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Eli Luna

Moby ID: 53756

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Eli is a graduate of the Art Institute of Dallas and has a strong background in graphic design and printing. For Gearbox, he was been responsible for creation of the 2D maps in the Half-Life: Opposing Force strategy guide as well as the design of the game manuals for Half-Life: Blue Shift and Half-Life for Playstation 2. Eli also acts as Human Resource Manager and assists with production tasks on various projects. He also builds game object models for various projects when time allows. Outside of work Eli works very hard to position himself at the #1 ranked bowler at Gearbox (however no one in the office seems to care). Eli hopes to one day bowl on ESPN.

Source: Selected articles from Gearbox Software Offical Company Website - Talent - Eli Luna

http://www.gearboxsoftware.com/elil.html

Credited on 16 games

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Starfield (2023, Windows) Producers
Borderlands: Game of the Year Enhanced (2019, Windows) Additional Development
The Walking Dead: Survival Instinct (2013, Xbox 360) Art Lead
Kinect Star Wars (2012, Xbox 360) Lead Environment Artist
Borderlands (2009, Windows) Additional Development
Brothers in Arms: Hell's Highway (2008, Xbox 360) Department Leads
Samba de Amigo (2008, Wii) Gearbox Software Is
Brothers in Arms: D-Day (2006, PSP) Art & 3D Modeling
Brothers in Arms: Earned in Blood (2005, Windows) Art and 3D Modeling
Brothers in Arms: Road to Hill 30 (2005, Xbox) Art & 3D Modeling
Halo: Combat Evolved (2003, Macintosh) User Interface and Input
007: Nightfire (2002, Windows) Production Assistance
Tony Hawk's Pro Skater 3 (2002, Windows) Manual Design, Manual Layout
Half-Life (2001, PlayStation 2) Manual
Half-Life: Blue Shift (2001, Windows) Manual
Half-Life: Opposing Force (1999, Windows) Manual

[ full credits ]

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