Enrique Colinet

Moby ID: 442072

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Despite having a short career in the industry as a professional developer, Enrique has more than 10 years of experience modding (Specially for Source Engine) and is very well known amongst the Spanish development community for publishing the first collection of Hammer Editor videotutorials in Spanish and also for coming up with the concept of “codeless programming for videogames” after releasing a bunch of projects using only the visual script contained in some of the most popular map/game editors like Hammer Editor and Unreal Editor.

He started his career as professional Level Designer in Pyro Studios (Madrid), and one year later he moved to Berlin to join YAGER, working actively in the creation of some levels for Spec Ops: The Line. He’s also very well known amongst the Spanish media due to its close relation to the gaming community and for his prominent career as voice actor.

Credited on 8 games

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Blasphemous II: Mea Culpa (2024, Windows) Lead Level Designer
Blasphemous II (2023, Windows) Lead Level Designer
Blasphemous (2019, Windows) Game Design
Infernium (2018, Windows) Special Thanks
Ghost 1.0 (2016, Windows) Special Thanks to
Spec Ops: The Line (2012, PlayStation 3) Level Design
UnEpic (2011, Windows) Dani
Spider: The Secret of Bryce Manor (2009, iPhone) Localization

[ full credits ]

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