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Daniel Phillips

aka: Dan Phillips
Moby ID: 668727

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Daniel Phillips worked as an artist at Sucker Punch Productions between February and August 2004. In December 2004 he joined Liquid Dragon Studios as artist and he worked there until September 2008. He has then worked as an artist at Bungie, 343 Industries, Turn 10 Studios and Camouflaj. Since May 2013 he is an environment artist for Microsoft at 343 Industries.

Credited on 14 games

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Pacific Drive (2024, Windows) Senior Environment Artist
Halo: Infinite - Campaign (2021, Xbox Series) Environment Content
Halo: Infinite - Multiplayer (2021, Windows) Environment Content
Halo 5: Forge (2016, Windows Apps) Multiplayer Environment Art
Halo 5: Guardians (2015, Xbox One) Multiplayer Environment Art
République (2015, Windows) Environment Art
République: Episode 3 - Ones and Zeroes (2014, iPad) Environment Art
République: Episode 2 - Metamorphosis (2014, iPad) Environment Art
Halo 4 (2012, Xbox 360) Environment Art
Sly 2: Band of Thieves (2011, PlayStation 3) Additional Art
Forza Motorsport 4 (2011, Xbox 360) Track Artists
Halo: Reach (2010, Xbox 360) 3D Artists
Deadliest Catch: Alaskan Storm (2008, Windows) Art
The Odyssey: Winds of Athena (2006, Windows) Game Art

[ full credits ]

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