Alexis Velazquez

aka: Alex Velazquez, Alexis Velasquez
Moby ID: 280234

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Alex began his industry career in 2000 at Volition Inc. in Champaign Illinois, as an environment texture artist on Red Faction. He graduated on to prop modeler/ level design on Red Faction 2. By 2005, he was a senior character artist on Saints Row for the Xbox 360.

In July 2005, Alex moved to Albany NY, to work at Vicarious Visions. He created 2D cutscenes, for Tony Hawks American Sk8land on the DS. He also did prototype work for Raven Studios' Marvel Ultimate Alliance on the Xbox 360, and environment textures for Spider-Man 3 for the PS2.

In May 2006, Alex transferred to Raven Studios and, in 2007, is currently employed as character artist.

In May 2008, Alex resigned from Raven Studios and is currently going freelance.

Credited on 14 games

Displaying most recent · View all

Destiny 2: The Witch Queen (2022, Xbox One) Art
Destiny 2: Shadowkeep (2019, PlayStation 4) Art
Destiny 2 (2017, PlayStation 4) 3D Character Artists
Dragon Age: Inquisition - Trespasser (2015, Windows) Character Artists
Dragon Age: Inquisition - Jaws of Hakkon (2015, Windows) Character Artists
Singularity (2010, Xbox 360) Also Thanks
Wolfenstein (2009, Windows) Additional Thanks
Summer Sports 2: Island Sports Party (2008, Wii) Additional Modeling
Spider-Man 3 (2007, PlayStation 2) Additional Art
Marvel Ultimate Alliance (2006, PSP) Artists
Saints Row (2006, Xbox 360) Additional Art
Tony Hawk's American Sk8land (2005, Nintendo DS) Art
Red Faction II (2002, PlayStation 2) Artists
Red Faction (2001, PlayStation 2) Artists

[ full credits ]

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