Brian Weed

Moby ID: 96140

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Brian has been writing computer games since 1984. He has 19 years of experience with C/C++ and x86 Assembler, and is also quite proficient with Windows, MAC, and DirectX programming. For three years, he was the lead programmer at Boffo Games, and has also worked at Papyrus, Symantec, and Vipah Interactive. He specializes in multi-platform library design.

Most recently he holds the position of Senior Software Engineer with ImaginEngine Corp, A Division of Foundation 9 Entertainment.

Credited on 38 games

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Sonic & All-Stars Racing: Transformed (2013, Nintendo 3DS) Lead Engineers
Wreck-It Ralph (2012, Wii) Special Thanks
Devil May Cry: HD Collection (2012, Xbox 360) Engineers
Gremlins: Gizmo (2011, Nintendo DS) Special Thanks
DreamWorks Puss in Boots (2011, Nintendo DS) Engineers
Monster High: Ghoul Spirit (2011, Nintendo DS) Engineers
Alvin and the Chipmunks: The Squeakquel (2009, Nintendo DS) Technical Director
Cesar Millan's Dog Whisperer (2008, Windows) Additional Programming
Are You Smarter Than a 5th Grader?: Make the Grade (2008, PlayStation 2) Technical Directors
American Girl: Julie Saves the Eagles (2007, Windows) System Architect
Catz (2006, Windows) Technical Director
Dogz (2006, Windows) Technical Director
Charlie and the Chocolate Factory (2005, Windows) Backbone Entertainment
Dora the Explorer: Dance to the Rescue (2005, Windows) Senior Engineer
Pokémon: Masters Arena (2005, Windows) Engineer
Hello Kitty: Bubblegum Girlfriends (2005, Windows) System Architect
Pokémon: Team Turbo (2005, Windows) System Architect
Care Bears: Let's Have a Ball! (2004, Windows) Senior Engineer
The Fairly OddParents!: Shadow Showdown (2004, Windows) Senior Engineer
Tetris Elements (2004, Windows) System Architect

[ full credits ]

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