Christopher Bretz
aka:
Chris Bretz
Moby ID: 67330
Biography edit · view history
Christopher Bretz has spent his career creating artwork and managing businesses in the video game and interactive entertainment industries. He shipped his first game for the Nintendo 64 in 1997.
He served as Art Director at SEGA of America in San Francisco from 2008 to 2009. As part of his role, he reviewed new potential products, critiqued and advised the graphical quality of SEGA developers, created and enforced aesthetic standards, helped Product Development meet their goals, and coordinated with the marketing and creative services groups so SEGA games reach the market with, hopefully, a unified vision.
Previous to that he served as the Art Director and on the Executive staff of San Francisco based Secret Level, developers of tools, technology and game titles for the console game market. He has worked in all aspects of the game industry's visual arts, from art direction and conception, interface design, 3d modeling and animation, and pipeline and tool development. Chris' work has been seen in titles published by Nintendo, THQ, LucasArts, Sony, Ubisoft, Atari, and of course, SEGA.
Chris was trained in classical illustration and graphic design at the Alberta College of Art and Design. He is a member and volunteer of the IGDA as well as the AIAS, and on the advisory board of PLAY!
Credited on 17 games
Displaying most recent · View all
Contrast (2013, Windows) | Additional Art |
Captain America: Super Soldier (2011, Xbox 360) | Art Consultation |
Iron Man 2 (2010, PSP) | Special Thanks |
Iron Man 2 (2010, Xbox 360) | Special Thanks |
Alpha Protocol (2010, Windows) | Art Director |
The Conduit (2009, Wii) | Art Director |
Golden Axe: Beast Rider (2008, Xbox 360) | Director of Art |
Iron Man (2008, Xbox 360) | Director of Art |
Final Fight: "Streetwise" (2006, Xbox) | Art Director |
Magic: The Gathering - Battlegrounds (2003, Windows) | Art Director |
Star Wars: Jedi Starfighter (2002, Xbox) | Lead Artist |
Star Wars: Starfighter (2002, Windows) | Art Director |
Maximo: Ghosts to Glory (2001, PlayStation 2) | Very Special Thanks to |
Unreal Tournament (2001, Dreamcast) | Lead Artist |
Aidyn Chronicles: The First Mage (2000, Nintendo 64) | Art Direction |
The New Tetris (1999, Nintendo 64) | Lead Artist |
Tetrisphere (1997, Nintendo 64) | Graphic Artist |
[ full credits ]
Frequent Collaborators
People- 8 games with Jeremy Gordon
- 8 games with Christopher Kniffen
- 7 games with Gary Knight
- 7 games with Jon Scott McBain
- 7 games with Nivine Emeran
- 7 games with Rey Casto Buzon
- 7 games with John Hayes
- 7 games with Heather Lucchetti
- 7 games with Jesús Álvarez Sánchez
- 7 games with Christopher Rilles
Companies
- 9 games with Sega Studios San Francisco
- 7 games with SEGA of America, Inc.
- 4 games with Epic Games, Inc.
- 4 games with SEGA Europe Ltd.
- 4 games with Blindlight LLC
- 3 games with H2O Entertainment Ltd.
- 3 games with Sega (Shanghai) Software Co., Ltd.
- 3 games with Valve Corporation
- 2 games with Interactive Data...
- 2 games with Autodesk, Inc.
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