Nicolas Bombray
Moby ID: 535883
Biography edit · view history
Nicolas Bombray is a game designer.
He took his first job in 2007 at Neko Entertainment where he started working on game concepts, before getting involved with the game design of casual titles developed in-house for Nintendo Wii and DS platforms.
In late 2008, he left Neko Entertainment to work on hardcore titles at Ubisoft Paris Studio. There, he started as a game designer on the combat system of Red Steel 2 (Wii, 2010). Then he worked on Tom Clancy's Ghost Recon: Future Soldier (X360, PS3, PC, 2012) as the designer in charge of the main character's core abilities and advanced tactical mechanics such as the sync shot.
He left Ubisoft Paris Studio in 2012 and he's currently employed at Capcom Games Studio Vancouver.
Credited on 5 games
Displaying most recent · View all
For Honor (2017, Windows) | Associate Game Director |
Call of Duty: Black Ops III (2015, Windows) | Additional Design Support |
Tom Clancy's Ghost Recon: Future Soldier (2012, Xbox 360) | Game Designers |
Red Steel 2 (2010, Wii) | Game Designers |
Code Lyoko: Quest for Infinity (2007, Wii) | Game Design |
[ full credits ]
Frequent Collaborators
People- 3 games with Lionel Raynaud
- 3 games with Anis Boujaouane
- 3 games with Roman Campos-Oriola
- 3 games with Matthieu Crépaux
- 3 games with Renzo Ferrini
- 3 games with Cyrille Monge
- 3 games with Javier Gámir
- 3 games with Xavier Crespo
- 3 games with Florent Guillaume
- 3 games with Grégory Spielmann
Companies
- 3 games with Ubisoft SRL
- 3 games with Ubisoft Entertainment SA
- 3 games with Ubisoft, Inc.
- 3 games with Valve Corporation
- 2 games with Ubisoft Paris Studios SARL
- 2 games with Ubisoft Singapore Pte Ltd.
- 2 games with Ubisoft Montpellier SAS
- 2 games with Red Hot Software (Shanghai) Ltd.
- 2 games with Havok
- 1 game with Ubisoft Toronto
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: