Grégoire Gobbi
aka:
Gregoire Gobbi,
Greg Gobbi
Moby ID: 30388
Biography edit · view history
Grégoire joined Ubisoft in 1996 in Paris as a Producer. After working on Tonic Trouble and Rayman 2, he joined the New York team as the Director of the Game Design Studio for North America. Since June 2000, he is the Executive Vice President of the Montreal Studio where, amongst other projects, he oversaw the creation of Tom Clancy’s Splinter Cell, Prince of Persia: The Sands of Time and Tom Clancy’s Rainbow Six 3.
On top of his responsibilities in the Montreal Studios, Grégoire oversees the conception and pre-production of the AAA projects developed in North America for Ubisoft, including titles from Ubisoft, Red Storm Entertainment and from 3rd party developers. Grégoire is a graduate from l’Ecole Supérieure de Commerce de Paris. Before joining Ubisoft, he began his career in the Advertising industry.
Source: Ubisoft company homepage
Credited on 105 games
Displaying most recent · View all
New World (2021, Windows) | Director of Product Development & Chief Creative |
Crucible (2020, Windows) | Chief Creative |
Borderlands: Game of the Year Enhanced (2019, Windows) | VP, Product Development |
Lost Ark (2018, Windows) | Director Of Product Development & Chief Creative |
Fortnite (2018, iPhone) | Designed, Developed, and Published by Epic Games |
BioShock 2: Remastered (2016, Windows) | VP, Product Development |
BioShock: Remastered (2016, Windows) | VP Product Development |
Borderlands 2 (2014, PS Vita) | SVP, Product Development |
BioShock Infinite: Burial at Sea - Episode Two (2014, Xbox 360) | Senior Vice President, Product Development |
The Bureau: XCOM Declassified (2013, Xbox 360) | Special Thanks |
Sid Meier's Ace Patrol (2013, iPhone) | SVP, Product Development |
BioShock Infinite (2013, Xbox 360) | Senior Vice President, Product Development |
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012, Windows) | SVP, Product Development |
XCOM: Enemy Unknown (2012, PlayStation 3) | SVP, Product Development |
Borderlands 2 (2012, Xbox 360) | SVP, Product Development |
Spec Ops: The Line (2012, PlayStation 3) | SVP. Product Development |
Sid Meier's Civilization V: Gods and Kings (2012, Windows) | SVP, Product Development |
The Darkness II (2012, PlayStation 3) | SVP, Product Development |
Tom Clancy's Splinter Cell (2011, PlayStation 3) | VP Editorial |
CivWorld (2011, Browser) | VP, Product Development |
[ full credits ]
Frequent Collaborators
People- 77 games with Sarah Anderson
- 76 games with Christoph Hartmann
- 74 games with Dorian Rehfield
- 74 games with Lesley Zinn Abarcar
- 73 games with Jack Scalici
- 73 games with David Ismailer
- 72 games with Gabriel Abarcar
- 64 games with Steve Glickstein
- 58 games with Tom Bass
- 57 games with Matthias Wehner
Companies
- 73 games with 2K Games, Inc.
- 35 games with Valve Corporation
- 30 games with Epic Games Tools LLC
- 27 games with ak tronic Software & Services GmbH
- 26 games with Ubisoft Entertainment SA
- 23 games with Take Two Interactive GmbH
- 22 games with Ubisoft Montréal
- 21 games with Take Two Interactive France SAS
- 20 games with Epic Games, Inc.
- 20 games with Cenega Czech s.r.o.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: