Rebecca Ann Heineman
aka:
Bill Heineman,
Bill "Burger" Heineman,
William Heineman,
Rebecca Heineman,
Becky "Burger" Heineman,
Becky Heineman
Moby ID: 343
Biography edit · view history
Rebecca Heineman stands as a stalwart figure in the realm of video game development, boasting over three decades of experience as a low-level and full-stack systems programmer. Proficient in languages such as C, C++, and over ten assembly languages, her expertise is sought after by industry giants like Wizards of the Coast, Microsoft and Activision, among others.
Throughout her illustrious career, Rebecca has donned various hats, including Lead Programmer, CEO, Project Manager, Technical Director, and Game Designer. Specializing in an array of architectures including Sparc, ARM, PowerPC, Intel, and AMD64, among others, Rebecca has left an indelible mark on the industry. Her contributions span from kernel programming on Sony's PlayStation Vita to optimizing financial software for Amazon and Bloomberg LP.
As the CEO of Olde Sküül, a venture founded by industry veterans, Rebecca spearheads initiatives to infuse modern games with the charm of old-school classics since September 2013. Her commitment to preserving the essence of gaming history extends beyond her entrepreneurial endeavors, as evidenced by her advisory role at the Video Game History Museum.
Prior to her current ventures, Rebecca served as the CEO and senior software architect at Contraband Entertainment (1999-2013), overseeing the development of various titles across different platforms. Her technical prowess and leadership were instrumental in the success of projects like Aliens Versus Predator (2000) and Myth III: The Wolf Age (2001).
She also worked at Ubisoft as a Senior Engine Programmer (2010), Senior Software Development Engineer at Microsoft (2008-2010), Senior Engineer at Sensory Sweep Studios (2007-2008), Barking Lizards Technologies (2007) and Electronic Arts (2003-2006), and Lead Programmer at Logicware (1995-1999).
Rebecca's journey in the gaming industry began at Interplay Entertainment (1983-1995), where she co-founded the company and played a pivotal role in the development of iconic titles like The Bard's Tale (1986) and Wasteland (1988).
Credited on 66 games
Displaying most recent · View all
World War Z: Aftermath (2022, Stadia) | Assistance |
Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure (2021, Windows) | Development contributions |
The Bard's Tale Trilogy (2018, Windows) | Programming |
Age of Empires: Definitive Edition (2018, Windows Apps) | Engineering |
Alien Downpour (2017, Apple II) | Thanks and Greetz To |
Four Sided Fantasy (2016, Windows) | Special Thanks |
Chip's Challenge (2015, Windows) | Windows Guru |
Defense Grid 2 (2014, Xbox One) | Employees |
Borderlands 2 (2014, PS Vita) | Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2 |
Chuck's Challenge 3D (2014, Windows) | Contributors |
Escape Plan (2013, PlayStation 4) | Special Thanks |
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) | Toronto Studio Special Thanks |
Borderlands 2 (2012, Xbox 360) | Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2 |
The Tale of Despereaux (2008, PlayStation 2) | Special Thanks |
Command & Conquer 3: Tiberium Wars (2007, Xbox 360) | Additional Engineering |
Alvin and the Chipmunks (2007, Wii) | Engine Programmers |
Medal of Honor: European Assault (2005, PlayStation 2) | Systems Engineers |
Medal of Honor: Pacific Assault (2004, Windows) | Additional Engineering Support |
Pitfall: The Lost Expedition (2004, Xbox) | Emulator |
GoldenEye: Rogue Agent (2004, PlayStation 2) | Additional Engineering |
[ full credits ]
Frequent Collaborators
People- 18 games with Brian Fargo
- 14 games with Todd J. Camasta
- 14 games with R. Scott Campbell
- 11 games with Steven Parsons
- 9 games with Alan Pavlish
- 9 games with Bill Dugan
- 9 games with Chris Jacobson
- 8 games with Thomas R. Decker
- 7 games with John Romero
- 7 games with Jeremy S. Barnes
Companies
- 24 games with Interplay Entertainment Corp.
- 10 games with Electronic Arts, Inc.
- 10 games with Logicware, Inc.
- 7 games with Activision Publishing, Inc.
- 7 games with Valve Corporation
- 6 games with id Software, Inc.
- 6 games with MacPlay
- 6 games with Epic Games, Inc.
- 6 games with Contraband Entertainment, Inc
- 6 games with Electronic Arts Ltd.
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