Paul Weaver
Moby ID: 75755
Biography edit · view history
Paul Weaver has been involved in the videogames industry for the last fourteen years after first breaking into it as a tips writer for the UK videogame magazines Total!, GamesMaster and SuperPlay in 1992.
In 1994 he joined Rare as a Quality Assurance tester, working on prolific titles such as Donkey Kong Country 2, Killer Instinct and GoldenEye before going on to become the co-designer of Donkey Kong Country 3.
After that, he worked on a number of projects including Donkey Kong 64 before deciding to move to Acclaim Studios in Cheltenham in late 1999 for a fresh challenge in game production.
In the four years that he spent at the studio, he rose from Producer to Studio Development Director and completed the successful and timely turnover of a number of titles, including Crazy Taxi, Extreme G3, 18 Wheeler and Alias.
In November 2003 Paul realized one of his career ambitions and joined Ion Storm in Austin, Texas as its Senior Producer. Soon after joining, Paul took the reins of the European version of Deus Ex 2: Invisible War and ensured its timely release on all platforms in February 2004.
Immediately after the completion of Deus Ex, he then moved onto Thief: Deadly Shadows and brought it through to completion on XBOX and PC in May 2004.
Paul eventually found himself in the position of Studio Manager at Ion Storm following Warren Spector's departure in 2004, sadly having to close the studio down due to Eidos' internal restructuring in February 2005.
After a stint as the Studio Development Director at BreakAway Games in Austin, Texas, where he found himself working on both console and serious games, Paul moved to California, joining yet another prolific studio, Visual Concepts, where he is currently leading a new team as its Producer on a brand new - as yet unnamed - title.
Credited on 21 games
Displaying most recent · View all
Disney Epic Mickey: Rebrushed (2024, Windows) | Director, Product Development |
Skyshine's Bedlam: Redux! (2016, Windows) | BEDLAM Backers |
Disney Epic Mickey 2: The Power of Two (2012, Xbox 360) | Senior Director, Studio |
Disney Epic Mickey (2010, Wii) | Director of Product Development |
Fantastic Four: Rise of the Silver Surfer (2007, Xbox 360) | Produced and Directed By |
Project: Snowblind (2005, PlayStation 2) | Development Special Thanks |
Thief: Deadly Shadows (2004, Xbox) | Additional Production |
Alias (2004, PlayStation 2) | Development Director |
Deus Ex: Invisible War (2003, Windows) | Producer |
XGRA: Extreme G Racing Association (2003, Xbox) | Head Of Development |
Summer Heat Beach Volleyball (2003, PlayStation 2) | Development Director |
Dakar 2: The World's Ultimate Rally (2003, GameCube) | Producer |
Eighteen Wheeler: American Pro Trucker (2002, GameCube) | Thanks To |
XGIII: Extreme G Racing (2001, GameCube) | Producer |
Crazy Taxi (2001, GameCube) | Producer |
RC Revenge Pro (2000, PlayStation 2) | Producer |
RC Revenge (2000, PlayStation) | Producer |
Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996, SNES) | Assistant Game Designer |
Killer Instinct (1995, Game Boy) | Game Testing |
Donkey Kong Land (1995, Game Boy) | Testing |
[ full credits ]
Frequent Collaborators
People- 9 games with Stuart Duffield
- 9 games with Robin Stout
- 9 games with John Nash
- 8 games with Deborah Lennard
- 8 games with David Collins
- 7 games with Brian Regan
- 7 games with Nick Harper
- 7 games with Ned Browning
- 7 games with Paul Brain
- 7 games with Robert Osborne
Companies
- 9 games with Acclaim Studios Cheltenham
- 9 games with Acclaim Entertainment, Inc.
- 6 games with Valve Corporation
- 5 games with Epic Games Tools LLC
- 5 games with Nintendo Co., Ltd.
- 4 games with Rare Limited
- 4 games with Tim Girvin Design, Inc.
- 4 games with Nintendo of America Inc.
- 4 games with Acclaim Entertainment Ltd.
- 4 games with Acclaim Entertainment S.A.
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