Adam Bullied

Moby ID: 5747

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  • Radical Entertainment: Environment Artist, Game Designer (October 1996 - October 1998)
  • Relic Entertainment: Senior Game Designer (November 1998 - February 2001)
  • Black Box Games: Senior Game Designer (March 2001 - August 2001)
  • Photonsoup Entertainment: Director (August 2001 - Jule 2003)
  • Trauma Studios (aka DICE New York): Contract Writer (Jule 2003 - November 2003)
  • Kaos Studios: Writer, Senior Game Designer (January 2004 - December 2007)
  • United Front Games: Writer, Game Designer (January 2008 - November 2008)
  • Paperny Films: Contract Photographer (October 2008 - January 2009)
  • Slant Six Games: Studio Creative Director (March 2009 - March 2011)
  • Blackbird Interactive: Designer (April 2011 - December 2011)
  • United Front Games: IP and Pitch Development Writer (January 2012 - July 2012)
  • Relic Entertainment: Game Director (November 2014 - April 2017)
  • Paracosm Studios: Principal (since December 2017)
  • Nexxyo Labs: Narrative Director (since September 2022)

Credited on 17 games

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Lumote (2022, Stadia) Special Thanks
Warhammer 40,000: Dawn of War III (2017, Windows) Narrative Design
Homeworld: Deserts of Kharak (2016, Windows) Special Thanks
Homeworld: Remastered Collection (2015, Windows) Designers
Sleeping Dogs: Definitive Edition (2014, PlayStation 4) Additional Designers
Sleeping Dogs (2012, Xbox 360) Additional Designers
Resident Evil: Operation Raccoon City (2012, PlayStation 3) Initial Concept
Homefront (2011, Xbox 360) Senior Designer, Backstory
SOCOM: U.S. Navy SEALs - Confrontation (2008, PlayStation 3) Photonshop Entertainment Inc.
Frontlines: Fuel of War (2008, Windows) Game Design
SOCOM: U.S. Navy SEALs - Tactical Strike (2007, PSP) SCEA Bend Studio
Homeworld 2 (2003, Windows) Additional Creative Contributions
Need for Speed: Hot Pursuit 2 (2002, PlayStation 2) Special Thanks
NASCAR Thunder 2002 (2001, PlayStation) Thunder Cards Design
Homeworld (Game of the Year Edition) (2000, Windows) Designers
Homeworld (1999, Windows) Designers
X-Games: Pro Boarder (1998, Windows) Level- and Game-Design

[ full credits ]

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