Christina Ann Coffin
aka:
Chris Coffin,
Christina Coffin
Moby ID: 82771
Biography edit · view history
Christina began programming at the age of 9, writing code on personal computers such as the vic-20 and apple ][. While growing up, she also studied art and music to cultivate her creative side and bring balance to the technically minded 'art' of programming.
Her first professional work in the game industry began in 1994, working as a junior programmer for a satellite office of Sculptured Software in San Diego, CA which was making SNES/Genesis titles. Later she moved to San Fransisco, CA to work at SEGA, writing tools, SDK code and evaluating prototype hardware for the game consoles Sega Saturn and Dreamcast for several years. Other companies she has worked for include Konami, Origin Systems , Sunset Entertainment ,Rockstar San Diego, and more recently worked on Assassin's Creed 2 for Ubisoft Montreal.
Christina usually works on optimizing graphics pipelines, but loves the challenge of making any part of a game engine faster and more efficient, especially if it involves assembly language or microcode.
Currently Christina spends her time writing lots of lowlevel SPU code for playstation 3 consoles and does multi-core programming for xbox360 as well.
In her spare time she enjoys playing videogames, art/graphic design, gourmet cooking, yoga, fishing, camping, snowboarding, stained glasswork and goldsmithing.
Credited on 14 games
Displaying most recent · View all
Battlefield 3: Back to Karkand (2011, Windows) | Rendering Engineers |
Need for Speed: The Run (2011, Windows) | Frostbite 2 Engine Team |
Battlefield 3 (2011, PlayStation 3) | Rendering Engineers |
Scoregasm (2011, Windows) | Super Cool Folk |
Medal of Honor (2010, Windows) | Frostbite Engine Team |
Assassin's Creed II (2009, PlayStation 3) | Platform Lead |
Assassin's Creed II (2009, Windows) | Platform Lead |
Far Cry 2 (2008, Windows) | Additional Programming |
Midnight Club 3: DUB Edition Remix (2006, PlayStation 2) | Statistics and User Interface Network |
Midnight Club 3: DUB Edition (2005, Xbox) | Optimization and Microcode |
Spy Hunter 2 (2003, PlayStation 2) | File I/O Support |
Midnight Club II (2003, PlayStation 2) | Optimizations |
ESPN NBA 2Night (2000, Dreamcast) | Programmers |
Quake (1997, SEGA Saturn) | Special Thanks |
[ full credits ]
Frequent Collaborators
People- 5 games with Devin Bennett
- 4 games with Alan Wasserman
- 4 games with Patrick Söderlund
- 4 games with Steven Reed
- 4 games with Gilbert Sandejas
- 4 games with Philip Schepmann
- 4 games with Claudio Ridolfo
- 4 games with Marc Demers
- 4 games with Iker Aneiros Jarillo
- 4 games with Mattias Widmark
Companies
- 6 games with ak tronic Software & Services GmbH
- 4 games with Rockstar San Diego, Inc.
- 4 games with Electronic Arts, Inc.
- 4 games with Electronic Arts Czech...
- 3 games with Ubisoft Montréal
- 3 games with Ubisoft Entertainment SA
- 3 games with EA Digital Illusions CE AB
- 3 games with Rockstar Games, Inc.
- 3 games with Electronic Arts Romania SRL
- 3 games with Gamesload
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