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Chris Ledwith

Moby ID: 295321

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Chris Ledwith’s first foray into game development was creating multiplayer levels for Descent 1, just for fun. He went on to port some of these levels to Descent 2, as well as creating a few more.

In early ’98, he decided that game programming was his main passion. When the Descent 3 demo was released, he reverse-engineered the texture and object formats of the game and wrote a few resource editors. This work caught the attention of Outrage Entertainment, and he signed on as a contract programmer to develop the official Descent 3 level editor, known as D3Edit.

After completing the editor contract, he went back to school to finish his physics degree and to take a few graduate courses in computer science. In 2002, he accepted a position at Dynamic Animation Systems (DAS), a company in northern Virginia, where he worked primarily on the physics and collision components of the company’s in-house engine.

He left DAS in 2006 to pursue an opportunity at Midway Studios-Austin, doing similar work on Blacksite: Area 51, and one unannounced – and ultimately cancelled – project. After the project cancellation, Chris found an opportunity to work with Volition veterans and former Midway co-workers at Blazing Lizard.

Credited on 6 games

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NBA 2K22 (2021, PlayStation 5) Engineers
Forsaken: Remastered (2018, Windows) Special Thanks
Hero-U: Rogue to Redemption (2018, Windows) Gamers
Waking Mars (2012, Windows) Additional Engineering
Teenage Mutant Ninja Turtles: Out of the Shadows (2012, Windows) Programmers
BlackSite: Area 51 (2007, Windows) Engineers

[ full credits ]

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