Kurt Pelzer
Moby ID: 37835
Biography edit · view history
Kurt Pelzer is a Software Engineer & Architect with more than a decade of experience in professional software development for the 3D real-time simulation & game industry. He works with Piranha Bytes and some other customers in Germany. He has been involved in all stages of development from conceptual and technical design, to implementation, debugging and testing. Before stepping into the world of professional simulation & game development, Kurt has studied mathematics & computer science.
Credited on 10 games
Displaying most recent · View all
Elex II (2022, Windows) | Programming |
Elex (2017, Windows) | Programming |
Risen 3: Titan Lords (2014, Windows) | Programming |
Risen 2: Dark Waters (2012, Windows) | Programming |
Risen (2009, Windows) | Programming |
Gothic 3 (2006, Windows) | Programming |
Gothic II: Gold Edition (2004, Windows) | Programming - Additional Engine Programming |
Gothic II: Night of the Raven (2003, Windows) | Additional Engine Programming |
Gothic II (2002, Windows) | Additional Engine Programming |
Gothic (2001, Windows) | Additional Programming |
[ full credits ]
Frequent Collaborators
People- 10 games with Björn Pankratz
- 10 games with Horst Dworczak
- 10 games with Roman Keskenti
- 10 games with Mario Röske
- 10 games with Stefan Kalveram
- 10 games with André Hotz
- 10 games with Michael Rüve
- 9 games with Sascha Henrichs
- 9 games with Bodo Henkel
- 8 games with Mattias Filler
Companies
- 8 games with Piranha Bytes GmbH
- 7 games with Valve Corporation
- 6 games with Epic Games Tools LLC
- 5 games with JoWooD Entertainment AG
- 5 games with THQ Nordic GmbH
- 5 games with CDP Sp. z o.o.
- 5 games with Effective Media GmbH
- 5 games with Computec Media GmbH
- 5 games with GOG Limited
- 5 games with ak tronic Software & Services GmbH
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: