Jaime Cifuentes Olivares

aka: Jaime Olivares, Jaime Cifuentes
Moby ID: 36259

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From September 2005 to June 2006, Jaime Cifuentes was a Software Engineer on NBA Live 07 (Xbox360/PS3) at Electronic Arts. His main tasks were to rewrite the AI architecture design for the game, technical briefs creation about the new system, team mentoring in the new architecture, base AI application implementation, AI integration with a company standalone PC application (testbed) to allow the creation of new AI features outside the mainline to improve productivity, and integration of the new AI back into the mainline.

From December 2004 to September 2005, he worked on FIFA Manager 06 at the same company. His main tasks were the design and implementation of two major features of the game: 1. Match Analysis Tool (match data retrieval and statistics generator) and 2. Transfer Market search engine. He also integrated the new FIFA commentary system in the game.

From 1997 until December 2004, He worked at Pyro Studios. He was Lead Programmer on Imperial Glory and his main tasks were the design team direction and mentoring (all new hires with no experience in game development), software engineers leading and mentoring (all new hires with no experience in game development except the graphics engine programmer), development schedule creation and maintenance, architectural software design, core application implementation, network game software design and implementation.

In 2001 Jaime Cifuentes also did the AI programming for Commandos 2 (PC/Xbox/PS2), and was Project Lead for the Praetorians game prototype in 2000. Between 1997 and 2000 he did the AI and front-end programming in C++ for Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty.

Between 2001 and 2002, he was a Software Engineer at Trilobite Graphics (software design for the Duality project, gameplay / AI programming, network programming)

Between 1992 and 1996 he was a freelancer at Electronic Arts Spain / Drosoft, doing software localization from source codes in C, C++ and assembler.

Credited on 19 games

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Assassin's Creed IV: Black Flag (2021, Stadia) AI / Gameplay Programmers
Fall Guys (2020, Windows) Special Thanks to
Fortnite (2017, Windows) Epic Games
Tom Clancy's Rainbow Six: Siege (2015, Windows) Ubisoft Entertainment
Batman: Arkham Origins (2013, Windows) Principal Gameplay Programmer
Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) Thanks
Assassin's Creed III (2012, PlayStation 3) Thanks
Assassin's Creed: Revelations - The Lost Archive (2012, Xbox 360) AI Programmers
Assassin's Creed: Revelations (2011, Xbox 360) AI / Game Play Programmers
Assassin's Creed: Brotherhood (2011, Windows) AI Programmers
Assassin's Creed: Brotherhood (2010, Xbox 360) AI Programmers
Assassin's Creed II (2009, PlayStation 3) AI Programmers
Assassin's Creed II (2009, Windows) AI Programmers
Prince of Persia (2008, Windows) Gameplay Programmers
FIFA Manager 06 (2005, Windows) Programming Team
Imperial Glory (2005, Windows) Con la colaboración de
Commandos 2: Men of Courage (2001, Windows) A.I. Programmer
Commandos: Beyond the Call of Duty (1999, Windows) Programming (User Interface & Allies)
Commandos: Behind Enemy Lines (1998, Windows) Interface Programming & Allies

[ full credits ]

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