Andrii Shafetov

aka: Andrey Shafetov, Andrei Shafetov
Moby ID: 365478

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Andril is a digital artist, involved with the game development industry for more than 7 years. He is passionate for modern digital art, AAA game development for PC / Consoles and up-to-date game engines like Unreal Engine or Unity 3D.

His current place of employment is Ubisoft Blue Byte on Senior UI Artist position. Before, he was working for THQ Nordic - Black Forest Games studio in Offenburg on the "Fade to Silence" title. He is a former UI Artist / Generalist at Ubisoft Kiev. He has been participating in Assassin's Creed development, Tom Clancy's H.A.W.X. and Blazing Angels.

Before that, he got working experience as a Digital Artist in several casual studios & independent teams on freelance, contract or full-time employment basis.

Credited on 18 games

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Tom Clancy's Rainbow Six: Siege (2020, PlayStation 5) Lead UI Artist
Tempest (2020, PlayStation 4) 2-D Graphic
Titan Quest: Anniversary Edition (2018, PlayStation 4) Interface Design and Input Scheme
Fade to Silence (2017, Windows) GUI Artist
Azada: In Libro (Collector's Edition) (2017, Windows) Artists
Bubsy: The Woolies Strike Back (2017, Windows) Special Thanks
Rogue Stormers (2016, Windows) Interface Design
Assassin's Creed: Syndicate - Jack the Ripper (2015, Windows) UI Artist
Assassin's Creed: Syndicate (2015, Windows) UI Artist
Assassin's Creed: Rogue (2015, Windows) Design
Assassin's Creed: Unity (2014, Windows) UI Artist
Assassin's Creed IV: Black Flag (2013, Windows) UI Artists
Dreamscapes: The Sandman (2013, Windows) Artists
Dreamscapes: The Sandman (Collector's Edition) (2013, Windows) Artists
Redemption Cemetery: Children's Plight (2012, Windows) Graphics
Dark Tales: Edgar Allan Poe's The Premature Burial (2011, Windows) Artists
Dark Tales: Edgar Allan Poe's The Premature Burial (Collector's Edition) (2011, Windows) Artists
Tom Clancy's H.A.W.X (2009, Windows) 2D Artists

[ full credits ]

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