Hiroyuki Itou
aka:
Hiroyuki Ito,
H. Ito,
伊藤 裕之,
いとう ひろゆき
Moby ID: 33341
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Hiroyuki Itou (伊藤 裕之) is a Japanese game designer who is best known for his work on the Final Fantasy series. He is responsible for creating some of the most influential gameplay elements of the series, as well as directing and designing some of the installments. He was the director of Final Fantasy VI (1994), Final Fantasy IX (2000), and Final Fantasy XII (2006).
His most famous invention is the ATB (active time battle) combat system, which he designed for Final Fantasy IV (1991) after watching Formula One racing and coming up with the idea of speed attributes for characters that affected their turns. Other notable elements he introduced include ability points (AP) that allow characters to gradually learn new abilities, various enhancements to the Job system, as well as the seamless exploration and battles in Final Fantasy XII.
According to Itou himself, his design philosophy places customization and gameplay variety over event scenes and storytelling. He believes that the gameplay system he designed for Final Fantasy XII was an important contribution to the development of the Japanese RPG genre.
Credited on 33 games
Displaying most recent · View all
Crisis Core: Final Fantasy VII - Reunion (2022, PlayStation 5) | Support Battle Planners |
Dungeon Encounters (2021, Windows) | Director & Game Design |
Kingdom Hearts III (2019, PlayStation 4) | Technical Artists |
Dissidia: Final Fantasy NT (2018, PlayStation 4) | Special Thanks |
Final Fantasy XII: The Zodiac Age (2017, PlayStation 4) | Supervisors |
Murdered: Soul Suspect (2014, Windows) | Special Thanks |
Final Fantasy: All The Bravest (2013, Android) | Co-Director |
Final Fantasy III (2011, iPhone) | Sound Effects |
Dissidia 012 [duodecim] Final Fantasy (2011, PSP) | Special Thanks |
Final Fantasy IV: The Complete Collection (2011, PSP) | Battle Designers |
Gyromancer (2009, Windows) | Special Thanks |
Final Fantasy: Crystal Chronicles - My Life as a Darklord (2009, Wii) | Special Thanks |
Final Fantasy IV: The After Years (2009, Wii) | Battle Design |
Final Fantasy IV (2007, Nintendo DS) | Battle Supervisor |
Final Fantasy V Advance (2006, Game Boy Advance) | Supervisors |
Dragon Quest & Final Fantasy in Itadaki Street: Portable (2006, PSP) | Final Fantasy Part Support (ファイナルファンタジーパート協力) |
Final Fantasy XII (2006, PlayStation 2) | Directors |
Final Fantasy II (2005, Game Boy Advance) | Original Development |
Dragon Quest & Final Fantasy in Itadaki Street Special (2004, PlayStation 2) | Development Division 4 (第4開発事業部) |
Final Fantasy: Anthology - European Edition (2002, PlayStation) | Battle Design |
[ full credits ]
Frequent Collaborators
People- 26 games with Nobuo Uematsu
- 25 games with Shinji Hashimoto
- 22 games with Reiko Kondo
- 20 games with David Carrillo
- 19 games with Koji Yamashita
- 19 games with Yutaka Sano
- 19 games with Yukihiro Shibuya
- 18 games with Hironobu Sakaguchi
- 18 games with Takashi Tokita
- 17 games with Yoshitaka Amano
Companies
- 21 games with Square Enix, Inc.
- 18 games with Square Enix Co., Ltd.
- 15 games with Square Co., Ltd.
- 10 games with Square Enix Holdings Co., Ltd.
- 9 games with Tose Co., Ltd.
- 5 games with Square Enix (2009) Limited
- 5 games with Square Enix Limited
- 5 games with Sony Interactive Entertainment Inc.
- 4 games with Matrix Software
- 4 games with Beeline Group, Inc.
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