Foster Hall

Moby ID: 4393

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Foster Hall is an old school Assembler programmer (microprocessors 6502 / 6510, 68000). He started programming on the Commodore 64, then the Commodore Amiga and some PC programming in C.

He worked for 8 Years at Electronic Arts as a programmer, then as Manager / Director of Development from 1988 to 1996. Foster also worked for another 8 Years at Nokia in the N-Gage game division as a Manager from 2003 to 2012.

Credited on 17 games

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Tom Clancy's Splinter Cell: Chaos Theory (2005, N-Gage) Nokia
Requiem of Hell (2004, N-Gage) Nokia Game Publishing Team
Asphalt: Urban GT (2004, N-Gage) Special Thanks to
Spider-Man 2 (2004, N-Gage) Special Thanks
Need for Speed III: Hot Pursuit (1998, PlayStation) Foreign Speech Recording
Need for Speed II (1997, Windows) Associate Producers
The Need for Speed: Special Edition (1996, DOS) Associate Producer
NBA Live 96 (1996, DOS) Assoc. Producer (German)
NHL 96 (1995, DOS) German Localization
The Need for Speed (1995, DOS) Development Director
NHL 95 (1994, DOS) Director of Development
Scooter's Magic Castle (1993, DOS) Original Programming
NFL (1992, DOS) Special Thanks to
Teenage Mutant Ninja Turtles: Manhattan Missions (1991, DOS) Special Thanks
The Simpsons: Bart's House of Weirdness (1991, DOS) Special Thanks
Top Gun: Danger Zone (1991, DOS) Designed by
Mario Andretti's Racing Challenge (1991, DOS) Software Engineers

[ full credits ]

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