Grégoire Gobbi

aka: Gregoire Gobbi, Greg Gobbi
Moby ID: 30388

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Grégoire joined Ubisoft in 1996 in Paris as a Producer. After working on Tonic Trouble and Rayman 2, he joined the New York team as the Director of the Game Design Studio for North America. Since June 2000, he is the Executive Vice President of the Montreal Studio where, amongst other projects, he oversaw the creation of Tom Clancy’s Splinter Cell, Prince of Persia: The Sands of Time and Tom Clancy’s Rainbow Six 3.

On top of his responsibilities in the Montreal Studios, Grégoire oversees the conception and pre-production of the AAA projects developed in North America for Ubisoft, including titles from Ubisoft, Red Storm Entertainment and from 3rd party developers. Grégoire is a graduate from l’Ecole Supérieure de Commerce de Paris. Before joining Ubisoft, he began his career in the Advertising industry.

Source: Ubisoft company homepage

Credited on 105 games

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New World (2021, Windows) Director of Product Development & Chief Creative
Crucible (2020, Windows) Chief Creative
Borderlands: Game of the Year Enhanced (2019, Windows) VP, Product Development
Lost Ark (2018, Windows) Director Of Product Development & Chief Creative
Fortnite (2018, iPhone) Designed, Developed, and Published by Epic Games
BioShock 2: Remastered (2016, Windows) VP, Product Development
BioShock: Remastered (2016, Windows) VP Product Development
Borderlands 2 (2014, PS Vita) SVP, Product Development
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) Senior Vice President, Product Development
The Bureau: XCOM Declassified (2013, Xbox 360) Special Thanks
Sid Meier's Ace Patrol (2013, iPhone) SVP, Product Development
BioShock Infinite (2013, Xbox 360) Senior Vice President, Product Development
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012, Windows) SVP, Product Development
XCOM: Enemy Unknown (2012, PlayStation 3) SVP, Product Development
Borderlands 2 (2012, Xbox 360) SVP, Product Development
Spec Ops: The Line (2012, PlayStation 3) SVP. Product Development
Sid Meier's Civilization V: Gods and Kings (2012, Windows) SVP, Product Development
The Darkness II (2012, PlayStation 3) SVP, Product Development
Tom Clancy's Splinter Cell (2011, PlayStation 3) VP Editorial
CivWorld (2011, Browser) VP, Product Development

[ full credits ]

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