Jeremy Schwartz

Moby ID: 9303

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Jeremy Schwartz has spent several decades in computer graphics content creation, production management, and technology development. He started his career as a CG animator working on Disney's TRON in 1980, and subsequently worked for CG production and technology companies such as Triple I, MAGI, and animation workstation pioneer Symbolics.

Jeremy has also worked extensively in the games industry for companies like Acclaim Entertainment (as Director of Studio Services for their Advanced Technology Group), and Electronic Arts (as Director of Digital Productions), overseeing the development of 3D tools and content as well as the management of digital production studios for motion capture, Ultimatte, digital audio and video post-production.

In addition Jeremy is a recognized and widely quoted industry authority on games and interactive entertainment, streaming media, Internet audio, and digital asset management.

Credited on 14 games

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FIFA 99 (1998, Windows) Director, Digital Production
WWF War Zone (1998, Nintendo 64) Relations
Triple Play 99 (1998, PlayStation) Director, Digital Production
NHL 99 (1998, Windows) Director, Digital Production
World Cup 98 (1998, Windows) Director, Digital Production
NBA Live 99 (1998, PlayStation) Director, Digital Production
Magic: The Gathering - Battlemage (1997, Windows)
Iron Man / X-O Manowar in Heavy Metal (1996, PlayStation) Director of Studio Services
Alien Trilogy (1996, PlayStation) ATG Studio Services Director
Frank Thomas Big Hurt Baseball (1996, SEGA Saturn) Director
Batman Forever (1995, SNES) Special Thanks
NFL Quarterback Club 96 (1995, Genesis) Acclaim Studio Services
Foreman for Real (1995, SNES) Advanced Technology Group
Batman Forever (1995, Game Boy) Special Thanks (Acclaim)

[ full credits ]

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