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John Sutherland

Moby ID: 28540

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John Sutherland was a Game Writer and Story Doctor at Microsoft Game Studios from 1996 to 2010, when he launched VidGameStory.com, his own company with the mission to make game stories better throughout the industry.

His 2005 Gamasutra article on story structure in games started the industry-wide conversation on conflict-based story that continues to this day.

Credited on 22 games

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Total War: Pharaoh (2023, Macintosh) Lead Dialogue Engineer
Total War: Three Kingdoms (2022, Windows Apps) Senior Dialogue Engineers
A Total War Saga: Troy (2020, Windows) Senior Dialogue Engineers
Murdered: Soul Suspect (2014, Windows) Writers
Alan Wake (2012, Windows) Additional Writing
Kinect Adventures! (2010, Xbox 360) Writer
Kinectimals (2010, Xbox 360) Additional Writing
Alan Wake (2010, Xbox 360) Additional Writing
Mass Effect: Bring Down the Sky (2008, Windows) UX Lead / Writer
Mass Effect (2007, Xbox 360) UX Lead / Writer
Zoo Tycoon 2: Marine Mania (2006, Windows) Writer
Dungeon Siege II (2005, Windows) User Experience (UX)
MechAssault 2: Lone Wolf (2004, Xbox) User Experience
Dungeon Siege: Legends of Aranna (2003, Windows) Manual
Asheron's Call 2: Fallen Kings (2002, Windows) User Education
Microsoft Combat Flight Simulator 3: Battle for Europe (2002, Windows) User Experience
Microsoft Flight Simulator 2002 (2001, Windows) User Education
Microsoft Combat Flight Simulator 2: WW II Pacific Theater (2000, Windows) User Assistance
Microsoft Flight Simulator 2000: Professional Edition (1999, Windows) User Assistance
Microsoft Flight Simulator 2000 (1999, Windows) User Assistance

[ full credits ]

Related Sites add

  • VidGameStory
    VidGameStory is the project of John Sutherland, former Game Writer for Microsoft Game Studios. The mission of VidGameStory.com is to raise the level of story in video games to its full potential.

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