Mike McCoy

aka: Michael McCoy
Moby ID: 47059

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Michael McCoy is a 13 year veteran of the game industry with six titles under his belt. He entered the game design profession with Interactive Magic where he designed the iF-22 and iF/A-18 flight sims, as well as produced and designed iF-22 Persian Gulf.

From there, Michael joined Sinister Games where he finished designing Shadow Company, before transferring to UbiSoft Montreal, Sinister’s parent company.

In Montreal Michael designed the extremely successful Rainbow Six 3 series: Rainbow Six 3: Raven Shield and Rainbow Six 3: Xbox. His most successful title to date is Rainbow Six 3: Xbox, which sold over 1,000,000 copies worldwide and earned numerous accolades including “Best Game of Show” at Microsoft’s Europe X03. Other notable accomplishments include being interviewed in Marc Saltzman’s Game Design: Secret’s of the Sages published in 2002.

Recently, Michael ran a summer camp for junior high students in which they created 2D games in three weeks and successfully managed an XNA research project with Microsoft. As Academic Advisor, Michael has graduated 11 Level Design Masters students with thesis titles ranging from “Efficient Methods to Create Non-Linear Gameplay within Confined Playspaces” to “The Hero and the Prize: Mythic Structure and Narrative Incarnation in Quest Design.”

Michael completed his undergraduate degree at Louisiana State University before earning a master's degree in atmospheric science at The Ohio State University in Columbus. He now teaches level design at The Guildhall at SMU.

Credited on 6 games

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Tom Clancy's Rainbow Six 3 (2004, GameCube) Lead Game Designer
Tom Clancy's Rainbow Six 3: Raven Shield (2003, Windows) Lead Game Designer / Manual Writer
Batman: Gotham City Racer (2001, PlayStation) Manual
Shadow Company: Left for Dead (1999, Windows) Additional Design
iF/A-18E Carrier Strike Fighter (1998, Windows) Designers
iF-22 (1997, Windows) Design

[ full credits ]

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