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Contributions > Descriptions by krisko6 (814)

krisko6 has contributed 23 descriptions to the database.

Added description to The Dream Machine: Full Game · June 7, 2019

The Dream Machine: Full Game is a compilation of the six episodes of The Dream Machine released between 2010 and 2017.

Added description to God of War · April 21, 2018

God of War is a soft reboot of Sony's long-running series of action games. While the originals were set within Greek mythology, the new title takes place after the original games within the world of Norse mythology. Kratos now resides in Midgard along with his son Atreus. After encountering a mysterious stranger covered in tattoos, Kratos and Atreus set out on a long and dangerous journey through the Nine Realms to scatter his dead wife's ashes from atop the highest mountain peak in Midgard.

Unlike the original games, God of War utilizes a freely controllable third-person camera. Kratos now makes use of the Leviathan Axe, which has frost-damaging capabilities to freeze enemies in place, and can be thrown and summoned back to Kratos' hand at will. Kratos also has a shield that can be used to block and parry incoming attacks. Kratos can also use his fists to attack enemies, this can stun enemies and allows Kratos to execute finishing moves. In addition, his son Atreus can fire arrows at enemies and summon animals. Attacking enemies and collecting certain items raises Kratos' rage meter. After it is full, Kratos can use Spartan Rage, which greatly increases his attack power and speed, making him virtually unstoppable for a short time.

In addition to combat, Kratos can also use the axe for puzzle solving, by freezing certain mechanisms in place, or destroying runes to unlock chests.

Exploration and combat yield experience points and silver. Both are used to upgrade Kratos' and Atreus' abilities, granting new combos or increasing attack power. Gear can be purchased and upgraded at shops to grant stat boosts to Kratos in an RPG-like fashion. Gear can also be further enhanced with enchantments.

The game takes place in a semi-linear world that allows for some degree of exploration and backtracking, and offers a number of side actvities and tasks.

Added description to The Legend of Zelda: Breath of the Wild - Expansion Pass · December 10, 2017

Expansion Pass is DLC for The Legend of Zelda: Breath of the Wild. It consists of three parts.

Immediately after the purchase, three new treasure chests are added to the Great Plateau area. The new treasure consists of a shirt with the Nintendo Switch logo and two other items.

On 30th June 2017 The Master Trials was released as DLC pack 1. It contains:

  • Hero's Path: allows the player to see the path Link has taken for the last 200 hours of gameplay.
  • Korok Mask: also hidden in Hyrule, a mask that assists Link in finding Korok seeds.
  • Master Mode: a harder difficulty, which raises the level of most enemies, changes some monster placements, and gives all enemies and bosses regenerating health.
  • Travel Medallion: somewhere in Hyrule is a medallion which allows the player to warp directly to its location wherever they drop it.
  • Trial of the Sword: a combat-based trial dungeon where Link must take out enemies on thirty floors using only what he can scrounge up.

On 7th December 2017 The Champions' Ballad was released as DLC Pack 2. It contains:

  • A side story which adds new challenges for Link. Includes new shrine quests, and a new dungeon.
  • Master Cycle Zero: a motorcycle which is rewarded to Link upon completion of The Champions' Ballad.

Each pack also adds new outfits inspired by characters and costumes from previous Legend of Zelda games.

Added description to Deus Ex: Mankind Divided · August 24, 2016

Deus Ex: Mankind Divided is the fourth main entry in the Deus Ex series, and the direct sequel to Deus Ex: Human Revolution. Set two years after the events of Human Revolution, Mankind Divided follows that game's protagonist, Adam Jensen, on a new adventure as he investigates a subway bombing in Prague. The world is heavily divided between those with augmentations and those who do not, with the latter fearing the former following the ending of the previous game. This division is known as the "mechanical apartheid".

As with the previous game, players will investigate the bombing by speaking to characters, exploring the environment, and completing missions however they choose. Various actions, such as completing quests, finding alternate routes, hacking terminals, and neutralizing enemies earn the player Praxis points, which they can use to activate Jensen's mechanical augmentations. These augmentations give Jensen abilities such as turning invisible, strength to lift heavy objects, and hacking into higher-level terminals. In addition to most of the augmentations from Human Revolution, several new "experimental" augmentations are available. Due to their untested and unauthorized nature, the player must deactivate one of Jensen's original augmentations in order to use one of these.

The game utilizes the same hybrid first/third-person combat system seen in Human Revolution, with the camera moving to third-person whenever Jensen is pressed against cover. There are many weapons available for the player to use, including several different types of guns and grenades. Some of the new augmentations offer additional weapons, including a blade projectile and an electric weapon which knocks out several enemies at once. Guns can be customized on the fly using crafting materials gathered by exploring the game world. Crafting parts can also be used to make special items such as mine templates and multitools, which can hack into any terminal.

In addition to the main campaign, there is another mode called "Breach". This arcade-style mode dispenses with the story and character elements of the campaign and focuses on speedrunning and perfecting different levels.

Added description to No Man's Sky · August 15, 2016

No Man's Sky is a space exploration and survival game where the player explores a vast, nearly-infinite universe. Starting out on one of over 18 quintillion planets, the player is first tasked with gathering the necessary materials to repair and launch their ship into space. From there, the game is entirely open ended, though the ultimate goal is to reach the center of the galaxy. Along the way, players can mine for rare and valuable elements, catalog animal and plant life, search for ruins and alien artifacts, and converse and trade items and resources with several alien factions which inhabit the universe. They can also engage in piracy by destroying other ships. Players use the resources they earn from these activities to craft upgrades for their suit, ship, and multitools.

Each planet that the player visits is procedurally generated, with its own environmental conditions, elements, and animal and plant life. Players must upgrade and configure their suit in order to adapt to the sometimes hostile environments. For example: cold planets will require the player to equip a heating mechanism in their suit. Upon visiting an unvisited planet or cataloguing a new species, players are free to name them whatever they desire - these names will be seen by other players if they reach the same location, though the chances of this are very low.

Multiplayer (both co-operative and PvP) was added in a later update. Up to 32 players can be in the same instance of a star system, and 2-4 players can be in a party.

Added description to Fran Bow · June 29, 2016

Fran Bow is a horror-themed point-and-click adventure game. Set in 1944, the game tells the story of Fran Bow Dagenhart, a young girl experiencing strange and tragic events. One night, she wakes up to find her parents butchered and runs out into the woods in shock. She is caught and sent to a mental hospital, where she is forced to take experimental drugs which cause strange hallucinations, including seeing a demon with a goat mask. Her only goal is to escape the hospital in hopes of finding her cat, Mr. Midnight, and returning home to her Aunt Grace. The game is broken up into five chapters, with each one taking place in an increasingly surreal environment.

The gameplay consists of speaking to characters, exploring the environment, and solving inventory and standalone puzzles. Depending on the chapter, the player is able to switch between several different versions of a location in order to find more clues and items. Occasional action sequences also occur, usually at the end of each chapter. These include walking through a maze and a Frogger-style game.

Added description to Salt and Sanctuary · May 26, 2016

Salt and Sanctuary is a 2D platformer and action-RPG.

Salt and Sanctuary takes heavy inspiration from the Souls series of action RPGs developed by FromSoftware. It retains much of Souls' mechanics, but translates them from a 3D action game to a 2D platformer.

In Salt and Sanctuary, you play as a person washed ashore a mysterious island following a shipwreck. The ship was carrying a princess, who is now missing. The player must explore the island and survive against its myriad inhabitants if they wish to rescue the princess.

The player explores each region of the island, finding new paths and battling enemies and bosses to earn salt. Players will also find sanctuaries, where they can heal up and use the salt to upgrade their character's stats and abilities through a skill tree. If a player dies, all of the salt they were carrying will be lost, unless they can kill the enemy which killed them first.

Players can also bring statues to sanctuaries and make offerings to bring various characters to a sanctuary, including blacksmiths which sell gear and guides which can transport the player to a previously-visited sanctuary. It is also possible to summon a second player to assist the player in couch co-op.

Added description to The Way · May 23, 2016

The Way is a 2D cinematic platformer, inspired by games such as Another World and Flashback. The player takes control of Tom, a space explorer grieving over the death of his wife. Remembering strange writings about eternal life on a planet he explored, Tom sets out on an adventure towards the alien planet in search of a way to restore his wife back to life.

While The Way is primarily a platformer, it includes aspects from many genres, including stealth, puzzle, action, and even shooters. The gameplay consists of Tom exploring different areas and solving puzzles, while also battling enemies and avoiding traps. Tom starts out wielding a laser pistol, but eventually gains an alien sphere that can move objects telekinetically, shield him from projectiles, and even teleport him to an earlier location.

Added description to Hyper Light Drifter · April 13, 2016

Hyper Light Drifter is a top-down action RPG.

Players take control of the Drifter, a mysterious character who is dying of a strange disease. He wanders through a post-apocalyptic world searching for the cause, and potentially the cure, of his illness.

In combat, the Drifter can use his sword and several different types of guns. Guns are refilled by slashing objects and enemies with the sword, forcing the player to find a balance between melee and ranged attacks. The Drifter can also dash to avoid enemies and jump across gaps.

As the player explores the world, they will find many secret areas and items. These include keys and diamonds that open up doors in the world, as well as medkits which heal the Drifter. The player will also find coins, which they can use to upgrade the Drifter. The player can buy additional sword attacks, grenades, dash moves, and more upgrades which greatly enhance the Drifter's effectiveness in combat.

Added description to Amplitude · April 13, 2016

Amplitude is a reboot of the 2003 rhythm game of the same name.

In-game, your goal is to build up music by blasting note gems along each track of a song, which represents a different instrument. Successfully clearing and switching between tracks without missing gems allows the player to score more points. Various powerups allow the player to clear a track, slow down the music, add a freestyle solo, and double their score.

Amplitude consists of a 15-level campaign mode, which details the game's science-fiction storyline within the lyrics of each song. There are also 15 bonus songs, which include both original compositions as well as selections from indie game composers.

Amplitude also includes a competitive multiplayer mode, where multiple players compete to score the most points on a song.

Added description to Disney Fantasia: Music Evolved · March 28, 2016

Fantasia: Music Evolved is a music and rhythm game that requires the Kinect peripheral to play. It is based on the animated films Fantasia (1940) and Fantasia 2000 (1999). The realms of Fantasia have been corrupted by Noise. As the sorcerer's newest apprentice, a reference to a segment of the first film, the player is tasked with fighting back the noise with the magic of music and light. This is accomplished by performing songs and exploring each realm to find hotspots and magical fragments.

During gameplay, the player is tasked with sweeping, punching, and tracing their hands along with the various prompts that appear onscreen. As the player does this, they create their own unique mix of the song in real-time. This is accomplished by switching different instruments between three different versions of a song: the original, and two remixes, often in wildly different genres. This also affects what prompts a player will see during a song.

As the player explores each realm and earns fragments, they unlock Composition Spells. These appear during songs and require the player to hit a certain number of prompts before they activate. When activated, the player can create and record their own solos using the unique interface for each spell.

The game's track list includes several classical pieces as well as a number of pop, rock, and hip-hop tunes. The game also offers a cooperative/competitive two-player mode. Two players cooperate to create their own mix by choosing different instruments, while attempting to score the most points.

Added description to Pikmin 3 · August 6, 2013

Pikmin 3 is the third installment in the Pikmin series. The game centers around controlling three new characters: Alph, Brittany, and Charlie. They travel to PNF-404 (the planet featured in the first two games) to save their home planet Koppai from famine by harvesting seeds from the planet's fruit. Upon reaching the planet, they discover the Pikmin, a servile species that's both plant and animal, which they use to collect the fruit and battle the planet's many fierce creatures.

There are five types of Pikmin which are found throughout the game. Red, Yellow, and Blue Pikmin are resistant to fire, electricity, and water respectively. New to Pikmin 3 are Rock and Winged Pikmin varieties. Rock Pikmin have a hard, rock-like exterior that can cause massive impact damage, and are resistant to blunt forces. Finally, Winged Pikmin are weaker in battle, but can carry objects over walls and gaps, as well as combat enemies in the air.

Unlike the first two games, Pikmin 3 has no time limit but nevertheless tasks the player with resource management. Juice is squeezed from each fruit piece the player collects. One bottle of juice is consumed at the end of each day. If the player runs out of juice, it is game over.

The GamePad acts as the explorers' KopPad, displaying stray Pikmin, fruit, Pikmin nests, player characters and other objects on its map. The player can make characters move to a spot on the map on their own by clicking the Go Here icon on the GamePad's touchscreen. This allows players to accomplish more tasks simultaneously. Players can also use the Pad to take photos from the Pikmin's perspective and view information about the Pikmin, and files, which are strewn about the planet.

The save system works as follows: if for some reason the player is not satisfied how a certain day went, they can go back and replay it for a better result. However, this will erase the days that happened after the day that the player chooses to replay.

In addition to Story Mode, there are also Mission and Bingo Battle modes. Mission Mode tasks the player with completing missions in specialized arenas in the most efficient way possible. Bingo battle is a two-player competitive mode. The goal is to collect items in order to create a Bingo on the player's card, before the opposing player does.

The game is playable with a variety of control schemes. The player can use the GamePad and Pro Controllers with a control scheme similar to the GameCube Pikmin releases. Or, they can opt for the Wii Remote and Nunchuck, which works similar to the New Play Control releases of the first two Pikmin games on the Wii. They can even choose to play the game entirely on the GamePad.

Added description to Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien · February 27, 2013

Runner 2: Future Legend of Rhythm Alien is the sequel to Bit.Trip Runner. The game's look and feel is very different from the original. Runner 2 forgoes the original's retro look in favor of a cartoon art style. The game's story takes on a more humorous tone, and is narrated by Charles Martinet.

The game expands on the original in several ways. There are several new actions, such as rotating the analog stick to trace Commander Video's path around a loop. In addition, level selection takes place on a map screen laid out similar to other classic platform games. Levels offer alternate paths which can be either easier or harder to complete depending on the path. There are also mid-level checkpoints, though these are optional, and the player earns more points if he/she chooses to skip them. Collecting all gold in each stage allows the player to shoot Commander Video out of a cannon into a target to score extra points.

There are several characters that can be unlocked, as well as several costumes for each one.

The game offers 120 levels, online leaderboards for each individual stage, and multiple difficulties for replay value.

Added description to Sonic & All-Stars Racing: Transformed · January 22, 2013

Sonic & All-Stars Racing Transformed is the sequel to Sonic & SEGA All-Stars Racing. As in the original game, players race a lineup of SEGA characters along with a few outside guests on tracks inspired by SEGA games. In this sequel the vehicles can transform into three different types when driven through special gates: Kart form, Watercraft form, and Aircraft form, with different control styles for each. In addition, many of the tracks transform, changing routes and vehicle types as the race continues.

There are a variety of modes for both single and multiplayer experiences. Multiplayer options include online and local races. Multiple local players can also race in Time Trial or Grand Prix modes, or take on the World Tour for a lengthy challenge to unlock new characters as well as character mods. Racing as any particular character for an extended length of time earns that character experience points, which unlocks new vehicle mods allowing for enhanced performance when driving.

The World Tour offers a variety of race types, including standard, battle race, traffic attack, ring race, boost race, and pursuit modes. Progression in world tour is based on earning stars: the difficulty you select prior to an event represents the number of stars you'll earn if you win. The stars are used to open gates on the map as well as unlock new characters.

Added description to New Super Mario Bros. U · January 3, 2013

New Super Mario Bros. U is the second console installment of the New Super Mario Bros. sub-series, and the first on Wii U. As with all New Super Mario Bros. games, the game is a throwback to the original 2D Mario games, but with new levels and features for a modern experience.

NSMBU allows for a multiplayer experience on the Wii U. Up to four players can join in, with a fifth player using the GamePad to place "Boost Blocks". The game can also be played on the GamePad in single player mode.

In addition to the core campaign, there are also challenge modes. The challenge modes ask players to complete certain challenges. There is also boost rush and coin battle modes.

Added description to Nintendo Land · December 23, 2012

Nintendo Land is a collection of mini-games designed to showcase various features of the Wii U GamePad. Set inside a virtual theme park of the game's namesake, each of the twelve games, referred to as "attractions" is inspired by a classic Nintendo franchise.

The games are split into three categories: 3 co-op, 3 competitive and 6 solo games. Co-operative games include The Legend of Zelda Battle Quest, Pikmin Adventure, and Metroid Blast. The competitive games are Mario Chase, Luigi's Ghost Mansion, and Animal Crossing Sweet Day. The solo games are Donkey Kong's Crash Course, Captain Falcon's Twister Race, Octopus Dance, Takamaru's Ninja Castle, Yoshi's Fruit Cart, and Balloon Trip Breeze.

The game includes an interactive hub world from which the player can access each of the attractions, though they can quickly be accessed from a menu. As you play, you'll earn coins which you can use to purchase various items to populate the hub world. In addition to the Wii U GamePad, Wii Remotes, including the motion plus, as well as nunchucks are required to get the most of of the attractions.

Added description to Horn · September 27, 2012

Horn is an action-adventure game. The player takes control of Horn, a young boy who mysteriously wakes up one day inside of an abandoned tower to find that every animal and person in his world has been turned into robotic behemoths known as Pygon. Horn must figure out why this curse occurred and set things right.

The player controls Horn by simply tapping the place in the world where he/she wants him to go. The game is not on-rails: the player has freedom to explore around each area and check for hidden crystals. These crystals can be used to upgrade Horn's weaponry and equipment, as well as to purchase potions and other goodies. In addition, Horn can hit certain enemies with his crossbow, which will net him extra crystals. He also uses the crossbow as a hook shot to reach specially marked places, which often house even more crystals.

When Horn comes across an enemy to fight, the game's controls switches to a simple combat interface. Swiping the screen will make Horn swing his weapon in the same direction. Dodge buttons on the left and right sides of the screen allow Horn to roll around the enemy. The player can use this to his advantage. Many enemies have weak spots which mus be found and hit to cause the best damage to an enemy.

The game's graphics, powered by Unreal Engine 3, are geared towards high-end mobile devices.

Added description to Fluidity · September 15, 2012

Fluidity is a puzzle game for Wii. Its gameplay is based entirely around the Wii Remotes' tilt sensors. A magic book has been infected with a bottle of ink known as the Influence. In order to save the book from corruption, you must pick up the book in your hands and tilt it to move a source of water around its colorful pages.

You'll use this water to hit switches, collect gears and fish to open up new areas, and defeat the Influence's minions. In addition, tilting the book also controls various machinery, including a crane, a pinball machine, and a monorail.

The player uses the water to collect Rainbow Drops, which act as the main means of progression in the game. As more drops are collected, new areas of the book open up for the player to explore. The player also receives various powers along the way, such as the ability to change into solid and gas forms. Many of the raindrops can only be collected after the player has received these forms and their powers.

Added description to Snapshot · September 5, 2012

Snapshot is a puzzle platform game. You play as the robot Pic. Pic is equipped with a camera- but this isn't any ordinary camera. It has the ability to remove objects from the world when Pic takes a snapshot of them. He can then paste the photos back into the world, which also brings the object(s) in the photo back as well. In addition, the photos can be rotated before being pasted into the world, resulting in the object inside the photo getting rotated as well. The player uses this magical camera, as well as his/her platforming skills, to guide Pic through four different environments and 100+ levels.

Each level has multiple goals. In addition to solving the level, you can also collect all of its stars, finish the level under a certain time, and take a picture of the hidden objects. Be sure to bring the photo of the object with you when finishing the level, otherwise it will not be saved.

Added description to Nihilumbra · August 15, 2012

Nihilumbra is a puzzle-platform game. The player takes control of the Born, an entity born out of the nothingness of the Void, the game's antagonistic force. The Born journeys throughout the world in an attempt to live, but with the Void following in his wake, inadvertently causes the world's destruction.

The player will gather various powers from colored flowers as the Born heads through his existential journey. The flowers give the player the ability to paint the landscape with their fingers to alter its properties. For instance, the blue color allows the player to paint surfaces with ice, allowing them to slide across gaps, while the brown color allows the player to become sticky. There are five colors, and five worlds in all.

The Wii U version contains cooperative multiplayer for two players.

Added description to Rabbids Go Home: A Comedy Adventure · July 14, 2012

Rabbids Go Home is the fourth entry in the Raving Rabbids series. Unlike the previous games, which were mini-game compilations, Rabbids Go Home is an action-adventure game with platforming and racing elements. The Rabbids, now living in "our" world, surmise that their home is the Moon. They decide to travel there by the only way they know how: building a large pile of junk so high that they will be able to climb up to the giant orb in the sky. In order to get the junk, the Rabbids travel through various urban environments in a shopping cart, collecting as much random stuff as they possibly can while avoiding an increasingly hostile human populace.

The player controls the shopping cart as the Rabbids move through each level. While holding down A, the cart picks up speed, but at the cost of losing control. When blue sparks appear under the cart, the player can press the B button to perform a boost, which allows the cart to jump over across gaps and other obstacles using ramps, or smash larger items into more grab-able pieces. The player can also yell at enemies, which either destroys them completely or knocks much of their clothes off. The player uses these and other moves to navigate through cities, shopping malls, office buildings, hospitals, and many more environments. The game includes a very eclectic licensed pop soundtrack as well as multiple ways to customize the Rabbids.

Added description to Taiko: Drum Master · March 11, 2012

Taiko Drum Master is an entry in Namco's Taiko No Tatsujin rhythm game series and the first to have a Western release. As in other rhythm games, the goal is to interact with a special controller according to scrolling onscreen prompts timed to music. This game comes bundled with the TaTaCon drum controller, a miniature version of a Japanese taiko drum with sensors in the middle and on the sides.

In-game actions are indicated by scrolling circle icons. Red circles indicate hitting the center of the drum, while blue circles require the player to hit the edge. On big circles, the player can hit both center or edge sensors for bonus points. Finally, yellow lines and balloons require the player to perform drum rolls.

The game comes with a varied set of tunes: from covered pop hits like Material Girl and ABC to music from other Namco games such as Katamari Damacy and Dragon Spirit and even television theme songs. In addition, there are also several mini-games included on the disc that use the TaTaCon for more esoteric purposes, such as watermelon eating and wolf-stacking.

The Japanese release is mostly the same, including keeping the game completely in English, but switches out a few of the tracks (particularly the TV show themes) for songs recognizable to Japanese audiences, such as We Will Rock You, I'm A Slave 4 U, and I Was Born To Love You.

Added description to Before the Echo · November 3, 2011

Before the Echo is a mashup of the rhythm and RPG genres. You play as Ky, a young man who wakes up one day to find himself in a tower filled with vicious monsters. The voice of a woman, Naia, serves as his guide through the seven-story tower. Ky will have to fight many monsters, including guardians, to make his way to the top. As Ky makes his way through the tower, the truth behind what's really going on will slowly be revealed..

Much like a traditional RPG, the player will battle enemies in order to gain experience and become more powerful so he can fight increasingly stronger enemies. However, instead of traditional battle mechanics, every battle plays out as a rhythm game. You have three windows of arrows to keep track of simultaneously. In the Mana window, you hit arrows to build up mana to cast spells. in the defense window, you hit the arrows that come down to avoid attacks from the enemy character. The spell field is where you attempt to cast a spell, which is also the only way you can damage your opponent. Screw up the sequence of arrows here, and you'll have wasted your mana on a useless spell. The player switches between all three fields until the monster is dead.

In addition to the battle mechanics, there are also crafting and spell-learning systems. Crafting uses your experience points and item drops you have earned in a luck-based system. Spell learning plays much like a traditional rhythm game, as you are given one arrow field to play in.

The game has a soundtrack by Ronald Jenkees and DJ Plaeskool, in addition to fully voice-acted cutscenes.