Michael Callahan

Moby ID: 4938

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I worked at Sculptured Software after I got out of college in 1993 until they were bought out by Acclaim. I am a programmer and primarily worked on NBA Jam Extreme. I also helped someone out with some tools to convert art from the arcade versions of games to the consoles, which basically involved shrinking all of the images while maintaining their hotspots and offset information. After the Acclaim buyout I moved out of the industry and never did any play testing work. My current project can be found at www.sci.utah.edu and involves creating software for biological simulations.

Credits

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Mortal Kombat 3 (1995, Genesis) Tools
WWF WrestleMania (1995, Genesis) Tools

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