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Contributions > Descriptions by MusicFox (4258)

MusicFox has contributed 15 descriptions to the database.

Added description to Shōgi Shoshinsha Muyō · May 8, 2023

Shōgi Shoshinsha Muyō is a shōgi simulation game. It was created by Home Data with supervision from the Japan Shōgi Association. The player can choose from AI difficulty levels 1 to 8. However, the effectiveness of the AI depends on the time limit set for it. For example, if you give it a short amount of time to think, it won't have time to think of as good of a move as if you gave it a very long or infinite time limit.

In addition, the game also has a Tsume Shōgi mode for players to enjoy. The player can select from 3, 5, 7, 9, 11, 13, and 15-move Tsume Shōgi problems. The game also has a mode to watch eight historical shōgi matches. This way, the player can study the games and learn and strengthen their skills. If the player wishes to learn from their own mistakes, they can do so by using the replay mode at the end of a game. This mode allows the player to go to any move at any time of the game just played.

During the game, there are various settings that can be changed. These include flipping the board, changing the board and piece design, and whether or not to have audio or voice. Through an external device such as the PC Engine Memory Base 128, the player can save their progress to one of several game save slots and load them for later play.

Added description to Jagainu-kun · January 26, 2023

Jagainu-kun is a rhythm game based on the anime of the same name.

The story of the game is that Jagainu-kun and Haripoteto-chan are walking through the forest one day, and come across Nasuinu-kun spinning around. Nasuinu-kun is preparing for a dance party. Haripoteto-chan decides to go to the dance party, and the three of them head to the dance party. However, Jagainu-kun had never danced before, but decides to go, thinking he can learn to dance while he's there.

In the game, the opponent (or dance partner) demonstrates a set of moves that must be copied by the player, Jagainu-kun. You are judged on how well you copied the opponent's dance moves, indicated by a weather mark. The sunnier the weather, the better your performance is. The goal of each stage is to beat each one with sunny weather. Beating each stage with sunny weather not only unlocks more songs, but also more friends, who are added to your "Friend Files" (トモダチファイル). "Friend Files" will give a brief description of each character unlocked. They can also be unlocked by different means, such as using the Communication Exchange mode.

Here are the main modes of play:

Story Mode (ストーリーモード): Jagainu-kun (controlled by the player) must compete in several dances against several characters. Clearing this mode 100% will unlock a new mode; Communication Battle, in which the player can compete with a human opponent (see below).

Picture Book (えほん): The cutscenes in the Story Mode are changed into a picture book that the player can view. There are four of them that can be unlocked by clearing all stages in the Story Mode, including the hidden stages. However, they differ depending on how the player plays through the Story Mode.

Communication Exchange (つうしんこうかん): This mode allows you to 'trade' characters with another human player via the link cable. However, the player will still get to keep the character(s) that they trade away.

Communication Battle (つうしんたいせん): This mode allows you to compete in a dance with another human player via the link cable. Player 1 is Jagainu-kun while Player 2 is Haripoteto-chan. However, this mode must be unlocked first by unlocking all songs. The player with the highest score wins the game.

Added description to Top Management II · September 4, 2021

Top Management II is the sequel to Top Management. The game is a part of Koei's Education & Entertainment line. Similar to the first title, you play as the CEO of a computer manufacturing company, and the goal of the game is to be the most successful business out of them all.

The game takes place during what the game calls the PC Wars, in which computer manufacturing companies are in fierce competition with each other. The offers several modes of play, as well as several scenarios within, which range from the late 70s to the late 90s. These scenarios can last anywhere from 5 years to 20 years, depending on the scenario selected. Some of the themes of the scenarios include the oil crisis to the strong yen recession.

Top Management II retains most of the same mechanics from the first game. You can hire/fire employees, raise/lower their salary, research and develop new technology, all while trying not to spend too much money and go bankrupt, and at the same time, keeping the morale of your employees high. The game also offers the option of playing against three other human players.

Added description to Top Management · August 27, 2021

Top Management is a management game part of KOEI's Education & Entertainment series. The player takes the role of the CEO of one of six companies based on real life companies at the time; NEG (based on NEC), Pujitsu (based on Fujitsu), Touchiba (based on Toshiba), Charp (based on Sharp) and IBN (IBM). It can be seen as a precursor to KOEI's Aerobiz series.

Like similar KOEI titles, the game introduces many complex mechanics, all of which must be used to win. These include hiring and firing employees, raising or lowering the employees' salaries, investing in researching and developing technology. All the while, you must keep your employees morale high in order to keep them working efficiently. You can also attempt to promote your business to the other competing companies.

The goal of the game is to be the most successful company for five consecutive years.

Added description to Backgammon · August 18, 2021

Backgammon is a video game adaptation of the millenniums-old board game of the same name. It was developed for Nintendo's Famicom Disk System peripheral, with supervision by the Japan Backgammon Association.

The game offers several modes of play. The Demonstration and Training Play modes help ease the player into the world of Backgammon, as well as get a feel for the game's controls. Match Play is a standard exhibition match against the computer. Tournament Play is the main part of the game where the player must face off against increasingly more difficult AI opponents. Each mode has its own color scheme and music. If the player manages to beat the hardest AI in Tournament Mode, they are awarded a Certificate of Commendation by the Japan Backgammon Association. There is also a 2 Player exhibition mode available for play.

Added description to Caesars Palace II · June 29, 2021

Caesars Palace II is a casino gambling game that plays similarly to Super Caesars Palace. The player takes control of an unnamed character and chooses various casino games by walking the player character around the casino. There are up to eight games: Blackjack, Mini Baccarat, Roulette, Poker Challenge, Video Poker, Slot Machines, Video Keno, and Big 6. Poker Challenge, Video Poker, and Slot Machines all have a few different variations that can be played.

The goal of the game is to accumulate enough money to gain entry into the High Roller rooms. However, the game has no ending, and the player can play and accumulate as much money as they desire. The player can also visit the banker to take out or repay loans.

The game introduces new mechanics to its Game Boy predecessor. The most notable functions are the Bet Unit and Speed Bet options. The Bet Unit presents the player with several values of chips that the player can use to increase (with the A button) and decrease (with the B button) their bets. However, the player must bet within the table limits. Speed Bet allows the player to automatically bet the same amount of money as they previously did and start a game immediately.

Other features allow the player to load and save their progress, edit their name, and view statistics.

Added description to Tanigawa Kōji no Shōgi Shinan II: Meijin e no Michi · January 18, 2021

Tanigawa Kōji no Shōgi Shinan II: Meijin e no Michi is a Shōgi simulation game featuring the titular Shōgi player Kōji Tanigawa, and is the second game in the series. The game has three modes of play:

Game (対局) is the main feature of this game. You must compete against the Four Heavenly Kings: Oshou Doronuma (泥沼和尚), Shizen Daiou (自然大王), Jizai Shougun (自在将軍) before finally taking on Koji Tanigawa.

In Tsume Shōgi (詰将棋), you must figure out the correct move to put the opponent in Checkmate.

In the Next Move (次の一手) mode, the player must decide one of four moves that will be the most advantageous to them.

Added description to Domino Man · November 17, 2020

In Domino Man, you play as the titular character. The goal is to fill all the empty trail, as indicated by the black spots on the screen, with dominoes. Once the dominoes are all lined up, the stage is complete. However, there are many obstacles that can topple all of your dominoes. Some of these enemies include shoppers, caddies in golf carts, and a large bully. In addition, there is a giant bee that constantly follows you around, but can't knock over the dominoes. Touching any of the aforementioned enemies results in the loss of a life of the player. However, some of these enemies can be dispatched by pushing them out of the way, or dispatched by other means.

The game has only three stages, consisting of different environments; the shopping center, the golf course, and the construction site. While the game only has three stages, the domino paths change and the game gets progressively more difficult.

After a few stages, similar to Pac-Man, a brief cutscene will play of the Domino Man defeating the Bully. The first one shows him pulling down the bully's pants, the second one shows him hitting the bully a few times with a domino, and the third shows him shooting the bully with a gun.

The game is also noted for its game over screens, which gives a "Roses are red, violets are blue..." message. The message varies depending on the current score that the player loses the game with. Another thing to note is Scott Joplin's Maple Leaf Rag serves as both the in-game and cutscene music.

Added description to Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan · April 9, 2017

Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan is based on the anime Nintama Rantarō. The game is a collection of 6 minigames. Five of these minigames can be accessed through the Shugyō no Maki (修行の巻) option. You can select one of three players for each minigame: Rantarō (乱太郎), KiriMaru (きり丸), and ShinBē (しんベエ).

The first game in this mode is Chōhitsu (跳飛術), where you must wall jump up 15 meters and reach the goal as fast as possible within 60 seconds. The second game is Hōjutsu (砲術), where you must shoot as many targets as possible within 30 seconds. The third game is Shuriken (手裏剣術). This plays similar to Hōjutsu, where you must hit as many targets as possible within 30 seconds. However, the targets move up and down, and you can no longer move your character, and must move the D-pad left or right to aim, as well as pressing up to hit certain targets. The fourth game is Ashikogijutsu (足漕ぎ術), where you must row 30 meters to the goal as fast as possible within 60 seconds. The last minigame in Shugyō no Maki is Eijutsu (泳術). This is similar to Ashikogijutsu; you must swim 30 meters to the goal as fast as possible in 60 seconds. However, you now have a breath meter, which means you must stop paddling when it gets to low and get your breath meter back up.

Finally, there is Taisen no Maki (対戦の巻). In this game, you and your opponent aim to collect all 5 scrolls on the map. If you don't have all the scrolls because your opponent has the rest, you must attack them using one of three weapons; shurikens, spikes, and bombs. These can be picked up on the map and are generated randomly. Once you have all 5 scrolls, you must try to avoid the opponent until the 3-minute timer expires. Whoever has the most scrolls wins the game. You play against two students (who the two students are depends on which character you choose), before finally going up against the teachers Doi and Yamada.

The game offers two-player support in Taisen no Maki, and features the option Kiroku no Maki (記録の巻), which allows the player to look at the high scores attained in the 5 Shugyō no Maki minigames.

Added description to Rokudenashi Blues · June 10, 2014

Rokudenashi Blues is a role-playing game based on the Japanese manga by Masanori Morita. The game allows you to play as Taison Maeda as well as three other characters, each with their own storylines. Most of the game takes place at the high school. Like most RPG games, you get an overworld map, but instead of walking to where you want, a menu on the bottom of the screen will let you select where your character goes to. The main goal of the game is to complete each fight. Doing so will take you to different areas of the game. The fight system functions like any normal RPG game, except it is viewed in the form of cutscenes. The game also contains a save feature with battery backup.

Another Rokudenashi Blues game was released for the Super Famicom by Bandai and contains different gameplay from its Famicom counterpart.

Added description to International Cricket · April 13, 2014

International Cricket is one of the few NES titles released exclusively in Australia. It is the brother game of Aussie Rules Footy. The player can choose from eight teams; Australia, England, India, New Zealand, Pakistan, South Africa, Sri Lanka, and West Indies. Additionally there is a hidden team called The Beam Team, where each of the developers' portraits is represented by Sonic the Hedgehog. From the menu there are different types of play modes the player can choose from.

Fast Game will start a game and randomly pick a team for the player and the computer. Single Match is a regular exhibition game in which the player chooses their team as well as the computer's team. The World Series is the main part of the game, where the player will select a team and will then go up against the other seven teams. The player can also choose the color of their team. There is also a practice mode where the player can practice batting or bowling. There is also an options screen where the player can set the number of overs, enable or disable the bowl screen, turn music on or off, enable or disable the bounce cross, as well as computer aided selections.

Before the game, the player must do a coin toss to see who will bat first, as well as where to place their teammates. In the batting screen, the game is seen from a 3rd-person view, but after the ball is hit, the game switches to a birds-eye view. Whenever a certain event occurs, a cutscene is played to represent the said event, such as Howzats, Out for a Duck, and Bowled Him.

The game would later see a port on the SNES (titled Super International Cricket) with altered gameplay.

Added description to Mirai Senshi: Lios · March 22, 2014

Mirai Senshi: Lios is a turn-based strategy game that takes place on the fictional planet Lios. The kingdom of Cecilia is being attacked by the evil Goinkia and his armies. You control Cecilia and her army of robots and must play through many maps to reach the evil Goinkia. Along the way you can visit castles and towns to get helpful advice by the townspeople. When in combat, the game is automatic, as you can only control your actions on the map screen. Your robots are given a limited supply of ammo and only one can be refiled each time it's your turn. If you lose, you are given another chance, but if you win, you will gain powerups for your robots. You can also save your game after winning. On the overworld screen you can several different routes to get to Gionkia's castle.

Added description to Goal! · March 8, 2014

Goal! is a soccer game where you must beat a certain amount of teams to become the champion. You can choose between the Super Cup, Exhibition, and Penalty Kick modes, but the only way to beat the game is to beat the Super Cup mode. You can choose between a variety of teams including Germany, England, Argentina, Italy, Canada, and France. Unlike other soccer games on the Game Boy, Goal! uses a diagonal top-down view for the gameplay. After completing a game, you are given a 24-character password to continue where you left off. Throughout the game you will also be shown stats of how many games you and the other teams have won and lost.

Added description to Hurricanes · March 2, 2014

Hurricanes is based on the 90's cartoon show. You play as Cal and must play through 12 levels. The objective of each level is to collect a certain amount of items to open the exit to the next level. These items include medallions and different colored trophies. The game will take you through many locations including a lagoon, a haunted house, an airport, a western town, an ancient temple, and you will eventually make it to the gym for the final fight against the Gorgons. You will take on many enemies throughout the levels including grunts, invisible cowboys, spiders, and members of the Gorgons.

Added description to Yamamura Misa Suspense: Kyōto Zai-tech Satsujin Jiken · February 20, 2014

Yamamura Misa Suspense: Kyōto Zai-tech Satsujin Jiken is the last part of the trilogy of the Yamamura Misa Suspense games released for the Famicom in Japan. Like the other games, the game takes place in a first-perspective with text options to select. A few times in the game you will have to click on things on the graphic screen with a pointer, but a majority of the game will be spent selecting actions from the menu. The game takes place near the middle of August. The dead body of a woman has been found and you must search for the murderer. To do this you must perform many tasks such as traveling to different locations and asking people what they have seen or heard about the murder. During the course of the game, the player may save their game at any point.