Stuart Gregg

aka: Stu Gregg
Moby ID: 3182

Biography edit · view history

Stuart Gregg's first real job in the industry was at Gremlin Graphics in Birmingham. With Kev Bulmer, Tony Porter, Bob Armour and Bill Allen, he helped out doing odd bits of programing on the original Gauntlet games, mainly the player selection screens.

Gregg then worked on Mask for the ZX Spectrum, and programmed the C64 versions of Gauntlet II and Mickey Mouse: The Computer Game. He also did the Amstrad and ZX Spectrum Xor conversions for Paul and Ian over at Astral Software during this time.

He moved to Core Design as it was not yet called - basically the old Gremlin Derby Team and his old friend from school Simon Phipps. There he did the C64 and half of the PC version of Rick Dangerous, followed by Dynamite Düx on the Speccy and Amstrad.

Credited on 19 games

Displaying most recent · View all

The Game of Life (1998, PlayStation) The Collective
Men in Black: The Game (1998, PlayStation) Playstation Development Team
Grand Slam (1997, Windows) Special Thanks
Spot Goes to Hollywood (1996, SEGA Saturn) Programming Team
Demolition Man (1994, 3DO) Final Game Design
Disney's Beauty and the Beast (1994, SNES) Programmed by
Terminator 2: Judgment Day (1993, Genesis) Special Thanks
OutRun Europa (1991, Amiga) Programmed by
G-Loc: Air Battle (1991, Genesis) Programmed by
Switchblade (1991, Commodore 64) Staff
Horror Zombies from the Crypt (1990, DOS) Design
Rick Dangerous (1989, DOS) Programming
Dynamite Düx (1989, ZX Spectrum) Spectrum version
Mickey Mouse: The Computer Game (1988, Commodore 64) Program
Gauntlet: The Deeper Dungeons (1987, ZX Spectrum) Moral Support
Gauntlet II (1987, Commodore 64) Game Programmer
Xor (1987, ZX Spectrum) Spectrum version
MASK (1987, Amstrad CPC) Game Concept
Gauntlet (1986, ZX Spectrum) Moral support

[ full credits ]

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