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Yuji Korekado

aka: 是角 有二
Moby ID: 57952

Credits (80 credits on 34 games)

Production
Contra: Rogue Corps (2019, PlayStation 4) Senior Producer
Contra: Anniversary Collection (2019, Windows) Producers
Castlevania: Anniversary Collection (2019, Windows) Producers
Anniversary Collection: Arcade Classics (2019, Windows) Producers
Super Smash Bros. Ultimate (2018, Nintendo Switch) Original Game Supervisors (Konami Digital Entertainment)
Super Bomberman R (2018, PlayStation 4) Producers
Metal Gear: Survive (2018, PlayStation 4) Producers
Metal Gear: Survive (2018, PlayStation 4) Produced by
Super Bomberman R (2017, Nintendo Switch) Producers
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4) Producer
Metal Gear Solid V: The Phantom Pain (2015, Windows) Creative Producers
Metal Gear Solid V: The Phantom Pain (2015, Windows) Producer
Metal Gear Solid V: Ground Zeroes (2014, Windows) Creative Producers
Metal Gear Solid V: Ground Zeroes (2014, Windows) Creative Producers
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360) Creative Producers
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360) Creative Producers
Metal Gear Rising: Revengeance (2014, Windows) Producers
Metal Gear Rising: Revengeance (2014, Windows) Producers
Metal Gear Rising: Revengeance - Blade Wolf (2013, Xbox 360) Producers
Metal Gear Rising: Revengeance - Jetstream (2013, PlayStation 3) Producers
Metal Gear Rising: Revengeance (2013, PlayStation 3) Producers
Zone of the Enders: HD Collection (2012, PlayStation 3) Remastering Producer
Metal Gear Solid 3: Subsistence (2005, PlayStation 2) Program Director
Design
Metal Gear Solid: Master Collection Version (2023, PlayStation 5) Content Superviser
Metal Gear Solid 2: Sons of Liberty - Master Collection Version (2023, PlayStation 5) Content Superviser
Metal Gear Solid 3: Snake Eater - Master Collection Version (2023, PlayStation 5) Content Superviser
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4) Direction / Tuning
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4) Creative Producers
Metal Gear Solid V: The Phantom Pain (2015, Windows) Director / Tuning
Metal Gear Solid V: Ground Zeroes (2014, Windows) Direction / Tuning
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360) Direction / Tuning
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) Planning
Metal Gear Solid: VR Missions (1999, PlayStation) Maps designed by
Programming/Engineering
Metal Gear Solid: Snake Eater 3D (2012, Nintendo 3DS) Soldier AI
Metal Gear Solid: Peace Walker (2011, PlayStation 3) Enemy AI
Metal Gear Solid: Peace Walker (2010, PSP) Enemy AI
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) Lead Programmer
Metal Gear Solid: Portable Ops (2006, PSP) Supervisors
Metal Gear Solid: Portable Ops (2006, PSP) Supervisor (スーパーバイザー) (是角 有二)
Metal Gear Solid 3: Subsistence (2005, PlayStation 2) Implement
Metal Gear Solid 3: Snake Eater (Premium Package) (2004, PlayStation 2) Soldier AI
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2) Soldier AI
Metal Gear Solid: The Twin Snakes (2004, GameCube) Program Advisors
Metal Gear Solid 2: Substance (2003, Windows) Main Programmer (enemy AI)
Metal Gear Solid 2: Substance (2003, Windows) Programmers
Metal Gear Solid 2: Substance (2003, Windows) Program Unit
Metal Gear Solid 2: Substance (2003, Windows) Program Unit
Metal Gear Solid 2: Substance (2002, PlayStation 2) Main Programmer (enemy AI)
Metal Gear Solid 2: Substance (2002, PlayStation 2) Programmers
Metal Gear Solid 2: Substance (2002, PlayStation 2) Program Unit
Metal Gear Solid 2: Substance (2002, Xbox) Main Programmer (enemy AI)
Metal Gear Solid 2: Substance (2002, Xbox) Programmers
Metal Gear Solid 2: Substance (2002, Xbox) Program Unit
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2) Main Programmers (enemy AI)
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2) Programmers
Metal Gear Solid: VR Missions (1999, PlayStation) Enemies program supervisor
Metal Gear Solid (1998, PlayStation) Enemy logic program
Metal Gear Solid (1998, PlayStation) Enemy/Trap program
Metal Gear Solid (1998, PlayStation) Event program
Metal Gear Solid (1998, PlayStation) Animation program/scripting
Metal Gear Solid (1998, PlayStation) Program demo
Metal Gear Solid (1998, PlayStation) Program
Policenauts (1996, SEGA Saturn) SS Ver. Shooting Scene (SS版射撃シーン) (是角有二)
Policenauts (1996, SEGA Saturn) Tool Operators (ツールオペレーター) (是角有二)
Policenauts (1996, SEGA Saturn) SS Ver. Event Program Conversion (SS版イベントプログラム移植) (是角有二)
Policenauts (1996, PlayStation) Effects Scripts
Policenauts (1996, PlayStation) Script Porting
Policenauts (1995, 3DO) Tool Operators (ツールオペレーター) (是角有二)
Policenauts (1995, 3DO) Effects Script (効果スクリプト) (是角有二)
Policenauts (1995, 3DO) NVRAM Management Program (NVRAM管理プログラム) (是角有二)
Writers
Policenauts (1996, SEGA Saturn) Scenario Conversion (シナリオ移植) (是角有二)
Policenauts (1995, 3DO) Scenario Conversion (シナリオ移植) (是角有二)
Video/Cinematics
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) Director
Policenauts (1996, PlayStation) Tool Operators
Audio
Metal Gear Solid (1998, PlayStation) Perspective sound system
Quality Assurance
Metal Gear Solid (1998, PlayStation) Enemy program supervisor
Thanks
Frogger and the Rumbling Ruins (2022, iPhone) Special Thanks
PlayStation All-Stars Battle Royale (2012, PlayStation 3) Metal Gear Franchise: Kojima Productions
Metal Gear Ac!d (2004, PSP) Special Thanks
Other
Lunar Knights (2006, Nintendo DS) Development Cooperation