Sarah Scott

Moby ID: 88863

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Sarah Scott is an award winning Audio Designer with many years of experience working in the games industry.

Her career in the industry started in 2008, when she caught her first break working with Eurocom Entertainment Software as a Games Tester on Beijing 2008 and James Bond: Quantum of Solace. After a brief stint in testing, Sarah's passion for audio resulted in a shift to an Audio Design position at Eurocom and she went on to work on titles such as Dead Space: Extraction and Goldeneye 007.

After the demise of Eurocom Entertainment Software in 2012, Sarah briefly worked at Microsoft's Rare on Kinect Sports Rivals before securing a position at Playground Games in Leamington Spa. She worked on the Forza Horizon franchise where the audio team went on to win a TIGA Award for Audio Design excellence on Forza Horizon 2.

Following the success of Forza Horizon 2 she moved to Scotland to join the team at Rockstar North where she currently works as an Audio Designer and has contributed to the Grand Theft Auto franchise and Red Dead Redemption 2.

Credited on 17 games

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Red Dead Redemption II (2019, Windows) Audio Designers
Grand Theft Auto V (2015, Windows) Sound Designers
Forza Horizon 2 Presents Fast & Furious (2015, Xbox One) Audio Design
Forza Horizon 2 (2014, Xbox One) Audio Design
Kinect Sports: Rivals (2014, Xbox One) Embedded Tester
Harry Potter for Kinect (2012, Xbox 360) Music & Sound Design
007: Legends (2012, Windows) Audio
GoldenEye 007: Reloaded (2011, Xbox 360) Audio
GoldenEye 007: Reloaded (2011, PlayStation 3) Audio
GoldenEye 007 (2010, Wii) Audio
Vancouver 2010 (2010, Xbox 360) Audio
Disney G-Force (2009, Wii) Music and Sound
Dead Space: Extraction (2009, Wii) Audio
Beijing 2008 (2008, Xbox 360) Quality Assurance
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) Quality Assurance
007: Quantum of Solace (2008, PlayStation 2) Quality Assurance
MTV Pimp My Ride (2006, PlayStation 2) Cast

[ full credits ]

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