D Graphics, 3D graphics, Sound and Music. When the player starts development, they select one of their characters (a total of six members can join the team), then which field to improve and then the player may choose to either simulate the process or play it out. When play is selected, a short mini-game will begin in which the player has to harvest points. When a maximum is reached or the player goes Game Over, he or she is taken back to the office where the field improves based on the score the player reached. As weeks pass by, the game slowly takes form and eventually the player can have the game identified (resulting in a pop quiz in which the player has to guess the name of the game he made) and then released into the market.

Unlike the better-known Game Dev Story, Under Development is far more harsh towards the player. Simply developing games is not enough because the player will also have to deal with office politics. Companies will try to leech the player for the highest profits, individuals may try to steal progress made on games and the government is merciless when it comes to tax collection. The game also has a large number of random events that may occur, most of them work against the players (broken computers, lost progress or demands from the boss), but some are also helpful (tax drop, rent reduction and etc.).

Almost all the games, music, companies and characters in the game are based on copyrighted work that exists in the real world (some of the early games you will be making are E.T. and Pitfall for example). The game is meant to be updated and altered by the community, so it often reminds the user that he or she may expand the library of games or mod whatever they want.

Added description to The Legend of Zelda: Skyward Sword · December 1, 2011

The Legend of Zelda: Skyward Sword once again places the player in control of Link, a Hylian boy who this time around lives in the floating nation of Skyloft. Link is in love with a local girl called Zelda but one day while flying on their bird mounts, a tornado shows up out of nothing and takes Zelda away from Link. After that Link teams up with Fi, a spirit living within a sword and he descends to the long-forgotten surface to search for Zelda.

The game is structured very similar to previous Zelda games: you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles this time around with only a handful of action. Also new is the implementation of the Wii Motion Plus which allows full 1:1 controls and new puzzle possibilities.

The 2021 Nintendo Switch HD version includes:

  • Enhanced Graphics and framerate
  • Improved Motion Controls and all-new Button and Stick Control Scheme
  • Free Camera Control at certain points of the game
  • An intuitive auto-save function, which let the player automatically save when passing an Owl Statue. Instead of manually stopping and saving
  • Streamlined opening tutorials and Item descriptions, as well as skippable cutscenes and dialogue (including Fi's interaction with Link).
  • Amiibo support, using the new Loftwing amiibo to instantaneously transport Link to The Sky and The Surface and vice-versa.
Added description to The Legend of Zelda: The Fallen Sage · November 27, 2011

The Legend of Zelda: The Fallen Sage is a fan-made game based on The Legend of Zelda franchise and more specifically the fan comic The Gerudo Wars. The game follows Link who is forced to become a hero once again when a military general betrays the Kingdom of Hyrule and releases the arachnid Gohma army upon the land. Gohma wipes out the capital and kills most of the population. The player travels around with a set of party members (both characters from the franchise and new) and when the party runs into a monster there is a battle screen where the player must select his or her actions. After fights the player receives experience and currency which allow him to level up (and grow in power) and buy new armor and weapons.

The game is made in RPG Maker XP and therefore requires the RGSS player to run.

Added description to iRunner · August 23, 2011

In iRunner the player takes control over Mr. I, a yellow character with a feather on his head whose goal is to run to a mysterious destination. The goal is to make it through an obstacle course by jumping over and sliding under obstacles such as; gaps, fire, platforms and lamps. More often then not the player also has to complete a certain goal such as collecting a certain number of batteries. The player can also collect gifts that contain clothing, if all four different type of gifts have been collected Mr. I goes into a fever mode which makes him go faster and get double the points he normally would.

Besides story mode there is also a Quick Play mode where the player has to complete certain objectives for starts and a challenge mode where the player has to survive for as long as possible. The controls are rather simple: Mr. I constantly runs in the middle of the screen and there are buttons reading "Slide" and "Jump" in the bottom right and left, tapping the buttons makes Mr. I perform that ability and if well timed avoid the hazards in front of him. The player must also collect batteries to complete objectives or increase the character's speed, collecting enough of them will return one of Mr. I's two hearts. Losing all the hearts and getting hit one more time afterwards results in a game-over and the player has to retry the stage again.

Added description to Alchemy · August 12, 2011

Alchemy is a puzzle game in which the player has to combine elements and objects in order to create more elements. There is a large number of available combinations and the player's goal is to figure out as many as he can although there are no time limits or points to be gathered. The player is free to experiment as he pleases. Although the title is "Alchemy", that doesn't mean all the combinations require scientific experience, possible combinations for example are: Fish + Plankton = Whale or Storm + Dust = Sandstorm.

Added description to RedCat Spookkasteel · August 9, 2011

RedCat Spookkasteel is a Dutch game in which RedCat (famous from educational games for primary school students) has to go on an adventure to a scary castle to save his girl friend Kitty. She has been abducted by an evil witch who plans to steal her beauty. He is aided in his journey by a small fairy creature that claims to be a princess who was also affected by the witch's magic. In order to reach his goal RedCat has to fight off enemies like spiders, skeletons and walking harnesses as well as the franchise's two main villains: Brutus and Max.

The player must journey through scary forest and explore the castle in order to find hearths that replenish his or her health and potions which can upgrade RedCat's powers. Besides enemies there are also hazards like water and pits that get into the way, getting past these obstacles requires the player to platform his way across. The enemies meanwhile can be taken care of with the endless amount of magic balls RedCat can fire from his paws.

Added description to Amnesia: Justine · July 15, 2011

Amnesia: Justine is an expansion released for the game Amnesia: The Dark Descent. Its story takes place outside of Brennenburg Castle and instead the player finds him or herself inside a dungeon, playing as an unknown female character. A phonograph informs the player that he or she has to make it through the dungeons and solve its puzzles. The woman known as Justine left these phonographs all over the dungeon and they are used to guide the player through the tests, aside from the phonographs there are also messages written in blood and letters to be found that explain some of the story, there are also NPC 's that yell at the player, but they don't reveal much story.

The controls are exactly the same as in the original game and the only major changes are the location and the monsters you will be avoiding, this time around all the monsters are victims of torture whose background is explained through the phonographs and other messages. All of these monsters were used as "Suitors" which involved torturing them (like removing their eyes or having them mutilate themselves).

Added description to Winds of Steel · July 14, 2011

Winds of Steel is a game for the Android systems that places the player in a position of a pilot during the Second World War, in the campaign the player can choose between several battles such as "Pearl Harbor" or "Tokyo" where he has to complete his objectives in order to complete the mission, objectives are often standard ones like "defend this area", "destroy that target" or "scan that zone". Each mission has its own aircraft that belongs to either the Axis or the Allies forces, the player can not choose which faction to play as. At the end of the mission the player sees his score and he can then replay the mission at any time to see if he can beat his highest score. Beside a Campaign there is also an "instant action" mode where the player can choose an objective without any connection to a historic battle.

The player controls the aircraft by tilting his phone like he is holding a steering wheel, this way the player can fly in any direction and change his altitude. To fire the player must touch the "Fire" button located on the right side of the screen, beneath the fire button is a button that allows the player to switch to his secondary weapons (this is almost always bombs), after switching the player can use his secondary weapon the same way he used his primary weapon. Some missions will start the player out on the ground and to start flying the player will have to touch the fire button to start his engines. If the player is fired at he will eventually lose control of his aircraft and crash, meaning that the mission has ended and that he has lost.

Added description to F.3.A.R. · June 27, 2011

F.3.A.R. (or F.E.A.R. 3) starts with an introduction explaining the events of the previous games. The antagonist of the first game, Paxton Fettel, frees the Point Man from an asylum, where he was interrogated by the Armacham security. Together with Fettel, the player is tasked with finding a fellow operative Jin Sun-Kwon, and uncover the truth behind Alma and the evil Armacham corporation that created her. The story can also be played in co-op mode which allows a second player to play as Fettel and use psychic abilities to fight alongside the other player.

The player has to use several guns varying from pistols to rocket launchers to fight off enemy soldiers, monsters and a hostile cult who used to be the residents of the city. Just like in other F.E.A.R. games the player can use his own psychic ability which slows everything around him down, so he can shoot the enemies without them firing back as much. A new option for the player is to hide behind cover and wait for an opportunity to fire at enemies. Another returning feature are the sequences when the player steals a combat robot and can massacre the enemies with rockets while they fire hopelessly at him or her.

Very often there is nothing to shoot and the game instead focuses on scaring the player. This often happens in areas marked by blood on the walls, broken lighting, etc. There is a variety of monsters that can stalk the player as well as the earlier mentioned cult. Alma Wade also tends to show herself and jump at the player before fading away.

Added description to The Legend of Zelda: Ocarina of Time 3D · June 20, 2011

The Legend of Zelda: Ocarina of Time 3D is a graphically enhanced remake of the Nintendo 64 version. The game has undergone some major changes. The graphics update and the addition of 3D effects is the biggest one. The touchscreen is now used to replace the old menu which required the player to push the start button, now the player can simply select an item by touching it on the screen. There is also gyroscopic technology which allows the player to aim by moving the system, this makes it easier to use weapons like boomerangs and slingshots. The game also contains the Master Quest version and a new "boss challenge" mode. For the newcomers, there is also a feature called "visions" that show the player how to complete certain tasks.

Story-wise the game has remained the same: Link is a young boy who lives in the Kokiri Forest but is one day called to arms by the Deku Tree who tells him to leave the forest and find Princess Zelda. Link is told that he must stop the evil Ganondorf from taking over Hyrule. The game still has the same puzzles and the only change is that the Stone of Agony has been replaced by a "Shard of Agony" which does the same thing. The Master Quest is a version of the game with a mirrored world, new puzzles, and stronger enemies, but was already released on the Nintendo Gamecube.

Added description to Fallen London · June 17, 2011

Echo Bazaar is a text-based game that takes place in Fallen London, a city full of crime and corrupt politics that lies deep beneath the sea. Here the player takes on the role of one of the citizens and he has to train his skills in order to advance to higher social ranks and discover the truth behind all the secrets that Fallen London has to offer. The player has to build connections with factions like the; Urchins, Hell or the criminals in order to unlock more paths for him to take. One may become a ruthless crime-lord or a gentle seductress in order to reach his or her goal, most missions allow for multiple approaches, so that the player can choose what his character would do in such a situation.

Fallen London is separated in districts, in each district the player will find different people and factions. Veilgarden for example is a place where the creative types are found and the player can train his persuasive skill while Ladybones Road is a good place for the player to train his shadowy skill and interact with spies. Getting in touch with some of the factions will yield interesting benefits and side-missions which the player can do for some extra cash, but doing so might decrease his or her popularity with opposing factions. Doing missions for Hell will no doubt antagonize religious factions and doing work for the criminals will not get you any new friends amongst the constables.

The player is given a candle which shows how much actions he can perform, when the player performs one the candle shrinks in size. The candle regenerates over time, but there are also action points which limit the amount of actions to a maximum per day. If the player wants to perform an action he has to select one from the story menu, the game will present the player with all the different approaches and tell him or her how likely it is the action will result in a positive ending (based on the player's skills). If the player succeeds he or she may receive experience points, items, currency or an increase in reputation with a faction. Another way the player can start a new adventure is by drawing a card, the player is given a maximum of six cards and after drawing two the timer starts to go down, when it is done new cards will be added to the deck. A card offers the player a story that can't be found in the story menu, these may lead to a bigger reward or prove to be harmful to the player.

There is also a bazaar where the player can sell or buy items. There are many different items like; clothes, alcohol and even secrets are considered to be items. One of the most useful items are clothes which give the player extra skills or bonuses. Aside from objects the player can simply sell there is also a home which the player can obtain. In the home there are more missions available and one can interact with friends from Facebook and Twitter. Together they can have adventures together or help each other with problems or training.

Added description to LEGO Pirates of the Caribbean: The Video Game · June 14, 2011

Lego Pirates of the Caribbean: The Video Game is a game based on the four popular movies; The Curse of the Black Pearl, Dead Man's Chest, At World's End and On Stranger Tides. This game mixes these movies with the child-friendly Lego style of other Lego games, but for the most part everything is still the same. The player takes control of characters like; Jack Sparrow, Elizabeth and Bootstrap and uses their special abilities to solve the puzzles. Most of the puzzles require the player to build items with Lego-bricks or to open locked doors, aside from the character that are available the player can also take control of animals like a dog or a bird. The story allows the player to choose on of the four movies and a chapter to play, each movie has four chapters.

It starts out with the pirate "Jack Sparrow" and the blacksmith "Will Turner" meeting each other and dueling, after Jack failed to beat Will and is put in prison the ship known as "The Black Pearl" arrives at the port and raids the city. Will frees Jack after his love, Elizabeth got captured by the pirates. Jack and Will steal a ship from the navy and take it to the pirate city Tortuga where they assemble a crew and follow The Pearl to where they are taking Elizabeth.

The second movie is about Jack and the rest of the crew who are trying to find the chest which contains the hearth of Davy Jones. If they have the hearth they can avoid the wrath of Jones. The third movie is about the battle between the Navy and the pirates, the Navy has the chest with the hearth now and uses it to force Davy Jones into fighting for them. Jack, Elizabeth and Will want to fight them off by uniting all the pirates under one banner, but it's a race against the clock.

The fourth movie is about Jack and Captain Barbosa who are trying to find a source for everlasting life. They are however hunted by the religious Spanish navy who want to destroy the source because they believe nobody should have everlasting life. Once again it's a big race.

There is also the Free Play mode, this mode allows players to revisit chapters they have already finished and play with any character they want. By playing this mode the player can find items that were previously locked away from them because he couldn't use a special ability required to open solve one of the puzzles. These items can be traded for special features or items, the player can even use them to buy new characters. They can spend this money in the HUB world which is a pirate bay with several shops, the story can be resumed at the ship in the harbor.