Jonathan Sgro
aka:
Jon Sgro
Moby ID: 51797
Biography edit · view history
Jon began working in the games industry at LucasArts in 2000, where he lead the development of Maya technology for the studio and focused on productive art pipelines. He held the position of Technical Director on Star Wars: Galactic Battlegrounds and RTX: Red Rock, and also assisted on Star Wars: Bounty Hunter, Gladius, Mercenaries: Playground of Destruction, and Star Wars: Episode III - Revenge of the Sith.
He was one of the many LucasArts members to move on to the adventure game development studio Telltale, Inc. around 2004-2005. Sgro initially provided technical art, character modelling and choreography for various titles, and later became Director of Production Technologies at the studio.
Other experience includes a stint at Industrial Light and Magic as well as various Internet multimedia ventures. Jon holds a BFA from the Academy of Art University and has several years of programming experience.
Credited on 79 games
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Immortals of Aveum (2023, PlayStation 5) | Additional Technical Art |
Sam & Max: Beyond Time and Space (2021, Windows) | Produced by Skunkape Games |
Sam & Max: Save the World (2020, Windows) | Produced and Developed by Skunkape Games |
The Walking Dead: The Final Season (2018, PlayStation 4) | Still Not Bitten Team |
Batman: The Telltale Series - The Enemy Within: Episode Three - Fractured Mask (2017, PlayStation 4) | Director of Production Technologies |
Batman: The Telltale Series - The Enemy Within (2017, Windows) | Director of Production Technologies |
Batman: The Telltale Series - The Enemy Within: Episode 1 - The Enigma (2017, PlayStation 4) | Director of Production Technologies |
Minecraft: Story Mode - Season Two: Episode 1 - Hero in Residence (2017, Xbox One) | Director of Production Technologies |
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) | Director of Production Technologies |
The Walking Dead: A New Frontier (2016, Windows) | Director of Production Technologies |
Batman: The Telltale Series (2016, Windows) | Director of Production Technologies |
Batman: The Telltale Series - Episode 1: Realm of Shadows (2016, Windows) | Director of Production Technologies |
Minecraft: Story Mode - Adventure Pass (2016, Windows) | Technical Art and Effects |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Director of Production Technologies |
The Walking Dead: Michonne (2016, Windows) | Director of Production Technologies |
Minecraft: Story Mode (2015, Windows) | Technical Art and Effects |
Game of Thrones (2014, Windows) | Technical Art and Effects |
Game of Thrones: Episode 1 - Iron from Ice (2014, PlayStation 4) | Technical Art and Effects Lead |
Tales from the Borderlands (2014, Windows) | Created with the Telltale Tool |
Tales from the Borderlands: Episode 1 - Zer0 Sum (2014, PlayStation 4) | Created with the Telltale Tool |
[ full credits ]
Frequent Collaborators
People- 74 games with Randy Tudor
- 74 games with Dan Connors
- 72 games with Kevin Bruner
- 68 games with Jared Emerson-Johnson
- 66 games with Owen Bentley Sgro
- 64 games with David Bogan
- 61 games with Mark Barbolak
- 58 games with Julian Kwasneski
- 58 games with Kim Lyons
- 55 games with Jeffrey Sarre
Companies
- 74 games with Telltale, Inc.
- 44 games with Valve Corporation
- 37 games with Firelight Technologies Pty. Ltd.
- 22 games with Bay Area Sound, Inc.
- 14 games with VMC Game Labs
- 13 games with DQ Entertainment Ltd
- 12 games with Virtuos Ltd.
- 11 games with SuperGenius Industries, LLC
- 11 games with GameTap LLC
- 10 games with Donya Labs AB
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