Rebecca Ann Heineman

aka: Bill Heineman, Bill "Burger" Heineman, William Heineman, Rebecca Heineman, Becky "Burger" Heineman, Becky Heineman
Moby ID: 343

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Rebecca Heineman stands as a stalwart figure in the realm of video game development, boasting over three decades of experience as a low-level and full-stack systems programmer. Proficient in languages such as C, C++, and over ten assembly languages, her expertise is sought after by industry giants like Wizards of the Coast, Microsoft and Activision, among others.

Throughout her illustrious career, Rebecca has donned various hats, including Lead Programmer, CEO, Project Manager, Technical Director, and Game Designer. Specializing in an array of architectures including Sparc, ARM, PowerPC, Intel, and AMD64, among others, Rebecca has left an indelible mark on the industry. Her contributions span from kernel programming on Sony's PlayStation Vita to optimizing financial software for Amazon and Bloomberg LP.

As the CEO of Olde Sküül, a venture founded by industry veterans, Rebecca spearheads initiatives to infuse modern games with the charm of old-school classics since September 2013. Her commitment to preserving the essence of gaming history extends beyond her entrepreneurial endeavors, as evidenced by her advisory role at the Video Game History Museum.

Prior to her current ventures, Rebecca served as the CEO and senior software architect at Contraband Entertainment (1999-2013), overseeing the development of various titles across different platforms. Her technical prowess and leadership were instrumental in the success of projects like Aliens Versus Predator (2000) and Myth III: The Wolf Age (2001).

She also worked at Ubisoft as a Senior Engine Programmer (2010), Senior Software Development Engineer at Microsoft (2008-2010), Senior Engineer at Sensory Sweep Studios (2007-2008), Barking Lizards Technologies (2007) and Electronic Arts (2003-2006), and Lead Programmer at Logicware (1995-1999).

Rebecca's journey in the gaming industry began at Interplay Entertainment (1983-1995), where she co-founded the company and played a pivotal role in the development of iconic titles like The Bard's Tale (1986) and Wasteland (1988).

Credited on 67 games

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Killing Time: Resurrected (2024, Windows) Lead Programmer
World War Z: Aftermath (2022, Stadia) Assistance
Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure (2021, Windows) Development contributions
The Bard's Tale Trilogy (2018, Windows) Programming
Age of Empires: Definitive Edition (2018, Windows Apps) Engineering
Alien Downpour (2017, Apple II) Thanks and Greetz To
Four Sided Fantasy (2016, Windows) Special Thanks
Chip's Challenge (2015, Windows) Windows Guru
Defense Grid 2 (2014, Xbox One) Employees
Borderlands 2 (2014, PS Vita) Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2
Chuck's Challenge 3D (2014, Windows) Contributors
Escape Plan (2013, PlayStation 4) Special Thanks
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Toronto Studio Special Thanks
Borderlands 2 (2012, Xbox 360) Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2
The Tale of Despereaux (2008, PlayStation 2) Special Thanks
Command & Conquer 3: Tiberium Wars (2007, Xbox 360) Additional Engineering
Alvin and the Chipmunks (2007, Wii) Engine Programmers
Medal of Honor: European Assault (2005, PlayStation 2) Systems Engineers
Medal of Honor: Pacific Assault (2004, Windows) Additional Engineering Support
Pitfall: The Lost Expedition (2004, Xbox) Emulator

[ full credits ]

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