Enrique Colinet
Moby ID: 442072
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Despite having a short career in the industry as a professional developer, Enrique has more than 10 years of experience modding (Specially for Source Engine) and is very well known amongst the Spanish development community for publishing the first collection of Hammer Editor videotutorials in Spanish and also for coming up with the concept of âcodeless programming for videogamesâ after releasing a bunch of projects using only the visual script contained in some of the most popular map/game editors like Hammer Editor and Unreal Editor.
He started his career as professional Level Designer in Pyro Studios (Madrid), and one year later he moved to Berlin to join YAGER, working actively in the creation of some levels for Spec Ops: The Line. Heâs also very well known amongst the Spanish media due to its close relation to the gaming community and for his prominent career as voice actor.
Credited on 7 games
Displaying most recent · View all
Blasphemous II (2023, Windows) | Lead Level Designer |
Blasphemous (2019, Windows) | Game Design |
Infernium (2018, Windows) | Special Thanks |
Ghost 1.0 (2016, Windows) | Special Thanks to |
Spec Ops: The Line (2012, PlayStation 3) | Level Design |
UnEpic (2011, Windows) | Dani |
Spider: The Secret of Bryce Manor (2009, iPhone) | Localization |
[ full credits ]
Frequent Collaborators
People- 3 games with VĂctor Cerezo Olmo
- 2 games with Ana MarĂa MarĂ
- 2 games with James Holmes
- 2 games with Ewan Guest
- 2 games with Yuta Kurosawa
- 2 games with Ekaterina Rudenok
- 2 games with Raul Garcia
- 2 games with Carles Nogueras
- 2 games with Gabriel Aumesquet
- 2 games with AntĂłn Cancelas
Companies
- 6 games with Valve Corporation
- 3 games with GOG Poland Sp. z o.o.
- 2 games with Unity Technologies ApS
- 2 games with Team17 Digital Limited
- 2 games with Game Kitchen SL, The
- 2 games with Kakehashi Games
- 2 games with Epic Games, Inc.
- 1 game with Whyttest SRL
- 1 game with Persevoice Group S.L.
- 1 game with Firelight Technologies Pty. Ltd.
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