Jonathan Sgro

aka: Jon Sgro
Moby ID: 51797

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Jon began working in the games industry at LucasArts in 2000, where he lead the development of Maya technology for the studio and focused on productive art pipelines. He held the position of Technical Director on Star Wars: Galactic Battlegrounds and RTX: Red Rock, and also assisted on Star Wars: Bounty Hunter, Gladius, Mercenaries: Playground of Destruction, and Star Wars: Episode III - Revenge of the Sith.

He was one of the many LucasArts members to move on to the adventure game development studio Telltale, Inc. around 2004-2005. Sgro initially provided technical art, character modelling and choreography for various titles, and later became Director of Production Technologies at the studio.

Other experience includes a stint at Industrial Light and Magic as well as various Internet multimedia ventures. Jon holds a BFA from the Academy of Art University and has several years of programming experience.

Credited on 79 games

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Immortals of Aveum (2023, PlayStation 5) Additional Technical Art
Sam & Max: Beyond Time and Space (2021, Windows) Produced by Skunkape Games
Sam & Max: Save the World (2020, Windows) Produced and Developed by Skunkape Games
The Walking Dead: The Final Season (2018, PlayStation 4) Still Not Bitten Team
Batman: The Telltale Series - The Enemy Within: Episode Three - Fractured Mask (2017, PlayStation 4) Director of Production Technologies
Batman: The Telltale Series - The Enemy Within (2017, Windows) Director of Production Technologies
Batman: The Telltale Series - The Enemy Within: Episode 1 - The Enigma (2017, PlayStation 4) Director of Production Technologies
Minecraft: Story Mode - Season Two: Episode 1 - Hero in Residence (2017, Xbox One) Director of Production Technologies
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) Director of Production Technologies
The Walking Dead: A New Frontier (2016, Windows) Director of Production Technologies
Batman: The Telltale Series (2016, Windows) Director of Production Technologies
Batman: The Telltale Series - Episode 1: Realm of Shadows (2016, Windows) Director of Production Technologies
Minecraft: Story Mode - Adventure Pass (2016, Windows) Technical Art and Effects
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) Director of Production Technologies
The Walking Dead: Michonne (2016, Windows) Director of Production Technologies
Minecraft: Story Mode (2015, Windows) Technical Art and Effects
Game of Thrones (2014, Windows) Technical Art and Effects
Game of Thrones: Episode 1 - Iron from Ice (2014, PlayStation 4) Technical Art and Effects Lead
Tales from the Borderlands (2014, Windows) Created with the Telltale Tool
Tales from the Borderlands: Episode 1 - Zer0 Sum (2014, PlayStation 4) Created with the Telltale Tool

[ full credits ]

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