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Lear Cabrini

Moby ID: 67838

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Lear Cabrini started working in the videogames industry in 1999. He joined the Italian Ubisoft studio working, as tools programmer, on Game Boy Color projects. In 2000 he served, as an Officer, in the Italian Army.

In 2001 he started working on Game Boy Advance. He worked as engine-AI-network programmer on Rogue Spear GBA project. In 2002 he worked as engine architect and game programmer on other two well known GBA titles: The Mummy and Tomb Raider. In the same year he was also credited for engine programming on The Sum Of All Fears GBA.

At the end of 2002, he started working on PlayStation 2 as graphical programmer on a prototype of Far Cry PS2. During the project he obtained an in-depth experience on VU assembly.

In 2003, for few months, he took part in the porting from PS2 to XBox of Beyond Good and Evil game.

In 2003/2004 he worked on the multiplayer part of Splinter Cell Pandora Tomorrow PS2 as VU expert with particular focus on code optimization.

He stopped working for Ubisoft, in March 2004.

Credited on 5 games

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Lara Croft: Tomb Raider - The Prophecy (2002, Game Boy Advance) Engine Programming
The Sum of All Fears (2002, Game Boy Advance) Engine
Tom Clancy's Rainbow Six: Rogue Spear (2002, Game Boy Advance) Engine Programmers
The Mummy (2002, Game Boy Advance) Software Development
F1 Racing Championship (2000, Game Boy Color) Software Development Studio

[ full credits ]

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