Kurt Pelzer
Moby ID: 37835
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Kurt Pelzer is a Software Engineer & Architect with more than a decade of experience in professional software development for the 3D real-time simulation & game industry. He works with Piranha Bytes and some other customers in Germany. He has been involved in all stages of development from conceptual and technical design, to implementation, debugging and testing. Before stepping into the world of professional simulation & game development, Kurt has studied mathematics & computer science.
Credited on 9 games
Elex (2017, Windows) | Programming |
Risen 3: Titan Lords (2014, Windows) | Programming |
Risen 2: Dark Waters (2012, Windows) | Programming |
Risen (2009, Windows) | Programming |
Gothic 3 (2006, Windows) | Programming |
Gothic II: Gold Edition (2004, Windows) | Programming - Additional Engine Programming |
Gothic II: Night of the Raven (2003, Windows) | Additional Engine Programming |
Gothic II (2002, Windows) | Additional Engine Programming |
Gothic (2001, Windows) | Additional Programming |
Frequent Collaborators
People- 9 games with Björn Pankratz
- 9 games with Horst Dworczak
- 9 games with Roman Keskenti
- 9 games with Mario Röske
- 9 games with Sascha Henrichs
- 9 games with Stefan Kalveram
- 9 games with André Hotz
- 9 games with Michael Rüve
- 8 games with Mattias Filler
- 8 games with Bodo Henkel
Companies
- 7 games with Piranha Bytes GmbH
- 6 games with Valve Corporation
- 5 games with Epic Games Tools LLC
- 5 games with JoWooD Entertainment AG
- 5 games with CDP Sp. z o.o.
- 5 games with Computec Media GmbH
- 5 games with GOG Limited
- 5 games with ak tronic Software & Services GmbH
- 4 games with Interactive Data...
- 4 games with Plaion GmbH (Austria)
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