Jaime Cifuentes Olivares
aka:
Jaime Olivares,
Jaime Cifuentes
Moby ID: 36259
Biography edit · view history
From September 2005 to June 2006, Jaime Cifuentes was a Software Engineer on NBA Live 07 (Xbox360/PS3) at Electronic Arts. His main tasks were to rewrite the AI architecture design for the game, technical briefs creation about the new system, team mentoring in the new architecture, base AI application implementation, AI integration with a company standalone PC application (testbed) to allow the creation of new AI features outside the mainline to improve productivity, and integration of the new AI back into the mainline.
From December 2004 to September 2005, he worked on FIFA Manager 06 at the same company. His main tasks were the design and implementation of two major features of the game: 1. Match Analysis Tool (match data retrieval and statistics generator) and 2. Transfer Market search engine. He also integrated the new FIFA commentary system in the game.
From 1997 until December 2004, He worked at Pyro Studios. He was Lead Programmer on Imperial Glory and his main tasks were the design team direction and mentoring (all new hires with no experience in game development), software engineers leading and mentoring (all new hires with no experience in game development except the graphics engine programmer), development schedule creation and maintenance, architectural software design, core application implementation, network game software design and implementation.
In 2001 Jaime Cifuentes also did the AI programming for Commandos 2 (PC/Xbox/PS2), and was Project Lead for the Praetorians game prototype in 2000. Between 1997 and 2000 he did the AI and front-end programming in C++ for Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty.
Between 2001 and 2002, he was a Software Engineer at Trilobite Graphics (software design for the Duality project, gameplay / AI programming, network programming)
Between 1992 and 1996 he was a freelancer at Electronic Arts Spain / Drosoft, doing software localization from source codes in C, C++ and assembler.
Credited on 19 games
Displaying most recent · View all
Assassin's Creed IV: Black Flag (2021, Stadia) | AI / Gameplay Programmers |
Fall Guys (2020, Windows) | Special Thanks to |
Fortnite (2017, Windows) | Epic Games |
Tom Clancy's Rainbow Six: Siege (2015, Windows) | Ubisoft Entertainment |
Batman: Arkham Origins (2013, Windows) | Principal Gameplay Programmer |
Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) | Thanks |
Assassin's Creed III (2012, PlayStation 3) | Thanks |
Assassin's Creed: Revelations - The Lost Archive (2012, Xbox 360) | AI Programmers |
Assassin's Creed: Revelations (2011, Xbox 360) | AI / Game Play Programmers |
Assassin's Creed: Brotherhood (2011, Windows) | AI Programmers |
Assassin's Creed: Brotherhood (2010, Xbox 360) | AI Programmers |
Assassin's Creed II (2009, PlayStation 3) | AI Programmers |
Assassin's Creed II (2009, Windows) | AI Programmers |
Prince of Persia (2008, Windows) | Gameplay Programmers |
FIFA Manager 06 (2005, Windows) | Programming Team |
Imperial Glory (2005, Windows) | Con la colaboración de |
Commandos 2: Men of Courage (2001, Windows) | A.I. Programmer |
Commandos: Beyond the Call of Duty (1999, Windows) | Programming (User Interface & Allies) |
Commandos: Behind Enemy Lines (1998, Windows) | Interface Programming & Allies |
[ full credits ]
Frequent Collaborators
People- 12 games with Danny Couture
- 11 games with Stéphane Catherine
- 11 games with Nicholas Grimwood
- 11 games with Jocelyn Daoust
- 11 games with Ryan Molyneaux
- 11 games with Kate D'Souza
- 11 games with Sébastien Hivon
- 11 games with Valentin-Cosmin Istrate
- 11 games with Brady Watkins
- 11 games with Gil Grandjean
Companies
- 14 games with Valve Corporation
- 11 games with Ubisoft Entertainment SA
- 10 games with Ubisoft Montréal
- 8 games with Ubisoft SRL
- 8 games with Ubisoft Annecy SAS
- 8 games with ak tronic Software & Services GmbH
- 7 games with Shanghai UBIsoft Computer...
- 7 games with Playman s.r.o.
- 6 games with Ubisoft Quebec City Studio
- 6 games with Ubisoft Singapore Pte Ltd.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: