Alex Lindsay
Moby ID: 74310
Biography edit · view history
Alex Lindsay started mucking about on his grandfather's Commodore 64, drawing pictures by hand and moved on to a little assembly coding, via music composition. His best friend at the time was an Action Replay cartridge.
Too skint to own an Amiga, he moved on to the PC, and was composing Scream Tracker 3 files before long. He also messed about rotating wireframe text and basic perspective projections in GWBasic after learning about matrices at school.
By the time he owned his own computer (instead of convincing his dad to upgrade yet again) he'd written a 2D sprite engine in horrible C++ and used a multiplayer shooter prototype to gain employment at Beam Software.
There he spent increasingly more time dominating office matches of Quake and Quake 2 in between small stints of actual work - which started for real with Looney Tunes Space Race, which was fun doing on the DreamCast, freaky machine that it is. Check out those shadows! The bouncing barrels!
While Beam Software changed via Infogrames to Atari, he thrashed out other titles, working as a jack-of-all-trades, writing metagame, memory card, replay, networking and graphics code. Particularly fond of his memory card code on Grand Prix Challenge, as long as he never ever has to fix it again.
Possibly killed more PlayStation 2 dev kits than anyone else during that stint...
Moved to ThatGame, which changed to IR Gurus, to work on Heroes of the Pacific, getting all nasty with Xbox and PC shaders and custom PS2 assembly.
In his spare time he dreams of Bubble Bobble pickups, and wishes every game had them.
Credited on 33 games
Displaying most recent · View all
Dragon Age: The Veilguard (2024, PlayStation 5) | Engineering Managers |
Madden NFL 25 (2024, Windows) | Senior Engineering Managers |
College Football 25 (2024, PlayStation 5) | Senior Engineering Managers |
FC 24 (2023, Windows) | Senior Engineering Managers |
Madden NFL 24 (2023, Windows) | Senior Engineering Managers |
Dead Space (2023, Windows) | Engineering Managers |
NFS: Unbound (2022, Xbox Series) | Senior Engineering Managers |
FIFA 23 (2022, Windows) | Senior Engineering Managers |
Madden NFL 23 (2022, Windows) | Sr. Engineering Managers |
Battlefield 2042 (2021, Windows) | Sr. Engineering Managers |
NHL 22 (2021, Xbox Series) | Sr Engineering Managers |
FIFA 22 (2021, Windows) | Senior Engineering Managers |
Madden NFL 22 (2021, Windows) | Sr. Engineering Managers |
FIFA 21 (2020, Windows) | Engineering Manager |
Star Wars: Squadrons (2020, Windows) | Engineering |
Madden NFL 21 (2020, Windows) | Engineering Manager |
Obliteracers (2016, Windows) | Special Thanks |
Need for Speed: No Limits (2015, Android) | Engine Team |
FIFA 14 (2013, Windows) | Programming Team |
JASF: Jane's Advanced Strike Fighters (2011, Windows) | Programming |
[ full credits ]
Frequent Collaborators
People- 21 games with Shaun Stamper
- 20 games with Catherine Rendell
- 18 games with Steven Schnur
- 18 games with Martin Loxton
- 17 games with Paolo Rigiroli
- 17 games with Roman Jiganchine
- 17 games with Omar Farooq
- 17 games with Brian Cumming
- 17 games with Alex Andreadis
- 17 games with Emily Campbell
Companies
- 19 games with Electronic Arts, Inc.
- 17 games with Valve Corporation
- 12 games with EA Digital Illusions CE AB
- 12 games with EA Sports
- 8 games with Epic Games, Inc.
- 7 games with Denuvo Software Solutions GmbH
- 7 games with EA Orlando
- 6 games with Krome Studios Melbourne
- 6 games with Transmission Games
- 6 games with Electronic Arts Romania SRL
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: