Matthew D. Russell

aka: Matt Russell, Matthew Russell
Moby ID: 535680

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Matthew Russell is a senior gameplay programmer at Nihilistic Software since March 2008. Previously he worked as a senior engineer at Stormfront Studios (July 2007 - January 2008), and as a software engineer at Neversoft Entertainment (January 2004 - June 2006) and ToeJam & Earl Productions (January 2000 - January 2003). He started as a programmer at LucasArts Entertainment Company in September 1994 and remained with the company until January 2000. He graduated from the University of California, Berkeley with a Bachelor of Arts, Physics.

Credited on 22 games

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Monster Train (2020, Windows) Additional Programming
Full Throttle: Remastered (2017, Windows) Senior Engineer
Day of the Tentacle: Remastered (2016, Windows) Senior Engineer
Resistance: Burning Skies (2012, PS Vita) Gameplay Programmers
PlayStation Move Heroes (2011, PlayStation 3) Gameplay Programmers
Zombie Apocalypse (2009, Xbox 360) Programming Team
The Spiderwick Chronicles (2008, PlayStation 2) Engineering
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
Gun: Showdown (2006, PSP) Development Team
Gun (2005, GameCube) Development Team
Tony Hawk's American Wasteland (Collector's Edition) (2005, PlayStation 2) Development Team
Tony Hawk's American Wasteland (2005, GameCube) Development Team
Tony Hawk's Underground 2: Remix (2005, PSP) THUG2 Development Team
Tony Hawk's Underground 2 (2004, Xbox) THUG2 Development Team
Full Throttle (2002, Windows) Additional Programming by
ToeJam & Earl III: Mission to Earth (2002, Xbox) AI, Mini-Games, Boss Battles
Indiana Jones and the Infernal Machine (1999, Windows) Engine Programmers
Star Wars: Jedi Knight - Dark Forces II (1997, Windows) Game Programming
The Curse of Monkey Island (1997, Windows) Insane Animation System
Indiana Jones and his Desktop Adventures (1996, Windows 16-bit) Non-Technical Support

[ full credits ]

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