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Dean Grandquist

Moby ID: 42602

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Dean Grandquist is a Game software guy. He decided to make games for a living when he was 13. The Apple II just launched and he started programming. His respectable title is Technical Director for Visceral Studio Redwood Shores at Electronic Arts. His role is to drive long term technology plans against measurable short term results.

At the moment he is driving business intelligence telemetry into AAA game design. The goal is to let all Visceral's teams know who our customer is and have that understanding be an objective voice in the development process.

Past projects include Dead Space 2, Dante's Inferno, Godfather, Return of the King, Tiger Woods PGA Tour, and Star Trek the Next Generation. With Spectrum HoloByte, Microprose, Lucas Arts, and Electronic Arts.

Credited on 27 games

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WarCraft Rumble (2023, iPad) Data Platform
Diablo IV (2023, Windows) Product Management
Overwatch 2 (2022, Windows) Engineering
Diablo II: Resurrected (2021, Windows) Senior Director, Mobile Strategy
Minions Paradise (2015, Android) Franchise Technical Director
Heroes of Dragon Age (2013, Android) TnT
Tetris Blitz (2013, iPad) Special Thanks
Star Wars: The Old Republic (2011, Windows) Special Thanks
Dead Space 2 (2011, Windows) Technical Director
Dante's Inferno: Trials of St. Lucia (2010, Xbox 360) Technical Director
Dante's Inferno (2010, Xbox 360) Technical Director
The Godfather II (2009, Windows) Technical Director
MySims (2007, Wii) Special Thanks
The Godfather: Blackhand Edition (2007, Wii) Technical Director
The Godfather: The Game (2006, Windows) Technical Directors
007: From Russia with Love (2005, PlayStation 2) Additional Engineering
The Lord of the Rings: The Third Age (2004, PlayStation 2) Programming Team
The Lord of the Rings: The Return of the King (2003, GameCube) Rendering and Animation Systems
Tiger Woods PGA Tour 2003 (2002, PlayStation 2) Special Thanks
Tiger Woods PGA Tour 2001 (2001, PlayStation 2) Lead Architect

[ full credits ]

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